Pry Part 2

The final three chapters in Pry really stood out to me because these three chapters really took the effects work and psychological aspect up to 11. The work done in the first 4 chapters did a good job of building up James’ character, and from chapter 5 onwards you start to see his psyche grow more and more chaotic and confusing.

One of my favorite parts of Chapter 5 was the fact that there is actually a bit of multilinearity involved. Chapter 5 opens up where Chapter 4 left off. James gets up to go to a new job, Luke was fired from the last one. During the drive to the new job, he continues to have self-hating thoughts that he isn’t good enough, that Luke doesn’t trust James, etc. When he arrives on site he walks across a railroad. At this point two things can happen. Either you keep James’ eyes open to the point where his vision blurs and he falls off the railway track, or you open and close periodically and make it all the way to the end, only to transition into his thoughts. In both instances, his subconscious is brought to the forefront, while reality is placed where the subconscious has been since the start of the story. I think it represents his continual descent into his own mind, and how he is starting to lose his grasp on what is real and what isn’t. Chapter 7 really brings this home with the constant back and forth between different moments in time, blurring the line between reality and memory.

Pry, Chapter 5 – Epilogue – April 5, 2019

The second half of Pry continues the themes of the first half with James struggling with poor eyesight, PTSD, and his internal struggle with the mysterious character Jessie. As the second half goes on, however, Jessie becomes less of a mystery and more of a tragedy. By navigating through the three stages, the struggle that James faces both with Luke and Jessie is explained, with James’ eyes open by talking to Luke, his eyes closed by thinking of Jessie, and in his subconscious with the guilt he feels about Jessie’s death.

Chapter 6 marks the point in Pry where everything begins to come together. The expanding wall of text allows the reader to pry through the sentences to reveal that Luke and Jessie developed a relationship, which James reported after his love for Jessie grew into jealousy. Jessie found out and lashed out at James. Still upset, Jessie sat out of the poker game happening later. As a result, Jessie was outside during the game, when their base was attacked. Jessie died in the attack, and James blames himself for her death.

The second half of the story also goes into further detail about James’ deteriorating eyesight, which was likely caused by the attack. He’s afraid to tell Luke that his eyesight is poor, causing even more internal conflict.

Above all, the second half continues to be about PTSD, with James becoming even more distraught internally, his subconscious turning into an obscure collection of words. James’ depiction of PTSD becomes much more personal, however, with the addition of the guilt he feels towards Jessie and betraying his brother, which was hinted at in Chapter 3 with James reading about Jacob and Esau.

Pry is a commentary on a multitude of things: war, PTSD, love and jealousy, coming to terms with blindness, and more. It feels overwhelming, which is the point. James is overwhelmed by everything that is crashing down around his life.

Pry

I thoroughly enjoyed this piece. I found the use of text sound and visuals incredibly interesting. The scenes I found the most interesting, were the stabbing scenes. There were two scenes like this in chapters 1-4. One scene contains what I believe to be the main character’s love interest, and the other what I believe to be his brother. I found it incredibly interesting how these scenes were used almost as a climax, and a breaking point that led into the next chapter. I’m not sure what the symbolism and meaning behind these scenes are, but I think that the violence and rushing of images, is a wonderfully striking end to these chapters.

I also found the use of braille interesting in this piece. I think that eyesight will become a very important theme in this piece. I also think the use of braille really pairs well with the mechanic that drives the piece. Sliding your fingers on the screen to “open your eyes” or “close your eyes”, drives the story.

 

I also found the use of dark imagery interesting in this piece. The dark tones really project the darker themes in the piece, and portray the mystery behind the piece.

I can’t wait to continue to delve into the piece, and really unlock the mystery of it.

PRY Post

PRY tells the story of a Gulf War veteran who took a job as a demolition consultant, which he got from Luke who was his squad leader. In the first chapter, James is lying in bed staring up at the ceiling, thinking about the job and the stain up on the ceiling. It becomes apparent that James has vision problems as exhibited by what I assume is intended to be eye floaters. When you peer into his mind, you see flashes of Luke and Jessie, and then when you open his eyes you see a hallucination of Jessie stab him. What follows is an explosion of different parts of the same moment.

The use of different effects, the text, the visuals, really come together. The quick succession of shots in the first chapter tells so much information, especially when you go through the story for a second time; showing how much affection he had for her and how all of it was blown away in an instant. He feels as though it was his fault for what happened as he reported to his superior officer what was going on between Luke and Jessie. In Chapter 4 there was a point where he made reference to Jesus and Judas.

The story shows how war can have lasting effects on an individual. There are moments like in Chapter 2 where as the Hartman Plant was being demolished, if you go into his mind you see images of people being killed from the perspective of an AC-130 Gunship; and how sound of those explosions can trigger those memories.

Chapter 4 also shows the blurring of reality and fiction. Luke is sitting at the table in the hotel room shuffling cards. Chapter 7 explores this more so, with conversations that are clearly happening outside of the war zone being portrayed as if they were happening in that setting. Chapter 7 really shows how James seems to have lost ability to percieve what is real and what isn’t real, at the start it was less extreme but by Chapter 7 what is happening in the present versus what happened in the past becomes muddied

Pry, Prologue – Chapter 4 – March 29, 2019

From the prior research that we have done on Tender Claws’ piece Pry, it is an extremely intense representation of Post-Traumatic Stress Disorder. This concept becomes much more clear by the end of the first chapter, continuing into the second chapter, with surreal imagery of death and war. The protagonist visiting his friend at a construction site, for example, triggers memories of explosions while serving in the military.

Within Pry, the interactor flips through three stages of the protagonist: eyes closed, eyes open, and subconscious. The lines between the three often become blurred, but primarily the eyes closed represents thoughts via text, the eyes open represents reality via video, and the subconscious represents war flashbacks via avant-garde sequences. By constantly flipping through these three stages, Pry gives a feeling of chaos and fear that aims to artistically represent the effects of PTSD on its victims.

The navigation of the piece is extremely simple, only requiring the interactor to advance by “prying” the protagonist’s eyes open and closed by pinching the screen. This allows the protagonist to freely flip between the three stages while moving through the piece, while putting the interactor in a place of physical connection with the events taking place in the protagonist’s mind. By pinching the screen shut, the interactor is taken into the protagonist’s mind, similar to film reel, that is constantly racing with text and war footage.

Pry is a powerful piece of electronic literature that attempts to shine light on mental illness through the advantages of technology and interaction. To say that the piece succeeds in doing so is an understatement.

Pry

I have had the pleasure of viewing this work last semester in another class and I think it is absolutely brilliant. This work is about a guy named James, a former soldier of the Gulf War, who works as a demolition consultant. James is going blind and also likely suffers from PTSD. Understanding these key details about James affects how the story is told and understood. The author’s use of all the different multimedia elements are what I think make this work so intriguing. The way that text montage segments were used to illustrate his subconscious are a perfect way to describe how erratic memories can be triggered. The use of video gives the user a first-hand look of what James sees in both present time as well as events that are parts of his memory or subconscious. There is also a lot of kinetic interaction used in Pry. This helps to tap into the user’s sensory modalities, which helps tell the story and influence the way that the user experiences the work. These kinetic interactions also give the user the feeling of a first-person point of view. The use of sound in Pry helps the story to unfold as well. It aides the user’s feelings of being immersed in the story. Spread and hold, pinch and hold, touch and drag are some of the actions that are required by the user in order to experience this work. The spread and hold action simulates the opening of the eyes. It is almost as if you, the user,  are “prying” the eyes open. The pinch and hold actions initiate memories or flashbacks. I would compare this action similar to when people squint or squeeze their eyes closed when they are trying to remember something or trying to not see something.

One of my favorite parts of chapter two was when the building was being demolished. This moment connects James’ present vision, current thoughts, and memories of his subconscious. It was at this moment for some reason that it really clicked with me how I am meant to understand each of the three spaces (eyes open, closed, and pinched to reveal his subconscious).

At one particular moment, what is seen when his eyes are opened, when they are closed, and when we are peeking into his subconscious all display same type of event, but in different settings.

This is from the scene when his eyes are open and he is viewing the building is being demolished and an explosion occurs.

This is from the scene when his eyes are closed and he is having flashbacks of his time playing video games during his down time while he served in the war. Explosions are occurring in the game.

This is from the scene from his subconscious. Video montage of explosions are occurring in this scene.

 

Pry Chapters 1 and 2

In first watching the prologue we open to shots of an ordinary home. The young man who is first focused on I thought was running away from something with the quick jump cuts and nervous looks. However, as the prologue ends it doesn’t seem that he is running away but leaving for something else.

Chapter one then takes a shift to a soldier, I was unclear if this is supposed to be the same man in the prologue, or if the story was shifting gears. Through rapid video, it seems as though the character is struggling with a war in his mind. Flashbacks of fighting and a romance are seen in rapid succession.

Chapter two is another shift to a plant of some sort that the character is working at. As we look at the inner thoughts of the character we see his thoughts of past, present, and future, and with each a level of uncertainty.

Overall I like this interface used to tell the story. I think its highly effective. I was reading it and a friend next to me was like “that looks really cool, what is that?”. Visually captivating is how I would describe it so far.

Being able to pinch the screen and peer into the characters thoughts is a great way to show the inner struggle of the protagonist.

I think of all of the divergent streams that Rettberg discussed in this chapter, the one that interests me the most are interactive installations. I think what interests me most about them is that the narrative unfolds in an interactive physical space. As the viewer, you are able to physically experience the story in a very real and tangible way.

I recently went on vacation to Las Vegas and decided to visit the Real Bodies Exhibit at Bally’s. If you ever get the chance, I would highly recommend it.  Some may not really consider this an interactive narrative installation, but I would kindly disagree. Each “room” or area of the exhibit sets a scene that tells parts of the multi-level story about the human body. As you travel through the exhibit, you are able to explore various objects, specimens, and art pieces that coincide with narrative text written on the walls. As interesting and cool as it was to see all the various organ and body specimens, I think that the writing was my favorite part. It was very poetic and beautifully written. I think I ended up taking more photos of the written text than I did the actual specimens. Below is one of the photos I took of some text. I realize that the text is difficult to read from the image, so I included the text in the image caption. 

THE BREATH OF LIFE- The significance of breath in the world religions cannot be underestimated. For Christians, it is often interpreted as the power of the holy spirit; for Jews, it is the spirit of their god manifested in 5 parts: life, soul, personality, mind, and individuality; for Taoists it is the Qi (Chi) the very force that animates all; for one Native American tribe, the Muskogee, all breath is made possible by a divine power. Consider now how this translates to all of us, both believers and non-believers. The importance of air quality, of “taking a deep breath,” of taking time to breathe, all the approaches share something in common with meditation and world religion. It is no wonder that breath is equated to divinity. It is the very first and the very last action we take while on this planet.

As far as literary possibilities in the virtual and augmented worlds, I think there is a lot of potential. Along with new VR/AR literary works, I think that a lot of pre-existing works could also be recreated in the virtual space. In fact, the work that I wrote about for my ELD entry, Queerskins, which is an online multimedia novel, has a version that was created as an interactive installation that included a virtual reality experience. Viewers were able to interact with real life objects in real life spaces as they were described in the novel. I think that the interactive installations give the viewer a truly immersive and interactive experience. Click here to read more about these installations.

Divergent Streams

Locative narratives were what I found most interesting. Locative narratives utilize GPS, IP addresses, location tracking, etc. For a few months now, I’ve had an idea, its an ambitious idea but one that would really be unique and interesting. Family history is incredibly important to me and I think it would incredibly cool to utilize locative narrative in order to tell it. The narrative would be my families movements across different parts of the world.

At some point in my life when I save up the money, the idea would be to travel to areas where my family either lives or once lived and I would plant QR codes in these locations. These QR codes would contain descriptions of my families history, what my family did there or does there if they still live there. Lines would connect each point, essentially creating a web. Again, its ambitious, but not out of the realm of possibility.

In regards to VR and AR the possibilities for storytelling are really limitless in possibility. Stories set in a space environment or some horror scenario are the first to come to mind. Kinetic poetry can also really be taken advantage of. The 3D space that VR provides really takes kinetic poetry to a whole other level. Just imagining what “Cruising” could look like in a VR space is incredibly exciting because in cruising there is a huge amount of motion but it is all in a 2D space. VR would allow this to transition into the 3D.

Thoughts on Divergent Streams

Of the different types of divergent streams the one, I found the most interesting was The Yellow Arrow Project. I went and watched the video of the project and have to admit I chuckled as I saw the brick phones that were used. The users would discover arrows and then text their part of the story. It takes the user on a unique experience in everyday life. I do think that it is a cool concept and something that could be updated to something more current.

It also made me think back to the days when I didn’t have internet on my phone. Through the use of a service called ChaCha, one could text a random question and get an answer. I think it would be interesting to take some of these conversations and make them into a digital literature piece.

In regards to literary possibilities for AR and VR. I think just through the current apps and games on the market one can see that this a very viable option with a plethora of opportunities. Having the user become part of the story and with the use of VR close off the outside world, an interactive story makes the user more engaged. With AR I could see something similar to a Pokemon Go experience where the user goes to specific locations to gain the next part of the story.

I found this chapter interesting and I think it would be cool to create a work similar to the ones talked about by Rettberg.

 

Final Essay Description

My final essay is going to be a Twine piece that takes heavy influence from Robert Coover’s “The Babysitter”. Coover’s piece has been the most fascinating work we have explored in class, and I want to use electronic literature to expand what he sought to achieve with “The Babysitter”. In order to do so, my piece is going to follow an average day for someone suffering from intrusive thoughts and maladaptive daydreaming.

Intrusive thoughts are common within people suffering from common mental illnesses like depression and anxiety, giving them involuntary thoughts that can become distressing, obsessive, upsetting, and more. Combined with maladaptive daydreaming, a much more intense form of daydreaming that often disrupts human interaction and connection with the real world, these thoughts can feel so real that the sufferer may have a hard time remembering what events actually happened and what was simply in their head.

I think this is a really fascinating topic to explore in this medium to both attempt to combat the stigmatization of mental illness and create a nonlinear storyline. Like many modern hypertext fiction writers, I am choosing to use Twine to produce my piece. Doing so will give me the visual advantages of the software to lay out my story as well as give the readers a simple platform to traverse the story. With little explanation of what the piece is about, I hope to confuse the readers much like “The Babysitter” does, but do so in a way that catches their attention and encourages them to look through the piece multiple times to understand its meaning.

Divergent Streams – March 22, 2019

By far the most fascinating form of electronic literature discussed by Rettberg in “Divergent Streams” is virtual and augmented reality. VR is a concept I have discussed in previous DTC courses, because of my simultaneous fascination and fear of it. However, I have never looked at it critically as a vessel for writing, which I think is a potentially powerful tool for literature.

VR and AR are possibly the best tools for turning writing into a piece of technology by either creating a world for the text to live or giving the text the ability to live in our world. Rather than using the confines of available software and platforms, VR and AR allow the reader to interact in the most personal way possible by making the text a living entity that stands beside us. Rettberg’s provided examples of writing in augmented worlds, like Pry, showcase the powerful emotional connection that can be achieved via VR and AR.

Augmented worlds have proved to be scary yet exciting training grounds for the future of technological immersion. As Rettberg discusses, electronic literature is no exception. Augmented worlds hold a lot of potential for bringing pieces of poetry and writing to life to further encapsulate their meanings. Using the reader’s interaction to progress a story is a powerful tool for emotional connection, and VR and AR are easily able to do this. What is perhaps most exciting about the use of augmented worlds for electronic literature is the range of the works’ scales. A piece of writing in VR or AR can be short and simple, or it could be an entire world for a reader to explore that takes them out of body and puts them into a sea of text.