Final Project

Hey everyone,

Here is the link to my Final Project. I unfortunately didn’t account for server delays when playing videos, so the edits are very choppy and not the intended outcome. Playing the game through the file loads much better. I have uploaded the file into Slack as well. Despite this drawback, I have my artist’s statement:

This project was extremely fun to make. I combined hypermedia with video to create a narrative through Twine. The story follows roughly the same premise I had for the video anecdote project we did a few weeks back. I enjoyed learning twine while also working on my film making skills. I was inspired by many works throughout our time in this course, notable mentions include the Occurrence at Owl Creek Bridge in terms of cinematography and lack of dialogue. I was also heavily inspired by the various Twine stories we looked at and their creative use of the software. I intend to tweak this work over the summer and into the future to correct the issues that arose during its upload. Overall, I am happy with the end result and hope the narrative comes across well.

Thank you,


Week 10 Blog Post

Hello everyone,

The three works we looked at during break and into this week brought me all the way back to elementary school where I would constantly read Choose Your Own Adventure books. Indeed, each work should be considered stories.

For example, With Those We Love Alive is a story that requires the reader, or for better terms the person interacting with the story, to put the pieces of the narrative together. Much like how a choose your own adventure book would have you turn to the page of your desired decision, the webpage would “turn” to the consequential page of your chosen highlighted word. Similarly, in My Boyfriend Came Back from the War, the pattern of click destination is used to progress the story, once again requiring the reader to take each piece of information they are given and put together the story on their own. The narrative exists, but it isn’t quite as linear as How to Rob a Bank. That being said, How to Rob a Bank utilizes a more linear presentation of key presses to progress the story forward, much like a slideshow. The story still requires pieces to be assembled but aids the reader by handing out the pieces as the story progresses instead of having them seek out the information solo.

I found each work to have a certain level of engagement that partners with the linearity of the narrative. I’m going with this thought as a personal preference, as others may feel differently. Having the ability to progress, change, and choose the path a story follows gives another level of meaning to each work, with the reader becoming a part of the story itself.

Lastly, I want to quote Scott McCloud:

“Generally speaking, the more is said with words, the more the pictures can be freed to go exploring and vice versa”. (pg. 155)

All three of these works utilize pictures and words, some using one more than the other, to present a world for their story that the reader creates through each page, slide, and frame. A fantastic experience and quite the nostalgia trip.