For my final project, I took my Twine game and changed several things about it. Using what I learned from a previous narrative, I added sound effects and music that will begin to play when the player reaches certain points in the story. Addressing some feedback, I also added a way for players to inspect their weapons and the enemy they encounter in order to get a better idea of what weapon they should use. And I expanded the endings of each of the two routes, adding in another branching path for the village route as well as some dialogue options for an NPC in the castle route. Lastly, I fixed some bugs and added an option to skip the introduction if someone has already played through it.
Here is a link to my game posted on Cyberduck if anyone wants to play it: link.