Robert Coover’s story, The Babysitter is a perfect model for post modern hypertext fiction, because it does not follow linear narrative. I can certainly see how Coover’s style influenced writers in this genre. I can see his use of branching path influencing writers such as, Mez Breeze. In her video game All the Delicate Duplicates, she uses objects to tell part of the narrative; by touching some of these objects, the players can travel to a different timeline. I most admit, I have not read many stories in this genre, the concept of none linear story telling where all possibilities are true is new to me.
As I read the Babysitter, it felt like I was jumping from one universe to another with each passage. The readers are the all-seeing eye looking at each possible time line/ multiverse. The first few paragraphs had a kind of Pulp Fiction vibe. I must admit the story was hard to follow, because of the multiple path. I was confused by the multiple path, especially the pin ball and girdle branching parts of the story. I could not figure out the point of the objects. If I wasn’t aware of hypertext fiction or electronic literature, I probably would have given up on reading the story; the story is not accessible to the average reader. I feel that this kind of story telling is excellent for role play games. It’s common for video games to have branching path where all the possibilities are true.