Paiten Madsen

Elbow Room

Image of Bone character from short film 'Elbow Room'
Image of Zippo character from short film 'Elbow Room'
Screenshot from short film The Way 'Gnome'

I was the sole creative behind the short 3D film ‘Elbow Room’. I was responsible for the concepts, storyboards, scripting, directing, modeling, textures, rigging, and editing. Because I was by myself I had to be very careful to not take on more than I could handle in the time I had to finish. I also had to wear many hats over the course of making this film. I got help from someone else to serve as the voice actor for both characters, meaning I needed a clearly written script and to direct the voice actor through their lines before I could start animating, which was something I had never done before. By this point I was familiar with modeling in Maya, but it still felt like a lot to be modeling and then animating everything myself. I even created all the sound bites I used myself. By far the editing, both visually and audibly, were the least daunting parts of this project.

The images above are frames taken from the film ‘Elbow Room’. The first is one of two characters, whom I referred to as Bone, during his first close shot. Next is a shot of the second character, Zippo, during his first close shot. Next is one of the more dynamic shots of Zippo falling over the edge of the ledge while Bone watches. Finally is the film ‘Elbow Room’ itself.

Job Description

Created storyboard, script and sound script. Created, textured, rigged and animated 3D models. Directed voice actor through their lines. compiled and edited video and audio.

Programs Used

Maya for creating and animating 3D models, Adobe After Effects for editing final product, Adobe Audition for sound editing, and Adobe Photoshop and Fresco for some of the textures.

Total Deliverables Created

10 Scenes Animated

9 3D Models

2 Textures

Storyboard for short film 'Elbow Room'

Elbow Room Storyboard

This is the second half of the storyboard I made for this short film. I had to come up with the concept for the film and wanted to make sure I kept it interesting but still within my own limits. Since I was making the storyboard for myself I was less worried about it being understandable for others and more concerned with getting my ideas down and seeing if they looked possible.

Image that was used to texture one of the walls in short film 'ELbow Room'

Wall Texture

This is a wall texture I made using Adobe Photoshop to put on what would be serving as a wall in the background of multiple shots. One of the critiques I received in an early draft of my film was that the room looked to sparse in the wide shot. With my skill set and the time limit I was not able to make new models to decorate the space so adding to the textures was my solution.

This is a link to the Vimeo if you'd like to view the film in an outside application, seperate from the rest of my resume.