HyperCinema

I chose FilmText by Mark Amerika to analyze how hypercinema works and found it to be a truly complex experience. The way that the point-and-click feature allows for interaction between the user and the video is really unique and something that’s difficult to replicate with just normal cinema. You’re able to select any area within the flash and find new text that describes the area. I also really enjoyed how FilmText tells it’s story…

November 7, 2018
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HyperCinema: My Experience with “Last Dream”

November 7, 2018

After experimenting with Last Dream, I’m unsure if I would qualify the experience as a form of digital cinema. While the use of interactivity within storytelling always creates a unique experience, I found myself “playing” the story rather than experiencing it as a form of cinema. My attention drifted more towards the “game-ification” of the world I was placed in. Through a point-and-click, old-school, flash game -esque environment, I was unable…

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HyperCinema – The Flat

November 5, 2018

Dreaming Methods, The Flat was an interesting example of how an interactive work can present discrete media elements. The electronic poem uses photographs of a house that a person can navigate through with the pointer. The background sounds, animation of certain waypoints and the shift in scrolling offer an immersive experience. The interface creates the context for exploration and discovery by allowing the user to click on an area to…

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Taylor Jones – Hyper Cinema Blog

“The Flat” by digital author Andy Campbell, is a multimedia work of electronic literature. The author, in combination with digital studio Dreaming Methods, has woven together an interesting form of storytelling by combining text, flash animation, still images and sound. Though non-linear, this work is a narrative, because as Lev Manovich points out, “narrative creates a cause-and-effect trajectory of seemingly unordered items (events)” (Manovich, 255). The user controls the exploration…

October 30, 2018
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Hybrid Spaces Blog

In Lev Manovich’s article, What is Digital Cinema?,  he discusses digital manipulation, what cinema was, and how digital cinema has changed cinema identity. He states that “cinema is the art of the index”, our effort to make art and create something new and different from something natural (2). With the use of digital editing tools cinema’s indexicality identity changes with the way it is manipulated, some films can even be…

October 10, 2018
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Hybrid Spaces – Star Wars Wars

For this week’s post, I decided to cover the video Star Wars Wars as I find it an interesting example of hybrid space. Normally when we watch Star Wars, or any movies that have sequels, we usually watch it one at a time or maybe in sequential order according to the story’s events. However, these people decided to overlap each film onto each other and play them all at once!…

October 9, 2018
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Hypercinema

  Assignments… Database Logic,Lev Manovich database: a structured collection of data no beginning or end,  multilinear encyclopedia, catalogs, index/search HTML, Video Games – an interface to a database narrative shell masks the algorithm of a game. the key to the game experience databases < interface > algorithms narrative = cause and effect chain, character, event syntagm/paradigm cinema : assembly line sequencing Dziga Vetov, Man With A Movie Camera   Peter Greenaway,…

May 9, 2016
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