Treasures from The Dene Grigar Collection

  The Electronic Literature Lab holds the collection of over 300 works electronic literature, video games, and interactive media, along with the hardware and peripherals with with to view the work, collected for the last 29 years by Dene Grigar. The collection highlights include all works of electronic literature published by Eastgate Systems, Inc.; posters, […]

Moving Forward in 2020

2020 marks the 8th year that our lab has been on the WSUV campus. We kick off this new year with some changes to our personnel and many, many exciting initiatives. First, we hired recent graduate, Holly Slocum, as the lab’s official Project Manager. Holly served for close to two years as an Undergraduate Researcher […]

A Successful Presentation at the MLA 2020

The ELL Team, led by Holly Slocum, gave an excellent presentation at the Modern Language Association 2020 conference on Saturday, January 11. We were part of the Electronic Literature Organization’s special session, #594 “Making, Preserving, and Curating Electronic Literature.” Close to 50 people attended the six interactive demonstrations. All visited our station and looked over […]

MLA 2020 #594 Making, Preserving, and Curating Born-Digital Literature

Join us at session, #594 Making, Preserving, and Curating Born-Digital Literature, the ELO’s special session at MLA 2020. The program describes the session as: This session features interactive demonstrations about the creation, preservation, and curation of digital literary works that take advantage of the specific affordances of digital environments; participants discuss tools and strategies for making […]

List of Hypertext Literature Published by Eastgate Systems, Inc., 1988-2016

Those of you who have been following the activities taking place in the Electronic Literature Lab over the years may be aware that I have collected copies of 47 of the 48 works that Eastgate Systems, Inc. published since 1988 and validated publication dates for 20 of them. Dating works is not an easy task, […]

Organizing a Collection of Electronic Literature

One of the most satisfying experiences working in my lab is organizing a collection of electronic literature. Recently, for example, in preparation for writing an essay about Tim McLaughlin’s Notes Toward Absolute Zero, I went through the box of papers and disks he donated last March to the Electronic Literature Organization’s archives, which are housed […]

The World Is Not Done Yet, and Nor Are We

Yesterday Seattle artist Annie Grosshans visited the lab to talk to us about her “weblication,” The World Is Not Done Yet, a non-fiction work that ruminates about the shift from the world of print to the world of digital media. Created in 2013 with Adobe Muse, this insightful and moving work of electronic literature may […]

Getting Ready for MLA 2020

We spent the day getting ready for MLA 2020 which is taking place in Seattle, WA this year. Our session, #594 Making, Preserving, and Curating Born-Digital Literature, is included in the ELO’s special session and features the work we have been doing in the lab for the last year. The program describes the session as: […]

Focusing on the Feminine: Women, Literature, & Games

Curated by Mariah Gwin, Electronic Literature Lab Online version: http://dtc-wsuv.org/focusing-on-the-feminine/ “Focusing on the Feminine: Women, Literature, and Games” is an exhibit that presents women, literature, and games. It features literature, games, and hardware that date back to the mid-1980s to around 2014. Each item was inspired by prominent women and their works in relation to the […]