Network Writing – March 8, 2019

Beyond what other forms of electronic literature have taken advantage of the computer, network writing uses the possibilities present with the Internet. The simple goal of network writing is to take what is typically invisible to the viewer online and incorporate it in the piece of work so that it becomes visible. With an oddly specific goal in mind, it is fascinating how many subgenres of network writing exist and thrive online, from flarf to webpage fiction to net critique.

Network writing is perhaps the most clear form of electronic literature that wears its heart on its sleeve. Rettberg explains this in Electronic Literature: “As technology has led to rapid societal change, one of the most logical extensions of the project of electronic literature is to serve as a locus of reflexive critique of the position of the human within the technological apparatus” (Rettberg, 152). Although this understanding of network writing may sound akin to science fiction, networking writing is much more personal as it constantly reminds the reader that the flowing relationship between human and technology is a product of today.

Much like other forms of electronic literature, network writing is experimental. Tiselli’s piece “degenerative and regenerative” brought the code to the website to the forefront by allowing the people who visited the website to be responsible for breaking the code and revealing it bit by bit. Tiselli pointed out both the flexibility and fragility of our network as a result. Lernert Engelberts and Sander Plug’s “I Love Alaska” took advantage of the network’s fragility to paint the story of a distraught housewife in Alaska whose saddening relationship with Google was leaked to the world, alongside about 650,000 other people. John Cayley’s “The Listeners” uses an infrastructure built atop Amazon’s Alexa to create a sort of modern ELIZA, testing the ability (or perhaps more so highlighting the inability) of technology to serve as therapy and emulate human emotions. Although all three of these pieces are vastly different, they all play with the many possibilities of the Internet and the network to push the boundaries of technology and its relationship with modern society.

Multimedia Fiction

Multimedia Fiction is one of my favorite genres of Electronic Literature so I was looking forward to exploring these works this week. I feel like the use of multimedia elements can add so much to the overall experience of a piece. One of the works that I chose to really delve into was Loss of Grasp by Serge Bouchardon. What I liked most about this piece was the amount of user interactivity. In the first scene, the user has to mouse over the text on the screen which would reveal the next set of text. I really enjoyed the connections between the text and the user interactivity. For example, once the sentence saying “Everything escapes me” appeared, the visible mouse pointer actually disappears. I also thought it was really meaningful when the words on the screen read “I feel I’ve lost control” and the colored orbs that once followed the movement of the user, all of a sudden disperse and the user no longer has control over where they move to.

I felt like all of the scenes in this work illustrated the message of the character in a meaningful way. One of the other points of the story that I found a strong connection between text and user activity was the part of the story where the narrator is talking about how he is discovering a woman that he’s just met by asking her questions. As the user moves the cursor over the screen, a figure of a woman begins to appear underneath the various text.

Another work that I took a deeper look into was How to Rob a Bank by Alan Bigelow. I had been exposed to this work in a previous class, but only to Part 1, so it was interesting to experience other sections of the story. Truthfully, I am glad that I had some understanding of the backstory, because it helped the narrative make more sense.

I thought that the way the work is revealed through the main characters’ use of their iPhones and all the different searches, texts, apps,  and other functions that appear on their screens is an interesting way for the user to experience some immersion while reading the story. I found it even more immersive while viewing this story from my iPhone. As the user, using the swiping motion to progress the story made me feel like I was actually viewing the different apps and such. The use of multimedia elements in this story definitely make it have a more immersive quality than some of the other multimedia fiction we have looked at.  

Loss of Grasp on FilmText

For this blog post I explored, “Loss of Grasp”, by Serge Bouchardon, and “FilmText”, by Mark Amerika. Both of these pieces told a story, but with a fair amount of abstraction. “Loss of Grasp”, seems to explore the progression of the main character through a downward spiral. The story begins with the character having things put together, but then quickly falling apart. As colorful glowing orbs start following the mouse movements, and exploding on screen, the reader is able to experience the “out of control” feeling of the main character. The reader is then given a choice to follow the character ten or so years down the line, a few days later, or in the present. When I read through this piece, I chose the ten-year option. After choosing this, I was brought to a picture of a woman that was revealed with the scrolling over of my mouse. The story then progresses, to the woman leaving the main character. The story continues to fall apart, as the main character is dealing with disappointment through the eyes of their son.

“FilmText” had quite a bit more abstraction, and I struggled to understand the meaning behind this piece. Most of the piece took place over an image of a sandy, barren and crater filled landscape. There were many futuristic technology images that overlaid this landscape. These futuristic technology pieces could be interacted with by the reader. I believe that this piece could be a commentary on the future of civilization, and the clash of organic and inorganic. The piece employed quite a few interactions for the reader. With the movement and clicking of the mouse, images, audio, and text could be displayed.  I was impressed with the use of different forms of media in both of these pieces, and I really enjoyed exploring them and their meanings. I was able to really experience the emotions of the piece, and the images, audio, and interactivity, really drove the story.

Blog 7 – 3/1/19

 

After I watched and played around with A is for apple last week, I knew 88 Constellations for Wittgenstein was my first choice for this week. Another piece done in Flash, demonstrates constellations in which you click on each and it opens displays with animated pictures and narration that creatively relates certain things from Wittgenstein’s life and philosophy. For example, the piece plays on numerous meanings of “88”, from its ban on German soccer jerseys to a deeper idea that “88” implies “Heil Hitler” because the letter H is the 8th letter. The piece is not an effective story being that it is very nonlinear rather it is an assembly of clicks that make connections in multiple ways, yet works very well to keep your attention.

The next piece I chose was Mark Amerika’s “Film Text”. As I watched the introduction and After no changes on the screen, thinking this was a video only, I started to interact with the text. I really enjoyed the audio and visuals used in the piece that connected the use of technology and living in inner-city communities with many people. again, I felt the piece was a critique of modern society with its large urban centers, technology, and media. I found It interesting that Amerika intended for this piece to have a more particular narrative with specific characters, places, and events. The only continuity in this piece was the shadow man with a hat who appeared throughout the piece. Very nice pieces this week, I feel sometimes I have little to no understanding of why or what these artworks are all about and then some just click with me.

Multimedia Fiction

In this weeks Blog we dive into a few contents that focuses on multimedia fiction as well as multilinear storytelling. We have to choose 2 – 3 of them and go in depth with what they represent. The 2 pieces of content that I choose to write about was “Lost of Grasp” and “Film Text”. I choose those 2 stories specifically because I felt like they are the ones that really stood out from the rest in terms of design and overall content.

The first story that I choose, “Lost of Grasp”, was very interesting. The story starts us off with a flash animated introduction then cuts us to a desert landscape where we are free to then choose how we want to progress with the story. I really felt immersed in this piece of content because I felt it was really well put together and it doesn’t demand to much with how fast we want to know with the story.

The second story that I choose which was “Film Text” was a little weird but in a way that really made you focus on the story to really get an understanding of what it all means. Like for example, the son talking about how he doesn’t have a hero because he doesn’t really favor a life more than the previous life but then we where able to mess with the wording a little bit by clicking on a specific part of the paragraph and hearing him say things like, “I don’t love you”, “You’re not a modal for me” and I believe that this is what the father is hearing because, I believe, that all he wanted is for someone to look up to him but sense his son really doesn’t look up to anyone the father believes that the son doesn’t really love him.

Blog 7 – Multimedia Fiction

Of these week’s assignments, Cityfish and How to Rob a Bank were my favorite. I enjoyed Cityfish because of how the story read and the pictures that were included and used to illustrate what was happening in the story. Every once in a while there is a temperature converter, or a quote from a poem, or various video footage. The photos and interactions with the various hidden links in them made me feel like I was reading a picture book again. The storyline is clear and the images and interactions just add to the experience.

How to Rob a Bank was great. The creative use of the cell phone as a setting was fun to read and explore. This was interacted with, via keyboard keys, the arrows. Every click to change the text became something new. It becomes clear from the start (apart from the title) who these people are and what they do, all by mentioning the type of bank they have already scoped out in this town. I enjoyed how the piece was written primarily in diary entries of the mother of the child. Even the pages that are just calendar views, tell a story in the life of this criminal couple and their child. The mother is of course, enamored with her child, and even enjoys changing her diaper. There is a shift though, somewhere in the middle of the work where the mother is becoming tired, and exasperated, but she continues to write to her daughter about how thieving is the only life for them.

Cityfish & How To Rob a Bank


The first piece I looked in-depth at was “How to Rob a Bank” by Alan Bigelow. This piece has actually been my favorite piece of interactive fiction so far. The story takes place on the phone, and throughout the 5 parts switches between Ted and Elizabeth’s phones. Ted is searching “how to rob a bank” and throughout the story also uses google for many other things, such as “how to take a hostage” and “how to steal a car”. Throughout the 5 parts we also see them both playing different games, using the app store, going onto Buzzfeed, and many other things people use smartphones for. Eventually he meets up with Elizabeth, and escapes the police. In part 3 they then begin to rob banks together, and donating some of the money to charities after an article suggests they might be a modern day “Robin Hood” duo. Elizabeth’s sister then tells the police of their identities and gives away their information, and Elizabeth and Ted go into hiding and have a baby girl, who they name Alexandria. Most of part 4 is told through Elizabeth writing posts to her baby girl, which we as the audience get to read. The 5th part is then mostly told by Elizabeth’s sister, who told the police about their identities and is now writing blog posts about them. It is revealed that the couple started taking the baby with them to rob banks, and that they had stolen enough money to live off of for the rest of their lives, so it’s unlikely they will ever be seen again. The sound plays a huge part in this story, such as the background noises of cars driving by, and even at one point, Elizabeth singing to her daughter. The most interesting part of this piece of work to me is that their relationship is based completely off of bank robbing. It’s the reason they get together, and as shown in parts 4 & 5 it is eventually what rekindles their relationship. When they aren’t bank robbing, Ted starts to distance himself from Elizabeth and their relationship. Only by bank robbing again and bringing their young daughter with them, are they able to save their relationship. This work was really immersive to me and I love how well the story was told through the use of the smartphone. Not only were we able to read the character’s story but we also got to see more mundane parts of their lives, such as the apps they play. I think my favorite part was the fact that the time and battery % on the phone was always changing. It was a really nice attention to detail.
(I also liked how they watched Bonnie & Clyde together, that’s a great reference.)

The second piece I looked at was “CityFish” By JR Carpenter. Although not as interesting to me as the first one, I still thoroughly enjoyed this piece. The first thing that caught my eye was the side scrolling layout of the story, which I think was a perfect decision to tell the story in. As you scroll through the story, time passes, almost like a timeline. I was almost at the end of the piece when I discovered that by clicking on the images, a video would pop up. So naturally I had to go back through and watch some of the videos. The videos help move the story along in a way that the text couldn’t do alone, which is part of the reason why I was so surprised I made it almost to the end without noticing. The collage like format is perfect for the story, as it reminds me of someone who travels a lot. Lynne, the narrator of the story is forced to travel to New York to visit her aunt and uncle because her mom “needs a break”. The imagery of the collage background is a perfect reminder that the main point of the story is Lynne’s travelling experiences. Like “How to Rob a Bank” I think this story is more immersive, you’re being brought into Lynne’s story, complete with pictures, sound, video, and the complete storyline.

“88 Constellations” and “How to Rob a Bank”

This week, I explored “88 Constellations” by David Clark and “How to Rob a Bank” by Alan Bigelow. In Clark’s work, a fictional world is generated as the user navigates a constructed space by choosing from two different circles of constellations. They can also follow a stricter path by selecting a star from the next constellation in line. In addition, the work generates fictional worlds by employing multimedia, as it reinforces ideas and major parts of the story through imagery and audio recordings.  

Though the work is nonlinear and presents the narrative in fragments, the work can be understood as fiction because it contains multiple narratives that all form a larger whole—a story detailing Wittgenstein’s interesting life as a philosopher. Throughout the work, snippets of his experiences are shared with the reader, as well as other characters and major events that share a relation with him. But because these snippets are told in a nonlinear fashion, the users must take an active role in determining which direction to explore the story. This makes the work highly immersive, which is deepened with its interesting theme, the user’s freedom of choice (the user chooses how to explore the work) and a captivating story presented in an original and thoughtful way that sparks the user’s thinking. 

Despite being an immersive work, one could argue that “88 Constellations” is also an abstract piece. Each fragment within the story is linked to another based on associations Clark made between them. Though it is sometimes obvious why two fragments are linked together, it is not always clear why the artist connected them (though the user may discover this meaning on their own.) “88 Constellations” can also be seen as abstract because it acts as a metaphor for creating constellations in the sky by connecting dots, making associations with them in the process: 

“Join the dots together. Make pictures in the skyConnect the muddle of our thinking to these drawings in the sky.” -David Clark’s 88 Constellations 

Like Clark’s work, Bigelow’s “How to Rob a Bank” generates a fictional world through interactivity and multimedia. The work is presented through a series of social media platforms and apps on a mobile device, and includes visuals and sounds. Users also interact with the work by swiping left or right, mimicking how mobile devices work. This adds a level of immersion to the story, as users feel the presence of a mobile device and are prompted to interact with the work to progress the narrative. 

The story itself is presented through the dialog of different characters and their interactions with mobile devices, who often project their thoughts and habits onto them. In this way, Bigelow lists a chronological series of events through various character’s uses of social media. These events cover one main plotline (a man who makes a living off of robbing banks), though the side characters also have their own stories to tell (for instance, a jealous sister wanting as much attention from adoring fans as the robber’s wife.)

Blog 7: Multimedia Fiction

For this blog, I started off by reading How to Rob a Bank Part 4 by Alan Bigelow and was surprised by how the story was presented to me. The electronic literature work is presented on Sarah’s (aka Elizabeth) smartphone with a layout that’s a bit odd honestly. The entries and her phone case make it look like we are actually looking at a book instead of her phone. In her phone, she writes about her day to day life with her newborn Alexandria (us) and her husband Robert. There doesn’t seem to be much we, the player, can do in terms of interacting with the piece other than going forward or backward. We know this is Sarah’s phone because of the button layout and the several webpages that we see displayed inside. We play Robert’s button game, we use a meditation app and a baby lullaby app, we also Google how to fix a broken family and what to do when we are bored. These “activities” tie in with our modern day lives where we do everything on our phones. However, although the piece offers me all of this I don’t understand it as a fictional piece. The weird intervals where she shows us a scene from The Simpsons and Archer, and an explosion just seems random and doesn’t seem to tie into anything meaningful. Rather it leaves us in confusion or a state of relaxation

.

For my final piece, I decided to give Loss of Grasp by Serge Bouchardon a try. This one is probably one of my favorites. It plays with the text far more than the previous work. Hovering over a line of text changes it into a new line of text. The text is used to reveal pictures such as a pretty woman or present a note in a new and meaningful way. For example, when you receive the note from your lover, moving your mouse up and down adjusts the singer’s tone like a theremin as well as the lines of text. It’s very pleasant and fun to interact with. This same action is used at the beginning with the colorful music balls. The game is telling us a story of how this man met his downfall. We feel his pain when he reads between the lines of his son’s paper and when the opera music is playing as we read the note the wife left him, he starts to feel small and meaningless and is desperate to take hold of something, anything. In the end, we type out a paper with him on a typewriter, in hopes of bettering himself, that is until the typewriter jams and the story ends. In a way, I am a bit unsatisfied that the story ended there. I feel as if the author could have put in a bit more. What happens after we jam the typewriter? Does he continue to type? Whatever happened to his son? What went wrong there?

3-1

I was introduced to an earlier chapter of How to Rob a Bank in a Digital Storytelling class last semester. In the earlier chapter the focus was not at all on the character as a person, but all the actions he was doing on his phone. What he was doing made it clear that he was a not so bright bank robber. In this fourth chapter, the focus is on a different person’s phone. It looks to be the wife “Sarah” typing things in. She treats it as a blog and reveals much more detail then her husband did. She seems to be acting just like any other enthusiastic mother would about her child, except for the very awkward fact that she bluntly states that she and her husband are still both into bank robbing. Sarah and the husband who looks to be named “Robert” are even using aliases to hide themselves. What makes all these chapters immersive is that they directly simulate through screen-caps the experience of looking at a smart phone. It made a whole world and story just through screen-caps.  In CityFish, the story and characters are mostly fleshed out through text, but its world is built through the various photos and videos spread throughout.

Kinetic and Interactive Poetry


The first pieced I looked at was “Cruising” by Ingrid Ankerson and Megan Sapnar. It was a really cool and interesting way to tell the story. As you move the mouse side to side, it goes through a slideshow type strip a the bottom. When you pull the mouse up or down it will either zoom in or zoom out of the story. Although it was a really cool idea, I’m not sure I exactly liked it. It was pretty hard to control, at least for me, and the constant moving and zooming in and out actually made me feel a little nauseous. It is possible iI was just doing it wrong though. The second one I looked at was “The Dreamlife of Letters” by Brian Kim Stefans. If I’m being honest, I didn’t really understand this one either. I’ve never been a huge fan of poetry, especially poetry that is made to be confusing on purpose. I do understand the importance of poetry and interactive poetry, it’s just not really anything I think I will ever be interested in. I did try really hard on this assignment to find one of them that I did like. I went through each one but either I couldn’t figure out how I was supposed to do them, or they didn’t really make sense to me.

*EDIT* I’ve just now realized that I never got past the introduction part of “The Dreamlife of Letters”. I’m not sure how I didn’t get past it before, since I looked at it for a good 5-10 minutes. Now that I’ve explored this piece deeper, I actually really enjoyed it. I love how it flows through without anyone having to interact with it at all. Out of all of them, I think this one ended up being my favorite piece to explore through.

Like I said before, I understand that they are an important piece of history in literature, and interactive poetry is very important in electronic literature. But this is a type of electronic literature that really challenged me. I did like that there were some in video form such as “Rain on the Sea” that I found myself understanding a little more. It goes by really fast, complete with music to match the speed of the switching letters and numbers on the screen.

Interactive Poetry

I explored, “SOFTIEs”, by David Jhave Johnson, “Dreamlife of Letters”, by Brian Kim Stefans, and “Shy Boy”, by Tom Swiss. Each of these interactive poetry works, incorporated text movement to express the message. “SOFTIEs”, used a variety of text movement to express emotion and meaning. For example, the first piece of the poem is the repeating word, “understanding”. The word is shown as being stepped on and pushed down. The word fights back, and as the clip progresses, more of the word is presented. In “Shy Boy”, the text animation is relatively simple, with fade ins, fade outs, and fading downward. The words are accompanied though by blocks of gray and black that follow the text. I believe that this does a fantastic job of conveying the uncomfortable and dark feelings of the shy boy. No matter what is said, there is a follow up of gray or black. This is almost as if the gray and darkness is following the boy. Lastly, in “Dreamlife of Letters”, text animation is used quite heavily, as it moves along the alphabet. Each word and sequence has a different type of animation. Some are busy and dizzying, and some are as simple as the text fading in and out on the screen.

“Shy Boy” and “SOFTIEs” also used audio. “Shy Boy” used an almost haunting and soft instrumental, while “SOFTIEs” used something that made the listener even more uncomfortable. Throughout the animations, there was a single low note played constantly. This portrayed a feeling of foreboding and mystery. Overall, I really enjoyed each of these three pieces, and what they all provided. I loved their differences, and their creativity.