Robert Coover’s “The Babysitter”: Multilinearity and later works of hypertext fiction

Image result for coover the babysitter

Rettberg stated that movement within a multilinear narrative can be demonstrated through a change of tone, shifts in point of view, and through fragmented texts. (Rettberg 2019, p. 57). Coover’s story “The Babysitter” achieves just that, involving the reader in multiple narrative paths by rewriting the events within the story, alternating between points of view, and by telling the story in fragments.

Every so often, Coover would revisit an event in his story but change the details in subtle ways (this happens more frequently as the reader progresses the story.) This served to build up tension and cause the reader to think critically about which narrative they were following at any given moment. In addition, Coover alternated the point of view in each paragraph, allowing him to introduce more elements to the narrative for the reader to explore. He also presented fragments of the story at a time, cueing the reader to mentally change the setting, characters, and mood in their minds with the corresponding narrative paths.

To conclude, the story’s structure involved the reader in multiple paths by presenting them with rewritten passages, alternating points of view, and with only fragments of the story at a time. Each of these features caused the reader to think critically, introduced more elements to the narrative structure, and cued the reader of transitions within the story, which in combination helped to move the narrative along and presented the reader with multiple paths.

In many ways, Coover’s story “The Babysitter” was a model for later works of hypertext. Generally, the hypertext genre includes fragmented text, alternative narrative structures, and complications of character development and chronology (Rettberg 2019, p. 68), which can all be identified within Coover’s piece.

As discussed earlier, the author represented the story in fragments. This enabled Coover to utilize an alternative narrative structure that was unlike the classic format of printed works. With this alternative structure, the author was able to arrange events in a loose chronological order that made it somewhat complicated for the reader to interpret. He also shifted to a different character’s point of view after every passage, inviting the reader to ponder the characters’ motives in a complex way. Each of these aspects- fragmented text, alternative narrative structure, and complicated chronology and character development- are all reflected in later hypertext works, which were largely based upon Coover’s model of storytelling. I am interested in somehow including these aspects in my final project.

However, there are features in hypertext fiction that are absent in Coover’s story, such as link and node structure. These are key aspects in many hypertext works due to their usefulness in identifying paths and representing the story in some visual form. Another feature that is absent is the exploration of navigation apparatus. Generally, hypertext writers use the affordances of technology by providing the user with new ways of navigating and experiencing text. Readers follow a linear progression of paragraphs in Coover’s piece, allowing limited agency for navigating text or choosing the story’s direction.

Sources:

Electronic Literature by Scott Rettberg

The Potential of Combinatory Writing

January 16

Entry 1

This week, I encountered an intriguing work called Taroko Gorge by Nick Montfort. Utilizing JavaScript, HTML and CSS, the author was able to create a generative poem that displays random keywords in a poem-like structure. Inspired by his trip to Taroko Gorge, Montfort uses keywords such as relax, dream, mist, cavern, vein, stone, forest, crag, and other terms related to nature and calm emotions. The work stands out to me because it has passed through many writer’s hands overtime. There are numerous variations of this work—all a writer needs to do is swap out the keywords for their own.

One variation I found was Pigeon Forge “Action Packed” by Zach Whalen. Though it was structured like Taroko Gorge (a stanza of four lines followed by a single line), the interface was almost reminiscent of a postcard, and I was reminded of road trips across the northwest. The keywords also reinforced this idea, which included asphalt, drive, moccasins and trail. The source code of this work is largely the same as Montfort’s, except that it utilizes different keywords to present a different theme to the reader. Toy Garbage is another variation, and reminds one of a children’s room. The background looks like the wall of a nursery, and keywords such as slinky, crawl, and play with are used.

As a reader of these renditions, I discovered the same effects across the combinatory readings. As more of the text was presented to me, I attributed meaning to those words and their connections with each other. They presented me with unique ideas that I had never considered before. As a result, I would argue that combinatory writing can produce inventive concepts that readers and authors may have otherwise never conceived of. As postmodernist author William Burroughs once wrote:

“The best writing seems to be done almost by accident… you cannot will spontaneity, but you can introduce the unpredictable spontaneous factor with a pair of scissors.” (Burroughs qtd. in Rettberg 2019, p. 26)

Though in this case, instead of using scissors to cut words from newspapers we would be utilizing computers as the “unpredictable spontaneous factor” that generates texts. Despite the author’s influence in the process (e.g. selecting keywords for the machine), what happens afterwards is completely left to chance. Though some may argue that random generators cannot create great works of literature (and indeed, even computers today can’t produce anything that comes close), I believe that it gives authors the potential to write something great for readers to experience. Oftentimes, an author’s best ideas come from the least expected sources of inspiration, enabling them to create memorable and strikingly original concepts. It is very possible that I will be applying random text generators to my final project, as the coding does not seem overly complicated and the results can be quite intriguing.

Sources:

Taroko Gorge: https://nickm.com/taroko_gorge/

Pigeon Forge “Action Packed”: http://collection.eliterature.org/3/works/pigeon-forge/pigeon-forge.html

Toy Garbage: http://collection.eliterature.org/3/works/toy-garbage/toy-garbage.html

Electronic Literature by Scott Rettberg