Resurrecting Flash Workshop Report

  On 27-28 October 2021 thirty-one artists and scholars from around the globe came together to learn about various methods for preserving Flash electronic literature and net art at the Resurrecting Flash Art workshop held by the lab via Zoom. The main methods we discussed were the ones the lab primarily uses for saving the […]

Horizon Insight: A Retrospective of the Art of M. D. Coverley

On Friday, November 5, 2021 we are launching the exhibition, Horizon Insight: A Retrospective of the Art of M. D. Coverley. Below is the schedule of the event and the curatorial statement that explains the works selected for the exhibition. To register, contact dgrigar@wsu.edu. Schedule 8:00-8:10 a.m. PST: Welcome, by Dene Grigar, Exhibition Curator 8:10-8:15 […]

Resurrecting Flash: Hands-On Workshop

Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to […]

The Ethics of Digital Preservation: Obligation to Future Generations

This essay below is an expanded version of the one currently running in The Digital Review, Issue 2: “Critical Making, Critical Design,” a journal edited by Will Luers. Grigar’s essay lays out the ethics underlying the work we do in the Electronic Literature Lab. ———— The Ethics of Digital Preservation: Obligation to Future Generations By […]

Rebooting Electronic Literature Volume 4 Goes Live!

Announcing the release of Rebooting Electronic Literature Volume 4 ! This fourth volume of Rebooting Electronic Literature (REL) continues with the Electronic Literature Lab’s mission to document born-digital literary works published on floppy disks, CD-ROMs, and other media formats held among the 300 in Dene Grigar’s personal collection in the Electronic Literature Lab at Washington State University Vancouver. Since the […]

Remembering Amnesia

The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for […]

The new Figurski… – blueprints for media translation

On July 9, the lab celebrated two major events relating to Richard Holeton’s hypertext novel, Figurski at Findhorn on Acid: the 20th anniversary of its publication on the Storyspace platform in 2001 on CD-ROM by Eastgate Systems, Inc. and the launch of the archival version Holeton commissioned the lab to produce. Speaking at the launch was prominent hypertext scholar […]

Welcome Richard Snyder

Richard Snyder joins the Electronic Literature Lab as its new Assistant Director on July 1, 2021. He began working with us in March 2021 specifically to fine tune the metadata for the 2500+ works held in The NEXT. His duties expanded into writing descriptions for those works missing that information and serving as a liaison […]

Launch Party for Richard Holeton’s Figurski at Findhorn on Acid

Join us for a celebration of the release of the archival version of Richard Holeton’s zany hypertext Figurski at Findhorn on Acid taking place on Friday, July 9 via Zoom, from 10-11:30 am PDT. To RSVP, contact Dene Grigar, at dgrigar @ wsu (dot) edu.    

Trans[Creation] Video Documentation Is Now Accessible

The video recordings from the colloquium, Trans[Creation], are now ready for viewing in Vimeo. These video clips, edited by ELL’s Joel Clapp, captures the two days of presentations and events that honored the Brazilian artist Augusto de Campos. Hosted by McGill University’s Digital Humanities program, University of Quebec à Montréal, NT2, AAREA.CO, ELL, and others, […]