Joel Cummings
I will say that I have already traversed pry in an earlier class this year, but it was still interesting to go through it again and find more details that I had missed on my first playthrough. The use of gestures and interaction with this piece work perfectly, I think. As the reader looks at the real world and back to his thoughts it shows that time is moving, and you can either spend your time looking out to the world around you or miss it to see what is going through his mind. This work follows the story of James a demolition consultant after he returns from 1991 Gulf War. With his vision failing you look into his mind and try to understand what is going on as his past collides with his present. With every action you can dive deeper into James’s thoughts or try and ignore the idea that you are losing sight. The gestures that you use also remind you of the situation you are in some of the gestures needed are the simple tap, or swipe. But mostly you will either pinch or pry to look at his thoughts or to open his eyes to the world around him. The creators of this interactive “tender claws” have made a piece that I have seen nothing like and it is amazing to see the creativity and thought put into this piece.