I’m not sure if we were supposed to post our final project draft, but I’ll post it just in case. I will be using my Hypermedia project: Twine Link
I haven’t edited it because I’m planning on making it a Google slides presentation story with choices and images. I felt like I would have a lot of freedom using google slides to have a “game” feeling to my story. I’m not used to Twine, which made it difficult for me to do more things in my Hypermedia project.
I’m planning on drawing my characters and settings and I recently started doing these slide, so I don’t have many right now. I’ll share a screenshot of my google slides so that you can see what is what I want to do with my project.
I might change some parts of my story, but I’m still not sure what I want to change or add.
Google search for acting jobs in L.A, searches through for a second and applies for one. Maybe upbeat music playing?
The person searches for acting lessons online, hold for a second here and turn off music. Text comes through saying they got an audition. Text back super excited but rewrite it to make it more professional.
Search for plane tickets to L.A, place to stay?
Goes back to spotify (or youtube) to play happy music again.
Goes to sleep, turns off computer and plays sleep music?
Morning of the audition. Checking emails? Receives message from mom saying good luck. You reply, “Thanks mom, I’m leaving for it now.”
After interview, person is nervous. Maybe searches places to get a drink.
Next morning, wakes up and looks at texts. Nothing yet. Mom texts asking, person responds saying no.
A few hours later, person receives text saying they didn’t get the part. The person texts mom, leaves her on read.
For my final project, I am just posting a link to my hypermedia narrative. I am using hyperlinks/narrative and game-like storytelling. I have Will’s notes and I am awaiting my classmates’ notes as well! Thank you lmao.
I play a lot of games. It is so hard to narrow down one to talk about, but I have recently been playing Mass Effect again so I’ll use that! There are three games in the series, but they all work and play relatively the same. Their story is arguably the most important part of experiencing them. Bioware, the developer of the game, have multiple gaming series, including Mass Effect, that are all about exploration and story in a roleplaying game. Every single quest usually has a small puzzle aspect to it, like talking to the right person or outright making a choice from a list of dialogue options. All of them, without fail, add to the overarching narrative of the story. I would not say they are an excuse so much as an essential part of the game and the story they are trying to get across.
The games are some of the best when it comes to choose your own adventure style gaming. There are so many options for the player to choose from- from which characters you save or kill, who to take with you into battle and missions, how much you personally care for all the entangling stories, to every last bit of dialogue you can choose for your character and their backstory. It is an individual experience in a huge universe which of course evokes a lot of emotion for the aspects you personally get attached to. The world building allows you to create your character first and learn who they are before setting you on a mission to become a special military operative. From there the game thrusts you into interesting places like a thousand different planets, alien species, and cities to explore in. It all depends on how much you want to invest, and I invested a whole lot.
For my final project I worked on extending the narrative of my Visual Narrative project. As the story developed in changed through additional focus on character as well as a change to the ending. I am pleased with the additional clarity.
I hope to garner some critical feedback to help guide me in directions I may not being seeing from the inside.
The story is about what can happen when, despite our surroundings, we become hyper-focused on something that may not be so important; lose something that is; and, come to a reckoning.
For this project, I aimed to capture the breathtaking beauty of the ocean, while also shedding light on the devastating impact of plastic pollution. The ocean has always been a source of wonder and inspiration for me, with its vast expanse of blue and the endless diversity of marine life. But as I have learned more about the damage that plastic waste is causing to our oceans and marine ecosystems, I have felt compelled to raise awareness and inspire action.
Evesoul Journal is one of the stories I have been working on for a while, so I decided to try and depict it in a slightly more creative way. It is a game-like story using Twine, created with a slightly interactive experience for the beginning of Evesoul using links both hidden and visible. Evesoul’s is a story about a girl, whose sister has been missing for a year now. Following the notes in her sister’s journal, she begins her quest in a mystical world to find where her sister had gone. Besides all of the written story within this, I also drew sprites of the main character, Ellenar. So the reader can get a better feeling and connection to her, as she is the anchor for the reader to this world. This story gives you the beginning of a possible endless story, it is just the beginning, but a beginning can feel like a story itself.