Kinetic and Interactive Poetry


The first pieced I looked at was “Cruising” by Ingrid Ankerson and Megan Sapnar. It was a really cool and interesting way to tell the story. As you move the mouse side to side, it goes through a slideshow type strip a the bottom. When you pull the mouse up or down it will either zoom in or zoom out of the story. Although it was a really cool idea, I’m not sure I exactly liked it. It was pretty hard to control, at least for me, and the constant moving and zooming in and out actually made me feel a little nauseous. It is possible iI was just doing it wrong though. The second one I looked at was “The Dreamlife of Letters” by Brian Kim Stefans. If I’m being honest, I didn’t really understand this one either. I’ve never been a huge fan of poetry, especially poetry that is made to be confusing on purpose. I do understand the importance of poetry and interactive poetry, it’s just not really anything I think I will ever be interested in. I did try really hard on this assignment to find one of them that I did like. I went through each one but either I couldn’t figure out how I was supposed to do them, or they didn’t really make sense to me.

*EDIT* I’ve just now realized that I never got past the introduction part of “The Dreamlife of Letters”. I’m not sure how I didn’t get past it before, since I looked at it for a good 5-10 minutes. Now that I’ve explored this piece deeper, I actually really enjoyed it. I love how it flows through without anyone having to interact with it at all. Out of all of them, I think this one ended up being my favorite piece to explore through.

Like I said before, I understand that they are an important piece of history in literature, and interactive poetry is very important in electronic literature. But this is a type of electronic literature that really challenged me. I did like that there were some in video form such as “Rain on the Sea” that I found myself understanding a little more. It goes by really fast, complete with music to match the speed of the switching letters and numbers on the screen.

Games To Communicate


The first game I looked at was “With Those We Love Alive”. I actually really enjoyed this one. The story was a bit confusing but as I went through it I found myself more and more invested in it and how the story would play out. I loved the attention to detail in some areas that didn’t have any significance to the plot but were still very descriptive on how things looked. There were some powerful images as well. I’m not sure where exactly I found it but at one point I stumbled across the sight of an angel’s corpse, which is a very powerful message to convey. As well as multiple references to other dead people or corpses,

“Pale, shriveled humans sleep forever on the floor. Pipes run from their heads into iron barrels.”

“Death jungle chokes the land to the north. To the south, ashen wasteland. A dead person is sitting on the balcony, swinging their legs.”

Also, as you go through the story some of the scenes will change. Such as after you make the Empress a weapon, if you go into the throne room there will be the option to view whatever weapon you chose to make her. Another component of the story is that based on your choices, the character will draw different symbols on their body. Some that I remember were; shame, relationship with the chasm, insight, and more. I noticed the main way to progress through the story was just to go to sleep until the next part unravels.

I didn’t enjoy “Howling Dogs: Room” as much as I did the other one. However, after noticing a mention of an empress in that story as well, I went back and noticed that the two were actually made by the same person, which is something I didn’t notice before. They both were stories made using twine, and they definitely have similarities but the stories were very different. “Howling Dogs: Room” is mostly about a person who seems to be trapped in a very boring life, just barely scraping by with the minimum. On top of that, it seems like the character is living through an artificial world through the use of VR. An interesting aspect of this is that the player isn’t allowed to continuously using the VR machine unless you guide them to eat and drink first, forcing you to constantly go back in forth if you want to continue. I also find this interesting because this machine is forcing the character to keep themself alive if they want to continue going into the virtual reality.