For advanced inquiry into born-digital media

Founded and directed by Dr. Dene Grigar, the Electronic Literature Lab (ELL) contains over 80 vintage Macintosh & PC computers, dating back from 1977, vintage software, peripherals, and a library of over 300 works of electronic literature and other media. ELL's activities focus on curation, documentation, preservation, conservation, and production of born-digital art, literature, and video games. It has created and continues to manage the ELO's The NEXT and supports video game R&D through CMDC Studios.

Our Projects

Our Spaces

ELL Reading Room

The Reading Room

One of the only spaces of its type in the world, The Reading Room is the location where visitors interested in born- digital art, literature, and games can access historical media on one of the 30 functioning vintage computers that date back to 1983.

ELL Archives Room

The Archives Room

Physical archives belonging to or managed by the Electronic Literature Organization and are processed and held in The Archives Room. Digitalizing as well as cataloging materials take place in this space. The space is also used for processing the physical archives in The Dene Grigar Collection.

ELL Audio and Video Studio

The Studio

Equipped with sound and video tools, The Studio hosts live Traversals, artists talks, and interviews relating to born-digital art, literature, and games. The space includes computers, mixing boards, speakers, microphones, and a large-screen monitor.

Our Story

ELL has been founded for the purpose of studying the curation, preservation, and production of born digital literary works and other media that are participatory, interactive, and experiential. At the heart of what we do is care for the digital objects that reflect human expression and creativity, ensuring that they remain accessible to the public and sustainable over time.

What's new in ELL

James Lesperance Selected for a WSU Vancouver Undergraduate Research Fellows Award

The project funded by the award, "Programming a Method for Documenting NetProv," will provide funding for Lesperance to program a custom data visualization for Rob Wittig's seminal NetProv Grace, Wit, and Charm (2011) that will serve as a proof-of-concept for documenting many other NetProv works by the author and others involved in the art form.

Announcement card for Grace, Wit, and Charm

Our Research

Our work ranges from innovations to archival practices, experimenting with publishing methodologies, and rethinking preservation techniques. Our research output includes traditional publications like books and articles but also exhibition curation, museum design, and translation media.

A photo of Anna Nacher performing a Traversal
The NEXT logo

Our Team

The lab's many talented designers, programmers, 2D animators and 3D modelers, videographers, and social media specialists are all alums from Creative Media & Digital Culture at Washington State University Vancouver. Many begin their careers as paid interns in the lab and stay on to take up leadership roles after they graduate with their B.A. Some take the skills they learn and land excellent jobs in industry.