Blog Post Eight

For my blog post I have chosen to analyze Inanimate Alice, by Kate Pullinger.

This short story film was fascinating to me. I like how it used the symbol of photos/objects to help contrast the words written to give a feeling of the setting the author was intending.

The work was very interactive, as if I was Alice, the 8 year old who is telling the story. By using interactive push-to-play features it felt as if I was sending a message to my lost father. Like I was taking the photos of the flowers on the way. Representing a classical feeling of being a child and having fun in the midst of your family worrying about the event at hand. The innocent cluelessness.

I really enjoyed the film’s side comments such as having a dog, where she lived, the fact of being in north chine, where nothing is. Then relating that to being 500 kilometers from a restaurant.

The index was very curious to my because I felt as if the index was inserted many times. The little girl was very intuitive and gave her perspective in the story while also entertaining me in the main storyline of finding her father. The moments where her mother asks her to be quiet or turn off her phone. There are all times where the daughter’s behavior acted as an index for me to focus my attention back to the story at hand.

These uses of symbol, index, and icon in this short film were very thought out. The way this interactive story played out was actually really fun and advanced for its time in 2005.

The system of signs used in this story were easy to follow, like I’ve mentioned before, very interactive which excited me as the reader. It also was an appropriate and well-balanced taste of plot, twists, character development and letting us into their world. Her father is in the middle of nowhere looking for oil sites in northern china. That helps me to understand the mystery box of what could be wrong with him. Breaking down with no signal was my first thought behind a car crash.

The story intended these thought, they gave information in a great way before giving answers to allow me to be very interested and start assuming before having a meaningful reflection as the viewer to come bc k into the storyline.

I will attempt to not only have myself grounded in the building blocks of a good story, anecdote and meaningful reflections, I will also learn from this drawing the value of having interactive, side developments and character development to help give a story what we all find so enjoyable.

Blog Post Six

After watching “An Occurrence at Owl Creek Bridge,” and reading the short story which it is based off, I will have to say like most books to films, they leave out a lot of the character development. It is much more challenging to tell a story about who a character is with frames and clips rather than words.

I prefer books to this nature because there is so much more to learn about the characters, intentions, perceptions, and imaginations. It’s much more insightful.

For example, little details like how his hair was done for the film was different than what the story suggested. The soldiers were not perched on stumps, they were standing on the ground across the bank from the bridge. The story also spends more time showing his movements trying to escape than the book’s emphasis on the imagination and how at ease he was.

The biggest detail for me, between the book and the movie, is the story has a way of showing the great calmness he was feeling in moments of his imagination. Such as taking in the sounds, climate, and wildlife before him despite his evident future coming to an end. The book does such a fantastic job of captivating the perspective of the imagination surrounding the situation despite the outcome.

The film was displayed in a much more straightforward way. They kept with the idea of his watch, which distracted him from his calm thoughts, rather in the ebook, his watch was not taken away from him.

The film left out the large part where Farquhar and his wife were approached by a soldier who was a federal scout. The significance of this is important because it shows a great misguided intent to hang this innocent man.

Techniques like editing and shot composition were used very well in this film to help convey to the viewer that this man was using his imagination in an attempt to put himself into a better, more peaceful, joyful place than the current situation he was facing – being hung to death.

They used pacing and storytelling in a very successful way to help see the imagination, thoughts, actions, and reality all be their own emotions.

Final Blog Post: The Families Divided

My final Twine story is about a new family that moves into the neighborhood that isn’t too familiar to them. Similar to real life, we may have different feelings about our neighbors. This Twine story is meant to take you into the perspectives of the family as they tell their children different opinions and thoughts that could be viewed as prejudice.



Post 10: Pry

I especially appreciated the telling of several stories, at every touch. The conscious vs subconscious, what truly he experienced vs the illusions. It was hard for me to understand the flow of the story, how the past was/was not related to the present.

I understood the story to be James returns from combat. Then, became an auditor for demolition. He was going blind.

This game was an amazing experience. The variety of visuals – text, video, animated text, stills & subtle audio – added to the mood of the overall story experience. The interaction feature was neat as every touch presented a different visual. Dragging your finger over the braille, while it reads the words was interesting. Tho, at one point, after a few times of touching the screen and not moving forward in the story, I felt frustrated. Perhaps this is the point of what James was going through…

Post 9: Games & the “interactor”

I poked around ‘Howling Dogs’. I feel as though I was missing a link? A link to more of the story. The few links I did access seem to set the beginnings of the location, brief description of where the person was & made mention of the dogs.

Then, I briefly moved to ‘Device 6’. Amazing layout, very complex. Pull clues to solve entrance points to move throughout the game. Interesting engagement.

I don’t have a fave video game. But, I do see a relationship of interaction to consumer websites. Pulling people in via heartwarming stories, then proposing opportunities for them to engage & ideally, become loyal to the brand or organization. In my experience, social media was a good, casual/informal way to start the conversation by allowing people to share their thoughts through LIKES or polls. Then, as call-to-actions or redirects to your website, this is the opportunity for the consumer to get more detailed information. Over time, through this connection & input from their peers, they consider using your services or purchase your products.

Twine Final Project


Attached below is my final project for the semester. I chose to do a Twine project to convey the internal and external emotions of the central character. The project is based on true events, and the experiences of the character role (you) are very different depending on which branch of the military you decide to enlist in after High School. Unlike my last Twine project, this story has no sound; however, I felt that given the tone of the presentation, the music would have only served as a distraction rather than add any substance to the narrative. There is only one background image that flows through the entire work, but it suits the story perfectly.

I hope you enjoy my story, and it was an absolute pleasure to be working alongside you these past six weeks. Take care, everyone! And have a fantastic rest of your summer break! I know I will!

-Michael Cortez