Kinetic and interactive Poetry

Image result for jörg piringer sound poems

The first piece of work that I wanted to explore was Jörg Piringer’s sound poems. I never was big into poetry but the word sound poem had me interested and I was curious and wanted to see what it was. What I thought it would be and what it turned out to be were two completely different things. I thought it was gonna be a bunch of random voices reciting poetry but what it turned was a bunch of random voices saying sounds. This made me question what the definition of poetry. What is a poem? Though it reminded me of when Scott Rettberg discussed how Readers can change sounds created in different ways. That is just what I did as a reader for Jörg Piringer’s poems. I created and changed multiple sounds just by clicking.

The second poem I explored was Cruising by Ingrid Ankerson and Megan Sapnar. This poem also uses sound but also uses images as well. The images can travel either fast or slow depending on how you control it and a woman’s voice is reading the text. I found that helpful to be immersive in the poem as I made the images travel fast so it felt like I was in a car looking out a window. It made a lot more sense to me as well than the sound poems did. It told a story that was easy for me to follow as the sound poems didn’t really seem to have any direction whatsoever.

Blackbar and device 6

 

Image result for device 6 chapter 2 Two games that I explored were Blackbar and Device 6. Blackbar told a very unique and interesting story and had difficult puzzles. It was somewhat easy at first to solve but then became increasingly more difficult as some of the words I had to type were backwards or even had to be spelt wrong. The goal in the game was clear, I had to uncensor what the department of communication didn’t want me to know. It made the story very interesting because the more I played, the more I found out that mostly everything that was censored involved words of negativity. I play lots of word games so I was eager to solve what certain words would be. It got easier for me as I continued to play since I saw how Kenty’s writing style was.

Device 6 was very intriguing and mysterious which caused me to love it. I enjoyed it a lot more than Blackbar as I would explore the environment to try to find out what was happening. It took me forever in chapter one since I was a bit unsure with what I had to do but I eventually figured it out. After I passed chapter one I kinda figured out what this story was gonna be like and I had to pay very close attention to the environment that Anna was in. I needed a pen and paper to write down every clue I would find whether it was in text, pictured, or audio. I passed chapters 2 and 3 quickly using this method but couldn’t quite pass chapter 4. This game was great with exploring though as multiple times I would choose the direction to go. I actually got scared playing the game in chapter 2 when I came across a creepy doll and it started screaming at me.

PRY part 2

Chapter 5 begins with another job given to the main character (James!), to inspect the integrity of an old bridge. While he does this job, James narrates about how he and Luke grew up together, and Luke’s realization of James’ failing eyesight. It’s interesting. I distinctly remember a part where James falls off the bridge, but then the next morning I reread the chapter and I did not see it again. Am I dreaming in PRY now?

Chapter 6 was quite long for me as I discovered the reader could pull apart every single line to read or watch some additional information or something that complemented the passage around it. My puzzler brain wanted every line to be completed before I moved on. This section spoke a lot about Jessie, and her role in James’ and Luke’s life in the military. James had a crush on her but she gravitated towards Luke, which James seemed to accept. This was the section I spent the most time with and was most amazed with because of the amount of work put into everything.

Chapter 7 shows a progression of what appears to be his life in the military, settling on a few moments, particularly when he and Luke build a camp and are talking in the middle of a desert. Jessie also has a part here where you discover how her friendship with Jessie grew. But a wrench is thrown in when James reports her relationship with Luke, and Jessie is VERY upset. They have an altercation in a supply closet which is followed by an image of her still, on the ground, and it made me think at first that he killed her, but then they’re all playing poker and he says she was alive, so that part was a little confusing to me.

Cinema Writing – Pry pt 2

In the second half of Pry, there are many details that come to light that are kept under wraps in the first half of the story. In chapter 5, there is more information regarding James’ eyesight, when Luke gives him another job after initially firing him because of the issues revolving around his eyesight. We also gain more insight into Luke’s character, as he is trying his best to give James as many opportunities as possible despite his challenges. This chapter follows the same format as the previous chapters in regards to how the reader navigates through the story.

In chapter 6, the story’s format changes slightly. The reader is faced with reading through a long selection of text, as one would read a body of text traditionally. However, by prying the screen between two lines of text, different visuals appear that show James’ relationships with different people, most notably with Jessie. In this chapter, we begin to pick up on the close relationship James and Jessie had at one point.

The Epilogue shows visuals of both George H.W. Bush, as well as George W. Bush on the television, describing what appears to be both the Gulf War and the Iraq War, respectively. The reader can infer that James is watching the television at both moments in time, and there is a video of James going off in the truck that was seen in the Prologue; indicative of the fact that there is a perspective from James from both before and after he goes to war.

Kinetic Details in Pry

The extra details and nuance in the app Pry make the app worth multiple traversals. It was not until I read my classmates entries on the first half of the app that I realized how many details it was possible to miss just by nature of how the work is traversed, or pieces of significance that I had missed. The aspect of the app that gives the work its name, pry, was lost on me during my first traversal. The pinching and opening motion to progress the story mimics open one’s eyes and pinching or pulling back into ones mind to access the subconscious. I had been thinking of this piece in visual terms and had missed some of the kinetic aspects that make the work so subversive. The braille chapter is an obvious example of this that I had not missed. Chapter 3 was the most immersive chapter for me, as dragging my fingers across the screen forced me to remain engaged, almost like the conscious thoughts of the app with text. Other subtler details that increase immersion are fun to find and easy to miss as well. Chapter 5, in which it is confirmed that the protagonist is losing his sight, includes a part where the protagonist uses eyedrops. It’s funny to think about how this might have been filmed, but to a traverser this element increases the immersion and is a very concrete real life example of going blind. The more time I spend with this work, more and more immersive and kinetic details reveal themselves.

Pry-Part 2

Instead of just jumping in and finishing from where I left off, I chose to start from the beginning and read all the way through. I also took my time on each section and let each video play through its entirety. This really helped me fill in some missing pieces and helped me understand more of the story.

One of the things that I wasn’t completely sure about when I first experienced this work was whether or not Luke as James’ brother or his friend, but it was confirmed after going through and re-reading this story. In one of the sections, James mentions that Luke was Squad Leader and that he saw him as an older brother. There is also mention of how the demolition company that Luke hired James’ to work for is his dad’s company.

Some of the themes of this work were made even more obvious the more I explored it. Unrequited love, jealousy, coping with a medical condition, PTSD, friendship, guilt, anxiety, OCD, loss, the struggle of re-acclimating to life post-war to name a few.

This story about a man who joins the military and becomes friends with a woman named Jessie.It is apparent in the story that James begins to have feelings for Jessie (and borderline becomes obsessed with her), however, she and James’ buddy Luke enter into a secret relationship while they are all serving together. James becomes jealous of Jessie and Luke’s relationship and exposes it, which causes Jessie to be re-assigned. James brought an album from home with him and he puts pictures of Jessie alongside his mother’s photos, thinking that she would be flattered. However, when he shows her the album, she is not amused. James and Jessie end up having an argument about him revealing her secret relationship and as a result, Jessie does not show up for a scheduled poker game the three friends had scheduled that night. Their camp was bombarded that night, and Jessie died during the attack. James blames himself for Jessie not being at the poker game, and ultimately blames himself for her death. 6 years after serving, James and Luke return home and Luke hires James to work for him as a demolition consultant. James’ eyesight begins to worsen and it affects his performance on the job. This creates conflict and tension between the friends.

While reading this story, there is a moment where you can clearly understand how James is processing Jessie’s death. He reminds himself that she was her own person, who made her own choices.

 

One of the things that really stood out to me was at the very end where you see George W. Bush on the television talking about war, and when you pinch James’ eyes shut, it shows a flashback of George Bush Sr. also talking about war. I found it to be an interesting way to connect how life was for James pre and post-war.

I thoroughly enjoyed exploring this work. The use of various media elements kept me engaged the entire time and I really enjoyed going back and re-exploring sections to make various connections.

PRY Part 1

For my first read-through of PRY, I took quite a bit of time with the first two chapters alone, then realized that I was trying to explore everything the first time around. So then I went back and tried to explore just one linear level at a time, specifically, the storyline with his eyes open.

Through this path, the reader discovers that the main character is a veteran, perhaps recently returned, who works in construction for a former soldier buddy. Something happened that is causing the main character to lose his eyesight, and the surrounding narration implies that it occurred during his deployment.

Chapter 3 I found fascinating. The story is told through a simulated braille reading where the reader has to actually touch the screen, moving their finger over white dots while the main character reads the story of Jacob and Esau. In the background plays a slideshow of pictures of video of his childhood, where his mother is featured frequently. This serves to give the reader a real insight into what his life growing up was like, as he previously mentions that he and his mother would play braille reading games.

Chapter 4 was where it became a little confusing for me, as the main character is in a room with a military buddy and they are about to play poker but for a while all that happens is the main character watching his buddy shuffle the cards while he questions an attack in his mind. Then comes the slightly alarming part where it appears his buddy stabs him, implicitly in the eye.

Exploring Pry

After replaying Pry, I think I’ve formed a more solid (if not yet complete) understanding of what the work is about. From what I can see, the protagonist is a soldier named James who becomes jealous of his brother because of his relationship with a woman named Jessie. What exactly happens between these three key characters is not all that clear, especially since James is constantly modifying his memories and remixing the events in his head. But that’s part of what makes the story so intriguing. Exploration is a key component in navigating the work, and having all the answers would defeat the purpose of the piece. For instance, I went through chapter 6 four times and found that every traversal was different. This may be because the chapter automatically ends at a certain point and forces the user to move on before they’ve fully explored it. Whatever the case, I was discovering new content every time I visited that section. After this experience, I feel that exploration is a key component that drives the user through the piece and solidifies their understanding of the narrative. 

I would argue that one of the stronger themes in this piece is blindness. As we fight to keep James’ eyes open, we are constantly reminded of his failing sight. Like him, we are sometimes forced to withdraw from the present world and reside in the realm of memories and his subconscious. His innermost thoughts are communicated with us in text, sometimes in full paragraphs or in fast-paced fragments flashing across the screen. Through these, we can theorize the causes for his failing sight (a fire, a disorder inherited from his mother, and Jessie’s violent outburst are only a few of these.) By constantly going back and forth from what James’ sees in the real world versus what he sees in his mind, blindness becomes one of the more prominent themes in the story (though it is certainly not the only one.) 

The form relates to the content by using unique features offered by touchscreen devices to reflect the depth and complexity of the story. By allowing us to “pry” open text and video, we may choose a direction and follow it for as long as it permits us. It presents us with seemingly endless seas of text and layers of video that create a sense of mystery, as well as a desire to investigate further. By presenting the content in this form, we feel a drive to engage with the work as the two components play off of each other in a well-balanced manner. 

One of the sections I found intriguing yet puzzling was when Jessie begins accusing James and tears apart his photo album. Though James said she didn’t find it very flattering to have her picture next to his mother’s, I get the impression that the wound goes much deeper than that. During this scene, she blames him for being deported, possibly because James told on her relationship with his brother (the story makes a point that relationships in the military were not allowed). The fact that this scene was shown numerous times throughout the second half of the story also implies its importance, and I am curious to hear other people’s takes on this particular scene. 

Source: Pry by Tender Claw

“Prying” into Narrative Space

Pry tells its story through a mixture of medias. Described in the Apple Store as “…a book to watch and film to touch…”,  video and accompanying audio, stand-alone audio clips, as well as text make up the bulk of the user’s experience. The prologue plays as a short video, establishing the protagonist and the narrative space as well as the tone for the rest of the piece. A young man packs for a trip with little explanation given. The prelude is short, but in the way the protagonist lays out all of his objects so meticulously, to shove them all into his bag when his ride arrives, the Tarzan novel mixed in with bare essential objects, the hesitant moment that leads them to stop and collect a lock of hair from the family dog… few words are spoken, but these little details shows the depth of the character and the world that they reside in. It also prepares the reader for a narrative that won’t just be handed to them, but must be sorted out from the small details left unsaid.

The first chapter jumps to another point in time and throws the user into a scenario resembling sleep paralysis as text appears on a black backdrop, providing narration and prompting the user to use the multi-touch feature of the iPad or iPhone’s touchscreen interface. By dragging a thumb and a finger away from each other with a “prying” gesture, the user forces the protagonist’s eyes open, staring at the water stain on their bedroom ceiling as shadows pass by. Releasing their digits from the touch screen causes the eyelids to close once again, and the text narration reflects on the world in the narrative space. Likewise, the user is prompted to use thumb and finger in an opposite “pinching” motion to invert the narrative: rather than taking in the external surroundings of the protagonist, the user gets a visual glimpse into the protagonist’s mind. Again, releasing the gesture causes the scene to return to the narrative text.

The world seen through the eyes of the protagonist

By fluidly switching between these three narratives modes, the internal, external, and the text, with simple gestures the chapter advances in cryptic chunks that the user has to piece together. By giving the user control of which of these three channels are activated, when, and for how long, the user becomes more engaged, and the three narrative streams align in a combinatory fashion. With that control, the experience of the user can vary, as in multi-linear narratives, with some media objects theoretically being missed, which encourages multiple go-throughs.

Pry

I thoroughly enjoyed this piece. I found the use of text sound and visuals incredibly interesting. The scenes I found the most interesting, were the stabbing scenes. There were two scenes like this in chapters 1-4. One scene contains what I believe to be the main character’s love interest, and the other what I believe to be his brother. I found it incredibly interesting how these scenes were used almost as a climax, and a breaking point that led into the next chapter. I’m not sure what the symbolism and meaning behind these scenes are, but I think that the violence and rushing of images, is a wonderfully striking end to these chapters.

I also found the use of braille interesting in this piece. I think that eyesight will become a very important theme in this piece. I also think the use of braille really pairs well with the mechanic that drives the piece. Sliding your fingers on the screen to “open your eyes” or “close your eyes”, drives the story.

 

I also found the use of dark imagery interesting in this piece. The dark tones really project the darker themes in the piece, and portray the mystery behind the piece.

I can’t wait to continue to delve into the piece, and really unlock the mystery of it.

PRY Post

PRY tells the story of a Gulf War veteran who took a job as a demolition consultant, which he got from Luke who was his squad leader. In the first chapter, James is lying in bed staring up at the ceiling, thinking about the job and the stain up on the ceiling. It becomes apparent that James has vision problems as exhibited by what I assume is intended to be eye floaters. When you peer into his mind, you see flashes of Luke and Jessie, and then when you open his eyes you see a hallucination of Jessie stab him. What follows is an explosion of different parts of the same moment.

The use of different effects, the text, the visuals, really come together. The quick succession of shots in the first chapter tells so much information, especially when you go through the story for a second time; showing how much affection he had for her and how all of it was blown away in an instant. He feels as though it was his fault for what happened as he reported to his superior officer what was going on between Luke and Jessie. In Chapter 4 there was a point where he made reference to Jesus and Judas.

The story shows how war can have lasting effects on an individual. There are moments like in Chapter 2 where as the Hartman Plant was being demolished, if you go into his mind you see images of people being killed from the perspective of an AC-130 Gunship; and how sound of those explosions can trigger those memories.

Chapter 4 also shows the blurring of reality and fiction. Luke is sitting at the table in the hotel room shuffling cards. Chapter 7 explores this more so, with conversations that are clearly happening outside of the war zone being portrayed as if they were happening in that setting. Chapter 7 really shows how James seems to have lost ability to percieve what is real and what isn’t real, at the start it was less extreme but by Chapter 7 what is happening in the present versus what happened in the past becomes muddied

Pry, Prologue – Chapter 4 – March 29, 2019

From the prior research that we have done on Tender Claws’ piece Pry, it is an extremely intense representation of Post-Traumatic Stress Disorder. This concept becomes much more clear by the end of the first chapter, continuing into the second chapter, with surreal imagery of death and war. The protagonist visiting his friend at a construction site, for example, triggers memories of explosions while serving in the military.

Within Pry, the interactor flips through three stages of the protagonist: eyes closed, eyes open, and subconscious. The lines between the three often become blurred, but primarily the eyes closed represents thoughts via text, the eyes open represents reality via video, and the subconscious represents war flashbacks via avant-garde sequences. By constantly flipping through these three stages, Pry gives a feeling of chaos and fear that aims to artistically represent the effects of PTSD on its victims.

The navigation of the piece is extremely simple, only requiring the interactor to advance by “prying” the protagonist’s eyes open and closed by pinching the screen. This allows the protagonist to freely flip between the three stages while moving through the piece, while putting the interactor in a place of physical connection with the events taking place in the protagonist’s mind. By pinching the screen shut, the interactor is taken into the protagonist’s mind, similar to film reel, that is constantly racing with text and war footage.

Pry is a powerful piece of electronic literature that attempts to shine light on mental illness through the advantages of technology and interaction. To say that the piece succeeds in doing so is an understatement.