Final Project

 

This is my tribute to my Grandma Lou. I filmed this at her house in Lake Oswego, Oregon. This is a very personal project to me and has a purpose to evoke a feeling and a space. I hope you enjoy.

3-5 Sentence Final Project Summary

My Final Project is an Audio Visual video of a reflective trip through my late Grandma’s house. The video will consist of me trying to evoke a feeling by walking through the house and telling past events that happened there. Giving life to a place that will be left behind.

Final Project Description

For my Final Project, I’m going to try and create a visual audio story about my grandma’s house. She recently passed away and I wanted to honor her in one way or another. She lived in her that house for the majority of her life and my mother group up in that house. It is a really old house as it was built in the 1930’s. This make it super special and I thought it would be the perfect way to honor my grandmother. The main character of the story would be me as I am the one going through the house, but the focus of the story isn’t on me. The focus is on the house itself and how it was lived in for many decades but now is empty and lost to time. This gives me personally a melancholy feeling and I want to try and convey those emotions to the viewer. I am going to try and convey those emotions from using the house’s condition and its environment. For example, the house has very creaky floors. I want to make sure that I emphasis those floors to make the house feel old and used. As I am venturing through this house I’ll talk about certain memories in certain places, somewhat developing my character. That house if full of memories and feelings and I want to encaptures those memories and feelings within my work. That is my goal for the final project of DTC 354.

Story and Games

A couple video games that stand out to me in terms of storytelling are God Of War (2018) and God of War: Ragnarok. These are reboots of the beloved franchise God of War that was first release on the Playstation 2. The reboots take the story to the land of the Norse instead of Greece. Kratos, the main character used to be a God killing monster that was consumed by rage. Now that he has moves away from Greece, he has a son names Atreus that he has to raise on his own and teach him not to be like he was. This story revolves around a dad and his son and the gameplay reflects that. Atreus is a great combat companion and he can hold his own. Every main quest and side quest directly influence this main theme of Father and Son. Kratos does the main portion of the fighting but that doesn’t mean his son can’t. Atreus can support his father but stunning enemies and sometimes even defeat them. Over the game’s main storyline, both father and son trust each other more and more, directly strengthening their own powers outright. The next game Ragnarok furthers this narrative by showing Atreus’ need for independence and Krato’s journey to trust and let him go. Overall, these games have a great narrative that is compelling. It also ties in all of its content into that main central theme of father and son. This is what the future of gaming will be and it is an exciting to see where it goes!

Symbol, Index, and Icons

The role of symbols, indexes, and Icons are very prominent in modern media. They help visualize your words or phrases that you use. In the example of City Fish by J.R. Carpenter, They help visualize a timeline. This helps readers become engaged in the reading and make it more appealing to the eye. These icons are specifically spaced juxtaposed to the text. These icons also gives us an insight into how things actually look! For example, in the story, it talks about how Lynn and her mother lived in a specific house. Then it shows an image of a house. This makes it meaningful as know we can tie the thread of that house being the one that Lynn and her mother lived in! That itself make a world that the reader can insert themselves into. I want to make sure to keep in mind that I can insert icons and symbols next to text to make more sense and more weight out of given characters. This can immerse the reader into my story more while also giving a more specific and detailed storyline. It will also grab the attention of users coming to read my story. if it was just all text, it wouldn’t be very fun to look at. This is not saying that you can’t make an immersive story without icons. Many books and novels make wonderful worlds with just the use of text. Icons and symbols and indexes just make storytelling more versatile and creative. I’ll be sure to keep this all in mind.

Are Hypertext Media Stories?

I really do think that Hypertext Media are stories. Are they the normal stories that we tell by the campfire? No, they are so much different but in a great way. There are so many ways to go about writing digital narratives and so many paths to take! For example, My Boyfriend Came Back from the War is a perfect definition of using branching paths. There are so many ways of going throughout this world that Olia made! That is what makes the world feel so alive is the many different ways you can go and connect things together like string and tacks. Of course, you can also go with a more linear style of story. Take How to Rob a Bank. This story is definitely a more linear one but it has the interesting narrative and the way it tells it through a smart phone is just amazing. It’s like going through the mind of the main character. It’s almost like I am supposed to be the main character in the story! Lastly, With Those We Love Alive was so cool because of the imagery and choice based story telling. The text was so descriptive and it really put me in the world that the author made just through text. Also the use of choice and deciding where to go and what to do through text is something that can only be achieved on a digital format. Hypertext Media is definitely storytelling and a very unique kind at that. There are so many ideas and things you can do with it. With Digital Media, the sky is the limit.

An Occurrence at Owl Creek Bridge

I decided to read the short story first before looking at the film. The story is well made and is very descriptive of the area around Farquhar. There were moments where the author would describe the river and specifically a piece of drift wood. The short film takes away a lot of the describing that the text did. It went a lot faster than it seems it went in the story. Also in the text there was a whole section on Farquhar’s backstory that wasn’t present in the film. This may be a creative choice done by the director to give a vague background so that viewers can fill it in. Also in the film there is a scene where one of the soldiers takes the mans watch away. Reading back through the text I cannot find where this happens.

I think the film did a great job transitioning the ideas of the text into a visual setting. The silence and barely any dialog portrays the thoughts of Farquhar very well. It is like everything is flashing before his eyes and there is nothing he can do about it. Its a silence, but it is a sad silence because of the juxtaposed situation. I also think the use of imagery was  wonderful. The black and white nature of this film makes it seem more tragic and gives it a darker tone. I don’t think this film would have had the same effect if it was in color instead of black and white Overall, I think the short film sums up the reading in a neat little package, but viewers should still read the source material as well.

5 Photos

 

This story of this simple scene is me coming home from one of my classes planning on finishing a big assignment. Then when I get to my chair, instead of sitting down and finishing the assignment, I pull the chair over to play some video games. Scott McCloud talks about these idea of juxtaposed images in Understanding Comics. There are 6 main types of panel transitions according to McCloud. In this little story of mine, I have included two of those types. The types I chose were action to action and subject to subject. My action to action transitions, for example, is when I my backpack is on the bed right after showing my room. This along with my arm position give the reader the idea of me throwing my bag on the bed. My subject to subject transition is when I transition from grabbing my chair to take a seat and instead pull it over to my TV to play video games instead.

 

Understanding Comics, by Scott McCloud – pgs 2-117

Understanding Comics by Scott McCloud was a very interesting read and I thought is was very engaging. This reading has given lots of ideas on how to think about our next assignment, the visual narrative. What really stood out to me was the importance of negative space, or “gutters” in comics. The use of no content actually makes content that the reader creates on their own. This creates the imagination of the viewer to kick in, almost animating the scene in their heads. Each different viewer could have thought how a scene played out differently. This gives a sense of creativity and thought to your work. I will use negative space in my next work as a tool and will use it thoughtfully. Another interesting subject McCloud talks about it “Time Frames”. Time is a very tricky thing and can get really confusing very easily. The example McCloud gives where time moves in one single frame was very mind boggling. I never really took the time to think how comics can progress time in a single frame. When I create my visual narrative, I am going to make sue how to convey time with meaning. I also saw a neat connection between Japanese styles of plot and imagery. In Understanding  Comics McCloud discusses how the Japanese comics provide a lot of scene development and are very, in the moment, than goal oriented. I can’t help but draw a connection to the Kishōtenketsu plot structure we have been talking about in class. Both of these, coming from Japan, really focus on creating an atmosphere and being in the moment. I really think I want to implement that kind of structure in my next project.