This famous cartoon from The New Yorker magazine set the stage for a view toward the internet that held that the body is irrelevant when we are online. This course challenges that view, asking, “How is body commonly presented? What norms are privileged, and why? How do perceptions of these norms affect our views toward gender, race, class, sexual orientation? How do the digital objects we make contribute positively or negatively to humanity?”
In essence, this is an ethics course aimed at preparing students for careers that require the production of digital technologies that have the capacity to impact humanity greatly. The readings and activities assigned for this course guide you toward the ethical use and creation of digital tools, assets, and environments. In the fall 2016 we will focus on video games as our lens for that exploration. To that end, you will study a variety of games that will help you answer the questions this course poses.