DATA ENTRY: PORTAL
An adaptation of Rob Swigart's 1986 game and 1988 book into a VR iteration.
- • 2D animator and asset creator
- • Created concept art of characters, locations and 3D objects
- • Assisted in choosing fonts, color palette, and visual style
Elbow Room
Worked alone to produce a short, independent 3D film.
- • Created a script and storyboards boards
- • Created all 3D models and animated them in Maya
- • Edited video and audio in Adobe After Effects and Audition
The Way Gnome
Worked with a small team to produce a short, independent 3D film.
- • Created concept art of characters, locations and 3D objects
- • Created three 3D models and animated them in Maya
- • Edited video and audio in Adobe After Effects and Audition
Mary Paiten Madsen
Greetings, my name is Mary Paiten Madsen (you may call me Paiten) and I'm a digital artist in southwestern Washington. It is my opinion that all forms of art are the act of observing the world around you, interpreting it, and then creating an output that your audience must then translate. No matter no job in the creative task at hand, I think you need to have a grasp of this entire process to effectively communicate your message to your audience.
I studied at Evergreen State College for three years, learning many fundamental concepts of film theory and animation. I then transferred to the Vancouver campus of Washington State University and joined the DTC program. I am an animator, concept artist, storyboard artist, character designer, and many more. Thank you for taking the time to review my portfolio.