• News,  Updates

    Resurrecting Flash: Hands-On Workshop

    Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to bring in works of their own to save or choose from among those provided by the workshop organizers. Instruction will be provided over Zoom and Slack, with Basecamp serving as the archival space for docs and files. No previous experience with preservation is needed. At the end of the workshop, participants will have worked alone or in…

  • News

    Remembering Amnesia

    The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for Rebooting Electronic Literature, Volume 1 and decided to devote a chapter to Amnesia in the book. Fast forward three and a half years later. We are in the throes of planning a version of it for contemporary computing devices. Originally released for the Apple II computer, it was later released for the Commodore 64 and PC,…

  • News

    Welcome Richard Snyder

    Richard Snyder joins the Electronic Literature Lab as its new Assistant Director on July 1, 2021. He began working with us in March 2021 specifically to fine tune the metadata for the 2500+ works held in The NEXT. His duties expanded into writing descriptions for those works missing that information and serving as a liaison between the lab and artists with collections in The NEXT.  He is a PhD Candidate at Washington State University Vancouver’s English Department where his research focuses on intersections of word and images in literary media. As part of his dissertation research, he is currently developing Early Modern Visual Reader (EMVR), a digital platform that remediates…

  • News,  Updates

    Ruffle Preservation Report #2

    This is second report about the work the lab is doing to preserve born-digital literature created with Adobe Flash.  Today the team (CMDC juniors Andrew Thompson and Arlo Ptolemy) finished implementing Ruffle on the works published in the Electronic Literature Collections, Volumes 1, 2 and 3. This week we will begin adding scholarly commentary to their intro pages to alert visitors about their accessibility.  Sadly, of the 235 works published in the three anthologies, only 16 could be preserved with Ruffle. Some others appear to function, but when compared to their original files (using the Pale Moon browser on a Windows computer) actually showed problems. The sound files in Maria Mencia’s “Birds…

  • News,  Updates

    The Electronic Literature Repository

    Last Tuesday Holly and I gave a presentation at the ELO Salon hosted by Deena Larsen about the Electronic Literature Repository. The lab has been managing the site since its creation and is now in the process of moving into phase 3 of its development.  The Repository is envisioned as the next generation exhibition and preservation space that will function as an open-access, online library/museum/archival site. Created in 2018-2019 with seed funding from The Andrew W. Mellon Foundation, the Repository currently holds 26 collections of 2207 pieces of born-digital literary art. The works held in the Repository include a wide variety of genres, such as hypertext novels, poetry, and essays;…

  • Electronic Literature,  News,  Updates

    Traversal of Carolyn Guyer’s Quibbling

    Thursday, 11/12, 2020 10 a.m.-11:30 a.m. PST Live on YouTube: http://youtube.com/c/electronicliteraturelab #ELitLab Join us for a live YouTube event: A playthrough of Carolyn Guyer’s hypertext narrative Quibbling (1992, 1996). For the playthrough we’ll be using the 3.5-inch floppy disk version on a Macintosh Classic II, running System Software 7.1. Performing the work is the author Carolyn Guyer. Following her performance there will be a Q&A that includes the author, hypertext scholar and ELL Research Affiliate, Mariusz Pisarski, and Dene Grigar. Safety precautions due to COVID-19 means we will be using a combination of Zoom, YouTube, and OBS software to allow Guyer from New York State to remotely guide Grigar in…

  • History,  News,  Updates

    11 FAQs about Michael Joyce’s afternoon, a story

      For the past month I have been preparing for the live group reading of Michael Joyce’s hypertext novel, afternoon, a story and the paper Richard Snyder and I are giving about hypertext at the ELO 2020 conference. My research led to: identifying every available manifestation of the work renumbering past editions and organizing them with the, heretofore, unidentified editions so that there is consistency throughout all of the manifestations of the novel versioning the novel according to changes to software so that it is easier for scholars to know what tech to use when accessing it tracking down more precise publication dates through email interviews, databases, and the Internet Archive…

  • News,  Updates

    Launch of The Digital Review

    Launch of The Digital Review Thursday, June 11, 2020 10:30 a.m.-1:30 a.m. At TDR’s Twitter site: https://twitter.com/tdrbark We are very excited to announce the launch of the new journal, The Digital Review (TDR), a sibling online publication of the electronic book review, founded and edited by CMDC faculty member, Will Luers, and supported by a research grant from Washington State University. TDR is an annual journal dedicated to the preservation and publication of innovative, born-digital essays. Each theme-based issue will offer a curated combination of commissioned work, submitted work and “rediscovered” work. It draws inspiration from journals, like Vectors (2005-2007), which commissioned  individual artist to create collaborative code, craft, and critical writing; Kairos, a long-established…

  • News

    Treasures from The Dene Grigar Collection

      The Electronic Literature Lab holds the collection of over 300 works electronic literature, video games, and interactive media, along with the hardware and peripherals with with to view the work, collected for the last 29 years by Dene Grigar. The collection highlights include all works of electronic literature published by Eastgate Systems, Inc.; posters, catalogs, and proceedings from many conferences and media art shows that featured electronic literature; books and other printed materials published to accompany born digital works. The items featured in this exhibit, however, are among the rarest in her collection because they represent one of the last, the only iteration of a work or unique work.…

  • News,  Updates

    Moving Forward in 2020

    2020 marks the 8th year that our lab has been on the WSUV campus. We kick off this new year with some changes to our personnel and many, many exciting initiatives. First, we hired recent graduate, Holly Slocum, as the lab’s official Project Manager. Holly served for close to two years as an Undergraduate Researcher in ELL overseeing numerous projects for us. We are very excited to have her expertise and passion in the lab. Staying with us this spring is Undergraduate Researcher Kathleen Zoller who led The Progressive Dinner Party Restored project last summer. She is a Junior in the Creative Media & Digital Culture (CMDC) program and our…