(Stipan) McCloud’s Time Frame Post

Throughout the comic (Understanding Comics), Scott McCloud describes the “infinitely weird” time frame within comics. This is due to how the usage of words in a frame can change the impact of the frame. “From a lifetime of conversations, we can be sure that a “pause” panel like this lasts for no more than several seconds.”(pg. 100) This meaning that whenever a panel is just a scene with no dialogue,…

September 11, 2017
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Framing – As Seen in Film

The Seven Samurai makes excellent use of framing in the final battle scene of the film.  But what I’m going to talk about specifically is the build up to that battle.  In the introductory scene, where we see the multiple different groups through various kinds of frames. The very introduction of the scene shows the ambush team from a medium shot.  This allows the viewer to see just how many…

September 8, 2017
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Who Dunnit? A Homecoming Story

For this who dunnit I decided to frame a typical homecoming. I used my roommates 30 pound monster of a Siamese cat as the culprit. His name is Joey and every day I come home to a mess that he has created. Some examples of his passive aggressive behaviors are books knocked off shelves, drawers in the kitchen open with the contents strewn across the floor, and every last one…

September 7, 2017
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The Interview

March 23, 2014

Interview (A roll)  + Visual Evidence (B roll) Prep/Research: talk to subject without camera, find the story use interview to support, not replace, visual evidence Plan the Story: make an outline of the story: hook, intro, complication, climax, resolution make a shot list for the visual evidence make a list of questions for the interviewee.  remember, no simple yes/no questions Camera Setup: find a good location with decent visuals, good…

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Framing

January 27, 2014

Framing (camera position) Variety of camera positions and angles keeps the eyes busy and interested, evokes the space and psychology of characters. Maintaining a single angle or distance reinforces a point of view. types of camera positions: ELS – extreme long shot (landscape) LS – long shot (full body) MLS – medium long shot (from knees up) M – medium (from waist up) MCU – medium close-up (from chest/shoulders up) CU – close-up (face) ECU –…

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