Resurrecting Flash: Hands-On Workshop

Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to […]

Remembering Amnesia

The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for […]

Welcome Richard Snyder

Richard Snyder joins the Electronic Literature Lab as its new Assistant Director on July 1, 2021. He began working with us in March 2021 specifically to fine tune the metadata for the 2500+ works held in The NEXT. His duties expanded into writing descriptions for those works missing that information and serving as a liaison […]

Ruffle Preservation Report #2

This is second report about the work the lab is doing to preserve born-digital literature created with Adobe Flash.  Today the team (CMDC juniors Andrew Thompson and Arlo Ptolemy) finished implementing Ruffle on the works published in the Electronic Literature Collections, Volumes 1, 2 and 3. This week we will begin adding scholarly commentary to their […]

The Electronic Literature Repository

Last Tuesday Holly and I gave a presentation at the ELO Salon hosted by Deena Larsen about the Electronic Literature Repository. The lab has been managing the site since its creation and is now in the process of moving into phase 3 of its development.  The Repository is envisioned as the next generation exhibition and […]

Traversal of Carolyn Guyer’s Quibbling

Thursday, 11/12, 2020 10 a.m.-11:30 a.m. PST Live on YouTube: http://youtube.com/c/electronicliteraturelab #ELitLab Join us for a live YouTube event: A playthrough of Carolyn Guyer’s hypertext narrative Quibbling (1992, 1996). For the playthrough we’ll be using the 3.5-inch floppy disk version on a Macintosh Classic II, running System Software 7.1. Performing the work is the author […]

11 FAQs about Michael Joyce’s afternoon, a story

  For the past month I have been preparing for the live group reading of Michael Joyce’s hypertext novel, afternoon, a story and the paper Richard Snyder and I are giving about hypertext at the ELO 2020 conference. My research led to: identifying every available manifestation of the work renumbering past editions and organizing them with […]

Launch of The Digital Review

Launch of The Digital Review Thursday, June 11, 2020 10:30 a.m.-1:30 a.m. At TDR’s Twitter site: https://twitter.com/tdrbark We are very excited to announce the launch of the new journal, The Digital Review (TDR), a sibling online publication of the electronic book review, founded and edited by CMDC faculty member, Will Luers, and supported by a research grant from […]

Treasures from The Dene Grigar Collection

  The Electronic Literature Lab holds the collection of over 300 works electronic literature, video games, and interactive media, along with the hardware and peripherals with with to view the work, collected for the last 29 years by Dene Grigar. The collection highlights include all works of electronic literature published by Eastgate Systems, Inc.; posters, […]

Moving Forward in 2020

2020 marks the 8th year that our lab has been on the WSUV campus. We kick off this new year with some changes to our personnel and many, many exciting initiatives. First, we hired recent graduate, Holly Slocum, as the lab’s official Project Manager. Holly served for close to two years as an Undergraduate Researcher […]