DTC 336 Schedule

Download the schedule

Week 1

Getting Started with App Design & Development: The Information Phase

5/9 Orientation Part 1:

  • Meet Participants
  • Gain details about course and program
  • Set up Lynda.com
  • Talk about the curriculum
  • Introduction to apps, categories and methods of production

Presentations by:

Dene Grigar, “Introduction to Designing & Composing for Mobile Apps”
Frank Mungbeam, “Apps Basics”

Read:

Look Over:

Information & links:

5/11 Workshop: The aesthetics of app design (the way effective apps look to users)

Information & links:

For next time:

  • Homework: Find 1 app that shows effective use of each of the following: composition, layout, and color; show 1 each that shows ineffective use for these 3 concepts.

Week 2

General Design Principles: The Information Phase, cont.

5/16 Formal presentation on “Design Principles: Composition, Layout, Color”

Here are links to the class slides on “Design Principles, part 1”: Keynote PowerPoint
Here are the notes to these slides

During class, participants will:

  • Discuss effective and ineffective apps participants bring to class
  • Research retail apps and the design of their various “pages.” Question to answer: What is currently available and what does it look like?
  • Present findings

Presentation by Postdoctoral Fellow Kathi Berens about Brian Croxall’s review, “Taking Notes with the Moleskin App,” http://chronicle.com/blogs/profhacker/taking-notes-with-the-moleskine-app/33312; the prezi presentation can be found here.

Presentation by Frank Mungeam, “Tap worthy App Design,” Powerpoint.

For next time:

  • Reading (weeks 2-3): Design Fundamentals for New Media by James Bennett
  • Homework: Find 1 app that shows effective use of each of the following: shape, typography, and style; show 1 each that shows ineffective use for these 3 concepts.

5/18 Formal presentation for “Design Principles: Shape, Typography, Style”

Here are links to the class slides on “Design Principles, Part 2”: Keynote PowerPoint

During class, participants will:

  • Discuss effective and ineffective apps participants bring to class
  • Research DHD site and other materials provided. Question to answer: What does it look like and how can an app work with this design?
  • Present findings

For next time:

  • Homework: Find 3 apps that show effective use of motion and sound; show 3 that show ineffective use for them.

Week 3

Design Principles for Dynamic Objects: The Information Phase, cont’d.

5/23 Coordinating media for multimedia design

Formal presentation on Design Principles: Motion and Sound
Here are links to the class slides on “Motion & Sound”: Keynote PowerPoint

Here are the links to Will Luer’s presentation on “Real Estate Issues for Apps”: Keynote Power Point

During class, participants will:

  • Discuss effective and ineffective apps participants bring to class
  • Begin work on formal report that lays out the idea for their app design project

Homework for Next Time:

  • Find 3 apps that show effective use of interactivity; show 3 that show ineffective use for them.

Read “Mobile Interaction,” by Jurgen Schieble (in Sommmer et al’s Internet Cultures, Transaction Publishers, 2008)

5/25 The Feedback Loop and Levels of Interactivity

Formal presentation for Design Principles: Interactivity
Here are links to the class slides on “Interactivity”: Keynote PowerPoint

CMDC Alum Reed Rotondo will visit class to show the mobile site he recently produced for a client.

During class, participants will:

  • Discuss effective and ineffective apps participants bring to class
  • Get assignment for formal report
  • Site visit to Dick Hannah Dealerships

Homework for Next Time:

  • Be prepared to turn in Design Report
  • Read handouts on interactivity, from Designing Interactions by Bill Moggridge, http://www.designinginteractions.com/book; visit video interviews by Hiroshi Ishii, Durrell Bishop, Joy Mountford, and Bill Gaver

Week 4

5/30 Memorial Day Holiday

Darn. We lose a day; however, your Design Paper is still due on Wednesday at the beginning of class, and you need to start reading Designing the Obvious by Robert Hoekman

6/1 Ensuring the flow of ideas

Application of Design Principles for Problem Solving: The Interaction Phase

To see the handout of the information from yesterday’s DTC 478 class, go here.

Turn in Design Report at the beginning of class.
Formal presentation about flow charts and storyboarding.

During class, participants will:

  • Begin work on the app’s navigation and flow charts/storyboard
  • Sketch out charts/structure for project

Homework for Next Time: Read Designing the Obvious by Robert Hoekman

Week 5

Thinking Critically about Design: The Presentation Phase

6/6 The Wireframe

Present wireframe

To see the wireframe of the app, go here.
Go here to download “Questions to Answer”

During class, participants will:

  • Answer questions posed about the app design (see download)
  • Work on the layout thumbnails and design the look/style of the project

Homework for Week 5:

Read:

Designing the Obvious by Robert Hoekman
Abhijit Kadle’s “Rapid Prototyping for Mobile Learning Applications, parts 1, 2, & 3” http://www.upsidelearning.com/blog/index.php/2010/08/12/rapid-prototyping-for-mobile-learning-applications-i/

6/8 Making media objects work

During class, participants will:

Field Trip the Fort Vancouver National Historic site to experience the mobile storytelling project by Oppegaard et al.

Here are links to the wireframe and individual mockups:

Wireframe: app_flow
Landing Page: landing1.0
MyCar: mycar1.0 mycar1.1a mycar1.1.1a mycar1.1.2 mycar1.2.jpg
Service: service 1.0 service1.0b service1.1 service 1.2 service 1.3 service 1.4 service flowchart
Roadside: roadside1.0 roadside1.1 roadside1.2
Contact: contact1.0 contact 1.1 contact1.2
More: more1.0 more1.1 more1.6

Here is a link to the Survey Results.

Week 6

Communicating Ideas: The Presentation Phase, contd.

6/13 Taking work to completion

During class, participants will:

  • Complete layout thumbnails and design the look/style of the project

Complete building project prototype

6/15 The editing process

In-Class Project: Prototype Due at the end of class.