For advanced inquiry into born-digital media

Founded and directed by Dr. Dene Grigar, the Electronic Literature Lab (ELL) contains over 80 vintage Macintosh & PC computers, dating back from 1977, vintage software, peripherals, and a library of over 300 works of electronic literature and other media. ELL's activities focus on curation, documentation, preservation, conservation, and production of born-digital art, literature, and video games. It has created and continues to manage the ELO's The NEXT and supports video game R&D through CMDC Studios.

Our Projects

ELL is only lab in the world of its kind and, for that reason, draws international artists, developers, and scholars to study with us from Poland, Spain, France, Germany, Canada, England, the US, Australia, and Japan.

Our Spaces

ELL Reading Room

The Reading Room

One of the only spaces of its type in the world, The Reading Room is the location where visitors interested in born- digital art, literature, and games can access historical media on one of the 30 functioning vintage computers that date back to 1983.

ELL Archives Room

The Archives Room

Physical archives belonging to or managed by the Electronic Literature Organization and are processed and held in The Archives Room. Digitalizing as well as cataloging materials take place in this space. The space is also used for processing the physical archives in The Dene Grigar Collection.

ELL Audio and Video Studio

The Studio

Equipped with sound and video tools, The Studio hosts live Traversals, artists talks, and interviews relating to born-digital art, literature, and games. The space includes computers, mixing boards, speakers, microphones, and a large-screen monitor.

ELL developed the first metadata schema that addresses the needs of people with disabilities and sensory sensitivities so that they can know in advance how to access and engage with born-digital art, literature, and games.

Our Story

ELL has been founded for the purpose of studying the curation, preservation, and production of born digital literary works and other media that are participatory, interactive, and experiential. At the heart of what we do is care for the digital objects that reflect human expression and creativity, ensuring that they remain accessible to the public and sustainable over time.

We have recently received a $250K grant from the Alfred P. Sloan Foundation (with UK scholar Frode Hegland) to explore the use of WebXR for reading and writing texts in Virtual Reality environments Learn more at thefutureoftext.org/xr.

What's new in ELL

See the latest news from the Electronic Literature Lab

Discover the latest with updates, insights, and stories that celebrate the creativity and innovation of digital storytelling, archives, preservation, and conservation. Explore how technology continues to reshape the literary experience in exciting new ways.

Read the Blog
The lab pioneered born-digital conservation and preservation, saving Flash works, leading the reconstruction of classic hypertext and interactive literature, and documenting important interactive novels published from the late 1980s onward.

Our Research

Our work ranges from innovations to archival practices, experimenting with publishing methodologies, and rethinking preservation techniques. Our research output includes traditional publications like books and articles but also exhibition curation, museum design, and translation media.

A photo of Anna Nacher performing a Traversal
The NEXT logo

Our Team

The lab's many talented designers, programmers, 2D animators and 3D modelers, videographers, and social media specialists are all alums from Creative Media & Digital Culture at Washington State University Vancouver. Many begin their careers as paid interns in the lab and stay on to take up leadership roles after they graduate with their B.A. Some take the skills they learn and land excellent jobs in industry.