7/27 Creative Activity – Creating Game App

Gamification for drinking water. Hypothetical app:

1.Goal: Drinking a gallon of water a day
2. Realistic chunks: Drink four 32oz Nalgene bottles every 3-4 hours.
3. Levels: Each level is 32 oz of water. The timer starts and you must finish before it ends. Each level gets the timer get shorter.
4. Reward: You get a specific salty snack after each bottle finished.
5. What could make it fun? See how fast you can chug it. Challenge a friend.
6. Interface: Stars out with empty full jug on screen. You tap and screen yells “GO!” and displays timer in minutes. When timer is up you need to have at least drank at 32 oz benchmark and the displayed jug should look a quarter emptier.
7.

Challenge
Finish a whole gallon of water in one day.

Choice
Drink it all at once or space it out throughout the day

Change
Carry one 32 oz bottle to refill four times or
carry 2 32oz bottles to refill twice or
carry one whole gallon jug of water to sip throughout the day.

Chance
If you don’t hit the 32 oz benchmark in time you lose out on the specific snack for that tier.

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