July 23rd: Story & Games

Play:

Blog prompt:

Explore the works listed above and choose one to explore in-depth. And consider any of your favorite video games that involve storytelling. How do game goals and puzzles involve the “interactor” in finding meaning in the works?  Are there clear goals or is the game framework an excuse to explore more narrative ideas? How do the works engage your imagination? 


video lecture:


notes:

Hamlet on the Holodeck, by Janet Murray

IF dream: Story Simulation games as literature and experience, where you play a role in the story and can change the story

Natural Language Processing ELIZA: 1966 Joseph Weizenbaum, MIT Computer Science professor. Program accepted natural language as input. ELIZA effect.

Making Virtual Space:

 

Colossal Cave Adventure
1975 Will Crowther,
detailed simulation of part of cave system
accepted commands
 
 
Simulating Worlds (character, plot) 

Facade (2006) – simulated interaction with characters, drama  

Procedural Simulation? A problem of limits… Human/Machine storytelling

Ian Bogost : system operations (big goals, narrative arcs) and unit operations (small actions)

Making Space: “establishing shot” is also an index to the places of the story

  1. Set scene, where are we at start? 
  2. Connect spaces (links allow traversal of spaces… or not)
  3. Place obstacles, objects, characters and other narrative details 
  4. Set challenges (narrative conflict) along the way to reach goal (game play)
  5. Add narrative or poetic detail, evoke a world or character
  6. Make a way out, end point(s) or goal(s)

Other Examples:

More Game-Stories:

Transmedia/Mobile Games:

App store stories/games:

 

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