Victory Garden 2022 in The Digital Review

The lab’s efforts to reconstruct Stuart Moulthrop’s Victory Garden is featured in The Digital Review (TDR), Issue 02 in the “Rediscoveries” section of the journal in an essay appropriately titled, “Reconstructing Stuart Moulthrop’s Victory Garden.” As the editors of TDR write, “Rediscoveries of electronic literature are no different than rediscoveries of print literature. Without structured […]

Reconstruction of Sarah Smith’s “King of Space”

The Electronic Literature Lab and the Creative Media & Digital Culture Program are proud to announce the launch of the reconstruction of Sarah Smith’s King of Space. In production since January 12, 2022, the work is now widely accessible via the Web at Reconstruction was undertaken by 23 spring graduates of the program who […]

Collection Selected for the Recovery Hub of American Women Writers

The Marjorie C. Luesebrink Collection that the lab developed and curated for ELO’s The NEXT was selected for inclusion in the July 2022 showcase of the “Recovery Hub of American Women Writers.” The Collection––consisting of 66 works the artists donated to The NEXT, 32 of which were created by the artist and preserved in various methods by the […]

Congratulations, Dr. Snyder!

We are very excited to announce that Richard Snyder, our Assistant Director and Metadata Specialist, successfully defended his dissertation yesterday (March 10) and so completed his PhD at Washington State University. His dissertation, “Word and Image in Early Modern Literature: A Digital Approach to Reading in Context,” is a hybrid one where he built a […]

2021 Accomplishments & 2022 Plans

The year 2021 was yet another banner year for the Electronic Literature Lab. Working remotely during the pandemic via Slack, Basecamp, and Zoom, the ELL Team undertook and completed many projects. Here is the list: Led the creation of The NEXT, moving from the prototype built on the Samvera platform into Semantic Markup and ARIA, […]

Resurrecting Flash: Hands-On Workshop

Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to […]

Remembering Amnesia

The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for […]

Welcome Richard Snyder

Richard Snyder joins the Electronic Literature Lab as its new Assistant Director on July 1, 2021. He began working with us in March 2021 specifically to fine tune the metadata for the 2500+ works held in The NEXT. His duties expanded into writing descriptions for those works missing that information and serving as a liaison […]

Ruffle Preservation Report #2

This is second report about the work the lab is doing to preserve born-digital literature created with Adobe Flash.  Today the team (CMDC juniors Andrew Thompson and Arlo Ptolemy) finished implementing Ruffle on the works published in the Electronic Literature Collections, Volumes 1, 2 and 3. This week we will begin adding scholarly commentary to their […]

The Electronic Literature Repository

Last Tuesday Holly and I gave a presentation at the ELO Salon hosted by Deena Larsen about the Electronic Literature Repository. The lab has been managing the site since its creation and is now in the process of moving into phase 3 of its development.  The Repository is envisioned as the next generation exhibition and […]