Electronic Literature Lab

For Advanced Inquiry into Born Digital Media

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    • ELO’s The NEXT
    • Restorations & Reconstructions
    • Rebooting Electronic Literature 1
    • Rebooting Electronic Literature 2
    • Rebooting Electronic Literature 3
    • Rebooting Electronic Literature 4
    • Live Stream Traversals
  • Catalog
    • Beta Catalog
    • Expanded Catalog
  • Podcasts
  • CMDC Studios
  • Home
  • People
  • History
  • Research Output
  • Projects
    • ELO’s The NEXT
    • Restorations & Reconstructions
    • Rebooting Electronic Literature 1
    • Rebooting Electronic Literature 2
    • Rebooting Electronic Literature 3
    • Rebooting Electronic Literature 4
    • Live Stream Traversals
  • Catalog
    • Beta Catalog
    • Expanded Catalog
  • Podcasts
  • CMDC Studios
  • News,  Updates

    The 3rd Summit on New Media Art Archiving

    March 9, 2023 /

    My colleague Erika Fülöp (who is also a Research Affiliate of ELL) and I are giving a paper, entitled “Piloting Shared Born-Digital Archives between the US and Europe,” at the 3rd Summit on New Media Art Archiving taking place at ISEA 2023 in Paris this May. Our research is based on the project we developed for expanding the archives held in ELO’s The NEXT to locations outside of the U.S. in order to ensure its accessibility and collection foci. Below is the abstract for the paper: Containing several thousand works from the 1980s to today, the Electronic Literature Organization’s (ELO) The NEXT, created and managed by the Electronic Literature Lab…

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    Dene Grigar

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    Panel Accepted for the AWP

    August 16, 2022

    Rhizome’s Linked Open Data/Wikibase Summit

    September 23, 2018

    Love and Loss in Kendall’s A Life Set for Two

    April 5, 2018
  • News

    ELL Is Referenced in Holeton’s Article

    February 25, 2023 /

    The Electronic Literature Lab’s work to reconstruct Richard Holeton’s Figurski at Findhorn on Acid is referenced in the recently re-released Re_Dis_Connection, the publication of the 14th International Conference on Interactive Storytelling (ICIDS). The article, penned by the author, details the work we did to re-conceive Figurski––originally produced on the Storyspace platform––for the Web and for a contemporary audience, many of whom had not been born when the hypertext novel was published in 2001. A free copy of the publication is available from Carnegie Mellon ETC Press at https://press.etc.cmu.edu/proceedings/redisconnection.

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    Dene Grigar

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    CMDC Studios: Video Games R&D

    June 9, 2022

    Celebrating Women in E-Lit

    February 29, 2020

    Why I Care about Early Interactive Media

    February 22, 2020
  • News,  Updates

    Report about the Lab’s Update to ELO’s The NEXT

    January 15, 2023 /

    The Electronic Literature Lab has been busy during its planned Winter Refinement period: 1) enhancing the metadata for many collections held in The NEXT, 2) preserving works produced with Flash and other outmoded software, such MIDI and Java Applets, and 3) completing the “Cite” feature that allows visitors to cite all the works in The NEXT. Metadata, Preservation, and Citation Feature To date, the lab has updated the metadata for and preserved works in The frAme Collection, The Word Circuits Collection, and close to 50% of the 369 works in The Turbulence Collection. These efforts bring those collections donated early in the development of the ELO’s Repository to the level of…

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    Dene Grigar

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    ELL Activities

    September 29, 2018

    Traversal of Rob Kendall’s A Life Set for Two

    March 18, 2018

    Happy Hour Featuring Alan Bigelow

    May 17, 2020
  • News,  Updates

    Victory Garden 2022 in The Digital Review

    September 16, 2022 /

    The lab’s efforts to reconstruct Stuart Moulthrop’s Victory Garden is featured in The Digital Review (TDR), Issue 02 in the “Rediscoveries” section of the journal in an essay appropriately titled, “Reconstructing Stuart Moulthrop’s Victory Garden.” As the editors of TDR write, “Rediscoveries of electronic literature are no different than rediscoveries of print literature. Without structured acts of rediscovery, the works that shape a given era can easily be lost – and this is even more the case for a digital canon whose platforms are changing all the time. . . .  The Digital Review and the Electronic Literature Lab will be doing the same, over the current decade, for at…

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    Dene Grigar

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    Completed the Development of the Metadata for Turbulence.org

    July 4, 2018

    Special Live Stream Traversal of Mark Bernstein’s Those Trojan Girls

    March 13, 2019

    Chapter 1 of Rebooting Electronic Literature is Released

    January 28, 2018
  • News,  Updates

    Reconstruction of Sarah Smith’s “King of Space”

    May 21, 2022 /

    The Electronic Literature Lab and the Creative Media & Digital Culture Program are proud to announce the launch of the reconstruction of Sarah Smith’s King of Space. In production since January 12, 2022, the work is now widely accessible via the Web at https://kingofspace.org/. Reconstruction was undertaken by 23 spring graduates of the program who were guided by staff from the lab and the author herself.  King of Space (KOS) Version 1.0 was begun in 1987 and published in 1991 by Eastgate Systems, Inc. on two 3.5-inch floppy disks for Macintosh computers. Rapid technological developments relating to hardware and software caused it to be inaccessible to the public by the late…

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    Dene Grigar

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    Why Collecting Is Important

    November 23, 2018

    The Impact of Undergraduate Research on a Field

    December 31, 2018

    Congrats to Nicholas Schiller

    July 30, 2018
  • News,  Updates

    Collection Selected for the Recovery Hub of American Women Writers

    May 11, 2022 /

    The Marjorie C. Luesebrink Collection that the lab developed and curated for ELO’s The NEXT was selected for inclusion in the July 2022 showcase of the “Recovery Hub of American Women Writers.” The Collection––consisting of 66 works the artists donated to The NEXT, 32 of which were created by the artist and preserved in various methods by the lab––was peer-reviewed in a process that involved “private, actionable feedback, and a public-facing showcase” (“Email,” 2 May 2022). It is an honor for Margie’s collection to be showcased by The Hub, an organization that “supports projects recovering the work of women writers by providing digital access to forgotten or neglected texts and/or extending them with…

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    Dene Grigar

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    Chapter 1 of Rebooting Electronic Literature is Released

    January 28, 2018

    Welcome to ELL’s 2018-19 Undergraduate Researchers for the COPE Project

    June 7, 2018

    Why I Care about Early Interactive Media

    February 22, 2020
  • News

    Congratulations, Dr. Snyder!

    March 11, 2022 /

    We are very excited to announce that Richard Snyder, our Assistant Director and Metadata Specialist, successfully defended his dissertation yesterday (March 10) and so completed his PhD at Washington State University. His dissertation, “Word and Image in Early Modern Literature: A Digital Approach to Reading in Context,” is a hybrid one where he built a tool called the Early Modern Visual Reader (EMVR) that allows readers of Shakespeare’s The Tempest and Marlowe’s Hero and Leander to visualize concepts found in each work. Ultimately EMVR will be enhanced so that it can be used for a variety of texts and aid in the ability to produce scholarly digital editions of works…

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    Dene Grigar

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    Curatorial Statement for “Tear Down the Wall” Exhibition at ACM Hypertext ’19

    August 11, 2019

    Live Stream Traversal of Kathryn Cramer’s In Small & Large Pieces

    October 23, 2018

    Planet Electronic Literature

    November 29, 2020
  • News

    2021 Accomplishments & 2022 Plans

    December 31, 2021 /

    The year 2021 was yet another banner year for the Electronic Literature Lab. Working remotely during the pandemic via Slack, Basecamp, and Zoom, the ELL Team undertook and completed many projects. Here is the list: Led the creation of The NEXT, moving from the prototype built on the Samvera platform into Semantic Markup and ARIA, and enhancing the content by adding several new collections, hosting three exhibitions, and adding over 5000 images and 50 videos. Led the reconstruction of Richard Holeton’s hypertext novel Figurski at Findhorn on Acid, published originally in 2001 on the Storyspace platform, into open web languages. Led the reconstruction of Thomas M. Disch’s interactive novel Amnesia,…

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    Dene Grigar

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    ELL Is Referenced in Holeton’s Article

    February 25, 2023

    Resurrecting Flash: Hands-On Workshop

    September 23, 2021

    Data Collection, Final Results

    June 9, 2019
  • News,  Updates

    Resurrecting Flash: Hands-On Workshop

    September 23, 2021 /

    Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to bring in works of their own to save or choose from among those provided by the workshop organizers. Instruction will be provided over Zoom and Slack, with Basecamp serving as the archival space for docs and files. No previous experience with preservation is needed. At the end of the workshop, participants will have worked alone or in…

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    Dene Grigar

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    Launch of The Digital Review

    June 9, 2020

    List of Hypertext Literature Published by Eastgate Systems, Inc., 1988-2016

    January 2, 2020

    Celebrating Endangered Data Week with Tim McLaughlin’s Notes Toward Absolute Zero

    February 23, 2019
  • News

    Remembering Amnesia

    August 12, 2021 /

    The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for Rebooting Electronic Literature, Volume 1 and decided to devote a chapter to Amnesia in the book. Fast forward three and a half years later. We are in the throes of planning a version of it for contemporary computing devices. Originally released for the Apple II computer, it was later released for the Commodore 64 and PC,…

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    Dene Grigar

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    Victory Garden 2022 in The Digital Review

    September 16, 2022

    Upcoming Visitors to ELL

    July 26, 2013

    ELL Is Referenced in Holeton’s Article

    February 25, 2023
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People

Director: Dr. Dene Grigar, Professor, The Creative Media & Digital Culture Program

Associate Director: Dr. Richard Snyder, Blackburn Fellow, The Creative Media & Digital Culture Program

Technical and Instructional Assistant: Greg Philbrook, B.A., The Creative Media & Digital Culture Program

Project Manager & Senior Designer: Holly Slocum, B.A., The Creative Media & Digital Culture Program

Post-Bacc Researchers: Kathleen Zoller, Joel Clapp, Ruth Woodcock, Andrew Thompson, Arlo Ptolemy, Ariel Wallace, Sierra O'Neal, Ahria Nicholas, Stratton Slater, Danny Blanchard

PhD & 2022 PostDoc Fellow: Madison McCartha, UC Santa Cruz

2022 ELO Fellow: Alexandra Martin, QUAM (Canada)

Research Affiliates: Mariusz Pisarski, PhD (Poland); Erika Fulop, Phd, Lancaster University (UK; Agnieszka Przybyszewska, PhD, University of Łódź (Poland)

This website was created by Katie Bowen, Mariah Gwin, Holly Slocum and Austin Fields. Madeleine Brookman produced the ELL logo. All custom icons were designed by Holly Slocum. It is managed by Dene Grigar

Copyright © 2018