Electronic Literature Lab

The Electronic Literature Lab

We grow and
save things

stickers of a 512k Macintosh and the word 'hello'

Human creative expression, no matter the medium, should be nurtured, documented, and preserved. Born-digital art, literature, and games—the genres of human expression generating from the digital age—are unique forms of expression for their wide range of experimentation and visionary uses of technologies. These works are also fragile, requiring special attention so that they endure as a historical record of our culture and humanity.

The Electronic Literature Lab (ELL) at Washington State University Vancouver is dedicated to this mission. Over its 15-year history, ELL has archived, curated, documented, restored, reconstructed, and produced born-digital art, literature, and video games, work requiring legacy hardware and software for accessing floppy disks and CD-ROMs on which much early work was produced. The result is a collection of over 100 Macintosh & Windows computers dating back to 1977, and a library of software, manuals, and born-digital works. We've also built and continue to manage ELO's The NEXT and support radio art through Re-imagined Radio and video game R&D through CMDC Studios.

Explore and learn why—and how—we "grow and save things."

Our spaces

students and researchers work together in electronic literature lab's reading room

The Marjorie C. Luesebrink Reading Room

One of the only spaces of its type in the world, The Reading Room, named for the pioneering artist Marjorie C. Luesebrink who published under the name M. D. Coverley, is the location where visitors interested in born-digital art, literature, and games can access historical media on one of our many computers.

dene grigar and greg philbrook work together in the electronic literature lab's archives room

The Archives Room

Physical archives associated with The NEXT and the Electronic Literature Organization are held in The Archives Room. Digitalizing as well as cataloging materials take place in this space. Archives include artists’ notebooks and personal papers but also performance props and ephemera.

shelves and storage units filled with vintage hardware, software, and peripherals in the ELL restoration room

The Restoration Room

To ensure we have the tools we need to maintain the accessibility of born-digital art, literature, and games, ELL keeps a backstock of hardware, software, and their accompanying manuals, and peripherals (e.g., webcams, printers, joysticks) in our Restoration Room. For retro computing fans, it's paradise.

meghan heyward and dene grigar sit in front of a small audience in the electronic literature lab's studio space

The Studio

Originally a multimedia performance space, The Studio now hosts live Traversals, artists talks, and interviews relating to born-digital art, literature, and games. The space is equipped with sound and video tools, including computers, mixing boards, speakers, microphones, and a large-screen monitor.

Our history

2008

ELL opens as a reading room for scholars to engage with born-digital media

ELL’s history starts with the exhibition Grigar curated for the Electronic Literature Organization’s 2008 conference. Entitled "Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions," the event made it possible for visitors to access floppy disks and CD-ROMs held in her personal library on legacy computers she owned and had access to. The positive response she received made it clear a space dedicated to experiencing born-digital art, literature, and was needed.

On July 15, 2010 Grigar requested a room on campus for a reading room called the “Electronic Literature Lab.” Six months later, on January 10, 2011 Grigar moved into ELL and set up her 16 legacy computers and organized her personal library of born-digital media. Shortly after, on April 15, 2011 Anne Balsamo visited ELL and suggested ideas for its future use.

National and international recognition led to ELL moving to a more visible space in April 2015, where the Reading Room continues its mission to provide access.

2013

ELL expands its mission to include innovating documentation methodology for born-digital literature

With Anna Balsamo's and Stuart Moulthrop's support, Grigar and Moulthrop receive an NEH grant in April 9, 2013 for Pathfinders, with the first Traversal, Moulthrop’s Victory Garden, taking place on July 8-11, 2013. John McDaid's Traversal of Uncle Buddy’s Phantom Funhouse followed on August 7-10, 2013, and Shelley Jackson's Traversal of Patchwork Girl on October 17-20, 2013. Others, Bill Bly's Traversal of We Descend (with support from Matt Kirschenbaum) and Judy Malloy's Traversal of Uncle Roger were held outside of ELL.

On June 1, 2015 the Pathfinders multimedia "Scalar" book was published. A few days later on June 4, 2015 Grigar and Moulthrop sign the contract for Traversals with The MIT Press. The book was published on April 2017.

ELL continued to hold Traversals and publishing results in Rebooting Electronic Literature, Volumes 1-5 from 2018- 2021.

2016

ELL becomes involved in archiving and making born-digital art, literature, and games accessible to the public

Beginning December 2016, ELL was given the archives belonging to the trAce Online Writing Centre, with support from Sue Thomas; and Turbulence.org, with support from Helen Thorington and Jo-Anne Green. Realizing the need to create a space for the archives to be accessible to the public, Grigar submitted a proposal to The Alfred W. Mellon Foundation to build a repository. The grant was awarded in May 2018 that year. Six months later, on December 30, the Electronic Literature Repository (ELR) went live with seven collections: trAce, Turbulence, Alan Bigelow, Stephanie Strickland, Marjorie C. Luesebrink, N. Katherine Hayles, and David Kolb.

The need to showcase the digital archives more aesthetically led to the ELR to be re-envisioned as a museum and library called The NEXT and built with open Web languages. The work was undertaken by graduating seniors of the Digital Technology and Culture Department at the Vancouver campus. The NEXT launched on May 6, 2020.

Broad accessibility remained a goal, so in 2021 ELL team members Holly Slocum and Greg Philbrook rebuilt The NEXT with Semantic Markup and ARIA so that it was accessible via machine readers. They also continued to innovate its design. The next year, in 2022, ELL was given the 2022 Open Scholarship Award by The Canadian Social Knowledge Institute for The NEXT.

Innovation continued with the move to make The NEXT's Visualization space accessible as a Virtual Reality experience. Grigar was awarded a grant from WSU Vancouver to achieve this goal.

2019

ELL begins to conserve work by restoring and reconstructing born-digital art, literature, and games held in the archives to ensure outmoded works are accessible to the public

In 2019 ELL restored Deena Larsen's 17 "Kanji-Kus" poems by moving them out of iFrames and programming the functionality provided by the Java Applets with JavaScript. In January 2020 ELL picked up its first conservation project: Annie Grosshan's The World Is Not Done Yet; it also begins to preserve Flash works with Ruffle.

ELL worked with students from the DTC Vancouver’s 2021 graduating class to translate Thomas Disch's Amnesia, for the Web, calling the project Amnesia Restored; during that same year the ELL Team reconstructed Richard Holeton's hypertext novel, Figurski at Findhorn on Acid.

Conservation efforts continued in 2022 with ELL building David's Kolb's "Caged Text," a work originally planned for his essay, Socrates in the Labyrinth that had remained unfinished since 1997. The lab also led a team of DTC Vancouver seniors to translate Sarah Smith's King of Space for the Web, and the led reconstructed Stuart Moulthrop's hypertext novel, Victory Garden.

The next year in 2023 ELL reconstructed Bill Bly's We Descend and led DTC seniors to reconstruct John McDaid's Uncle Buddy's Phantom Funhouse. In the spring of 2024 ELL began work on Christy Sanford's "Red Mona" and oversaw the Undergraduate Researcher, James Lesperance, efforts to develop a NetProv engine aimed at documenting Rob Wittig's corpus, a project funded by WSU Vancouver's Undergraduate Research Fellow Award.

2020

ELL innovates metadata for born-digital media that are interactive, participatory, and experiential

In 2020, ELL created the first iteration of its unique metadata schema, ELMS 1.0, by modifying the schema developed by The CELL Project, which had extended with the controlled vocabularies of MODS. ELL continued to refine the ELMS metadata schema to include more descriptive controlled vocabularies and additional fields, calling this version, ELMS 2.0, in 2022. That same year Grigar and ELL's Associate Director Richard Snyder participated in Triangle SCI 2022 to develop controlled vocabularies that attended to the needs of people with disabilities and sensory sensibilities, a project resulting in ELMS 3.0.

In June 2023, Grigar and Snyder were awarded a grant from the Society of American Archivists to test and implement ELMS 3.0 to 30 works in The NEXT. With the successful outcome from the testing, Grigar submitted a proposal in January 2024 for a Level III Advancement Grant from the National Endowment for the Humanities to fund the implementation of ELMS 3.0 to all works in The NEXT. The grant was not funded.

Work on metadata refinement continued with a focus on works produced for Extended Reality (XR) environments, an outcome of the Future of Text in XR project Grigar led in 2024-2026 and was funded by the Alfred P. Sloan Foundation.

2024-2026

ELL continues to grow its space and mission

On April 11, 2024 ELL was given a room for the physical archives it had been collecting since 2016, calling it the “Archives Room.” That same year the lab renamed the MOVE Lab where it had been holding its Live Traversals and interviews, as “The Studio.”

With a long interest in virtual environments, Grigar, with Co-PI Frode Hegland, submitted and were awarded a grant from the Alfred P. Sloan Foundation to experiment with academic reading and writing in XR environments. Work on the project commenced in December 2024 with ELL team member Andrew Thompson taking the role of XR Programmer.

Grigar and Thompson gave a TedXTalk on March 8, 2025 at Marshall University about the VR integration at The NEXT. A few months later on May 18, 2025, the lab was featured in an article published by the BBC News and Stories about its collection of hardware and software.

Conservation work also continued in June 2017 with a grant from the Society of American Archivists (SAA) Catalyst to document 78 works created with Shockwave Director via Traversals.

On July 23, 2025 the lab dedicated the Reading Room to Marjorie C. Luesebrink and celebrated the event with a Traversal by Stephanie Strickland and Grigar of Luesebrink's hypertext novel, Egypt: The Book of Going Forth by Day. The space is now known as The Marjorie C. Luesebrink Reading Room.

Donations of hardware and software followed after the publicity from the BBC article, inspiring the lab to put more focus on retro computing efforts and seek additional space to hold its growing collection. In January 2026 the lab expanded into its new space, called the Restoration Room.

In February 2026 Grigar submitted a proposal to the ELO 2026 conference for a workshop to provide guidance to born-digital artists and scholars about preparing digital and physical archives for long-term access. She also began work on her next book, entitled Archival Storytelling.