Net Art: Coming Back From War

Olia Lialina’s, My Boyfriend Came Back from The War is the net art fiction I chose to read. Lialina’s net art fiction differs from the hypermedia styles, such as multilinearity, variability, combinatory poetics etc. She uses elements of HTML to convey a cinematic story. Her work of hypertext fiction tells the story of a young woman reuniting with her boyfriend after he returns from war. She uses browser frames, hypertext, and images. Lialina wrote her fiction is in a style she calls net language. Lialina states, “If something is in the net, it should speak in NET.LANGUAGE” The net. language style is emphasized in this work which stray amid cinema and the web as creative and mass mediums.

I like the interaction between the still and animated images. I feel that the interplay between the text and the images helps create a cinematic feel. It’s almost like watching a silent movie. I think it is interesting that the reader advances the story by clicking on hyperlinked, disconnected expressions and pictures. With each click on the picture or text, the browser viewport splits into several smaller frames. I did get a macabre haunting feeling from the still and animated images. This style of hypertext fiction works to really create a ghoulish mood. I actually thought story was going to go into a dark territory. Lialina’s work keeps the reader involved by using images to create tension. I kept clicking on the text and pictures, because I thought the boyfriend was going to return to his love damaged from the war.

My Boyfriend Came Back from the War – February 8, 2019

Olia Lialina’s 1996 hypertext fiction piece “My Boyfriend Came Back from the War” set out to bring a cinematic narrative to the computer with its  black-and-white images and intertitles that harken back to silent films. Although it is not the most complex example of hypertext fiction, it stands out to me not only for its simplicity but also because of its multilinearity. As the reader clicks through the story, the screen divides more and more into various windows that each hold a part of the story. Although the piece does not contain variability in the conventional way of a randomized experience upon each session, the multilinearity allows for the story to be read in different orders. It may not be true variability, but it is an extremely basic version of it.

“My Boyfriend Came Back from the War” is a solid starting point for hypertext fiction, due its basic composition and short length. And, despite taking just a few minutes to complete reading, it holds many similarities with “newer” hypertext pieces of fiction around its time, such as Mark Amerika’s “GRAMMATRON” and Yael Kanarek’s “World of Awe”. Perhaps the most notable similarity is its heavy implementation of moving images, or GIFs. It can also be defined as an example of “net art”, likely one of the first.

Lialina’s piece stands as a basic example of the second wave of hypertext fiction during the late 90’s that implemented more advanced computer graphics and technology that was exploding alongside hypertext fiction. Its gritty animation that pays homage to silent film connects the medium to media of the past and opens the door for hypertext fiction to intertwine with more forms of media.

Net Art & Hypermedia

I chose to explore Grammatron, which featured several similarities to hypertext. The combinatory poetics of gradation reminded me of several works of hypertext that we looked at, especially since it did not seem to have a strict guideline set upon itself when it comes to formatting. Many of the sentences that lashed on screen changed their formatting and switched between common sentence structure to haiku structure and other simple poetic structures. This piece differs from hypertxt fiction however, in the sense that it is achieving a more immersive feeling for the audience with the combination of simultaneous audio, video, and text. I found this very interesting, and it made me think that the style of this media would make a compelling horror story (especially since this piece played out very similar to a horror story itself). I think combining the idea of a machine taking over the viewer with flashing imagery, and a frankly disturbing audio track in the background would be much more cohesive in a video format (and would have the potential to be quite the frightening film).

Blog 4: World of Awe

This week I chose to read and blog about World of Awe, an electronic work that has three chapters: “Forever”, “Deconstruction and Mending”, and “Object of Desire”.On the main screen you have the choice of which chapter you want to start with by clicking on their individual icons. The first chapter has a computer above it, the second chapter has a bomb, and the third has some sort of odd shape that I can’t quite figure out. Beneath these icons we are given a setting about a world that is parallel to ours. Death is undefined, gravity is a choice, and thirst is never a problem.

Since I was given the choice of where to start I decided to click on the second chapter that had the bomb icon. Chapter two opens up a separate little window that has a couple of tabs up top and four more buttons that you can click on in the middle. Each of the buttons takes you to a different area. There’s the Minefield, the Pearl, Celebration, and Computer’s Inventory. The level of multilinearity in this work is kind of uncomfortable (to me anyway). I was a little bit unsure of where to start. The layout of the work was more like a really old computer game. You had your “center” or “map” with locations and at the top you had your “menu” of sorts. For now, I would like to focus more on the story of this electronic work.

At the top of most of the documents are a list of keywords, the protagonist’s physical condition, and the surface’s “expression”. For the most part our hero, Whirr, seems to be traversing through a dessert. Unfortunately for this guy, he can’t seem to catch a break. If you go to the minefield you’ll notice that his foot is missing some toes and his right ear is missing some pieces of itself. If you’re a huge empath like I am, you can feel his pain and struggle as if it were your own. Although we are told this I feel as if some of the text almost takes away these feelings. The text itself is very detailed but once in awhile you come across a word such as “moo” or “eep” that just doesn’t seem to belong. The text is also in different colors which ruins it’s atmosphere and consistency. Sometimes it’s blue or red, other times it’s yellow, green, and orange. The color sometimes stops midway in a word and is never seen in the protagonist’s love letters. You can feel their love and tangled emotions in the letters. A pearl that was a memento from his lover gradually made it’s way from their arm down to their foot. This part made me a bit anxious so I had to reread it to get the full affect. I believe the pearl is representation of where he feels his longing for her. He didn’t want her warmth and affection to ever leave him, which is why he felt sorrow when the pearl fell out from his eye at one point. It was almost like reading a poem/story from Japan. Stories that have a certain presence and meaning behind them.

I had trouble proceeding with the third chapter due to some language issues so I went on to the first chapter. There was no audio for the second chapter so I was surprised to find an audio file here. The audio is made up of wind sounds against a vast, open dessert with an occassional random noise. A siren, a robot, beeping, etc.It feels alien, almost unsettling even. The text in the first chapter is squished together in places and moving around in others. If you were to leave the literary work at any time it would say “Yours 4ever” just like what Whirr writes at the bottom of his love letters. You are his lover.

Overall this work was much easier to navigate and comprehend compared to Taroko Gorge and The Babysitter.It was still a lot to take it and quite a bit to dig into but the navigation was more organized. Things had a certain flow to them. The character Whirr reflected the harshness and dangers of the surrounding environment while his letters reflected his emotions and inner turmoils towards his lover and himself. We didn’t see this in the babysitter. In the babysitter the reader was a watcher. We were being shown things and given dialogue but very rarely were we given depth on a character’s inner thought. In The Babysitter, we barely scratched the surface. Taroko Gorge was albeit more simplified than World of Awe but both really wanted to drive the point across as to what they wanted to show us.

 

A Refreshing Take on Hypertext

Image result for my boyfriend came back from the war

Recently, I have had the pleasure of exploring a work titled “My boyfriend Came Back From the war” by Olia Lialina. In doing so, I saw many themes that harkened back to previous hypertext works. Multilinearity was the most evident of these, as the reader is presented with multiple paths to choose from in the form of hyperlinks. Another theme I noticed was the use of fragmented text; the idea of presenting a story in only small passages at a time is not commonly found outside of hypertext works. Third, the reflexivity— the author’s awareness of the medium—was very evident. Lialina saw the affordances provided by HTML and capitalized on it, presenting multiple blocks of text at once to the reader and utilizing customizable line bars. Like some hypertexts, it was also a multimedia work, and contained images that helped to enhance its meaning to the reader (the darker tones and blurry images enforce the idea that the union of the lover and the boyfriend was not a happy one.) 

Despite the references to earlier hypertext works, Lialina’s piece also differed from them in key ways. The first thing that caught my attention was the ability for the reader to slide various bars across the screen to enlarge or shrink the text within a given cell. This strongly contrasts with my past experiences with hypertexts work, where the reader is usually presented with a single, unmoving cell at a time. This work allows the reader to not only customize their experience, but to also experiment with a work on another level not offered in earlier hypertexts like “Uncle buddy’s Phantom Funhouse” or “Afternoon: A Story”.  It invited me to not only view the work, but to also participate in its creation by reorganizing the cells. I found this to be quite engaging as a reader, as I could position the texts in ways that changed my understanding of the story being told. By allowing the reader to engage with the work in this way, 

“Lialina aptly uses the web to interrogate our understandings of the production and organization of memory.” (Rhizome.org) 

Another aspect I noticed about this piece that differed from earlier hypertext works was its small size. Most of the published hypertexts that I have seen are larger and more complex. I have a feeling that if Lialina had run this work by a publishing company, they may have been slightly underwhelmed. Though her work does deserve attention, it made sense to me that she would choose to post “My Boyfriend Came Back from the War” online rather than attempting to impress various publishers. 

To conclude, I found Lialina’s work to be a refreshing break from the conventionalities of hypertext while also following traditions that had been previously set in place. Though the piece is small, it introduces new ways for readers to experience hypertext that makes her a true pioneer in the field.

Dylan Niehaus Blog 4 – Net Art

 

My Boyfriend Came Back from the War is a piece of net art that I found to be quite interesting. Like many other pieces of electronic literature we have looked at in class, I had a difficult time pulling a straightforward story or narrative from this piece. Despite this, My Boyfriend Came Back from the War captured my attention with the interesting way in which it is laid out. It begins with a piece of hyperlinked white text on a black background. Once you click on this text, it creates white graphic images that are displayed against the black background. Some of the images are clickable. When you click on those specific images, the page creates more images and pieces of text that are separated by white borders. Eventually, the web page will contain many different grids, each containing their own little narrative path of clickable pieces of text and images.

This piece of art has an incredibly visual style of multilinearity. There are many different pieces of linear narratives happening, but they are visually separated by the grid squares in which they are held. This leads to a multilinear experience that is easier for the reader to visualize.

Variability is also present in this piece, but not in the typical way that one may think. Variability is not present in the work itself. What I mean by this is that there are no algorithms or pieces of code that make the work different each time a reader opens it. The work always remains the same. In this case, the variability in this piece comes from the way in which the reader decides to approach it. Since there is no linear path when it comes to clicking on images and pieces of text in this work, the way it is approached by readers will always be different. Then again, this can apply to all pieces of electronic literature that always remain the same in structure but allow a reader to follow their own path.  

When compared to the earlier pieces of hypertext fiction viewed in class, My Boyfriend Came Back from the War does more when it comes to visual interaction between images and texts. Earlier pieces of hypertext fiction explored in class had a much heavier focus on different narrative paths explored through textual links, while My Boyfriend Came Back from the War combines both text and images to create a seamless multilinear experience. The reader’s eyes are constantly wandering around the page, seeing different pieces of a linear narrative. My Boyfriend Came Back from the War leaves it up to the reader to decide which panels grab their attention the most to advance each narrative path in the order that they choose. The reader may even decide to read different panels one after another in their own order, creating an entirely different narrative from what may have been intended. Overall, the visual grid-panel style of My Boyfriend Came Back from the War is an excellent addition and piece to explore in the world of electronic literature and net art. 

My Boyfriend Came Back From The War?


“My Boyfriend Came Back From The War” is a very interesting hypertext story. It starts off as one big screen, and as you click on images or the hypertext links, the boxes split up and become smaller and smaller. At the “end” of the story, all the boxes are just black boxes with white outlining with no text or images inside. The story is about a man who comes back from some type of war and him and his girlfriend are having various conversations depending which links you choose. In one area the boy proposes to her, and they decide to get married the next month. In another, it is revealed that while he was away the girlfriend cheated on him with the neighbor, and then begs her boyfriend not to kill him. It’s interesting because there isn’t much storytelling going on, a lot of it is up to reader interpretation. The few lines of dialogue there are in the story rarely have more than a few words. I also like the use of the images as links as well, such as the different clocks and the images of the couple. It’s possible I just went through the story wrong, or wasn’t able to figure out how to explore it to its full extent, but for the most part there didn’t really seem to be that much of an option for the reader. It seemed once you starting working your way through a box, even if there were different options they would all lead to the same place. I guess it could be seen as multilinear based on which box you choose, as each one can be perceived as a different storyline. However the way I looked at it they were just multiple different conversations that went on after he came back.

Like most hypertext, this confused me. However, I did really enjoy the aesthetic used of the boxes slowly getting smaller and smaller as you progressed through the story and were able to make different choices. I think I got the main idea of what the story was, as well as some of the more important outcomes for the storylines. Like I said above, I also enjoyed the relationship between the images and the pieces of text in this. It really feels like it blends together that much better and I love in the beginning that you click on the image of his face, and then once it splits up you have the option to click on his face again. I like the grainy black and white style the pictures have going on, it makes the story have more of a sinister feeling to it, almost like you’re not getting the whole story of what’s happening between the two (which I don’t believe we are, I think there’s much more to the story). It’s different from other pieces we’ve seen in the past because usually you pick one story and pursue it, and if you want to pick a different route you start over. This one you can go through every single route right after each other without having to restart or go again, since they’re all on the same page.

World of Awe: A Traveler’s Tale


Web-born works opened a lot of doors for those with the ambition to explore, experiment and create in a similar yet altered environment from being solely digital in origin but not accessible far and wide to the public.

World of Awe is particularly interesting because of how deep the immersion into this work goes. The sound encourages a feeling of solidarity almost to the point of being lost in some deserted area with how the wind howls in the background. The occasional buzz or tune of a computer, a voice singing and laughing, circus and electronic music, and typing all combined together. When the chapter opens, it appears as though you are actually on an older style computer interface.

Examining the content on the computer, you discover travel logs, love letters, maps (Eep [Digital] and Moo [Leather]), and all the while exploring this content, the background on the computer changes as if going through time and seeing the various backup files piled up on top of each other. There’s clearly something wrong within the work (all intentionally no doubt) with the computer or the person searching for the lost treasure. The work has a dark sense surrounding it from the start, a sort of twisted essence that lingers, carrying through at a constant. At one point in love letter 654/638, the traveler writes,

This bit is written, indented in such a way that it is almost as if they are writing a poem and yet the words themselves, repeating over and over sound like that of a madman. The traveler repeats themselves quite a lot throughout the note over all, calling it a joke but still marking at the end that they’re continuing to search for the lost treasure.

Looking at the work as a whole, it fully embraces not only the concept of multi-linearity as you explore the contents of the computer and put the pieces together in your mind or write down notes, but World of Awe also touches upon poetic formatting, moving image and various sounds. The interface takes advantage of the navigation system, or perhaps it is actually the navigation system taking advantage of the interface. Yael Kanarek clearly took the opportunity to explore the options available to her when creating this work. Compared to older works of hypertext, again it does feel more immersive while interacting, listening, and exploring the interface. However, with that in mind, it is by no means an “easy” work to traverse through.

Sources:
“Introduction to Net.Art (1994-1999)” by Natalie Bookchin & Alexei Shulgin
World of Awe by Yael Kanarek
The Rhizome Anthology entry on Yael Kanarek’s World of Awe: The Traveler’s Journal (Chapter 1: Forever)

Blog 4 – 2/8/19

I had first heard of “My Boyfriend Came Back from the War” when I started at WSU in 2017. Now that I have gone through a few different DTC classes I have clicked through this story on multiple occasions, and it seems to get more interesting every time I look more into it.  Olia Lialina’s story, uses simple HTML elements to communicate a somewhat haunting like a cinematic narrative. Olia Lialina’s story tells the story of a young lady who is reuniting with her love, after his return from war. The story makes use of browser frames, hypertext, and also includes both animated and still images. This story highlights the artistic similarities and separations between cinema and the web as mediums, and explores the early language of the internet. The author uses the web to question our understandings of the story and organization of memory through a set of on-screen graphics that are clickable.

The story is somewhat Incomplete which opens up a user’s imagination through navigation and reinterpretation of the piece. “My Boyfriend Came Back from the War” demonstrates the possibility to use the internet as a way to remember, together. The work brought cinematic themes such as pulsing imagery, intertitles, and close-ups of actors into an interactive, multilinear structure of hypertext. As you click on each fragment, the browser window splits into smaller and smaller frames. When interacting with this story a user can advance through the story by clicking on the hyperlinks, images, and incomplete phrases. I like this story. For how old this story is, I get a feeling that it was written in more modern times, being that we are still at war in the middle east.

Blog Post 1

Taroko Gorge had an really interesting piece of work. When I first opened it, I observed it for a really long time trying to make sense of it. I tried to piece the sentences together to see if it made a story or a statement. While I couldn’t quite piece any of the words or sentences together I did notice a pattern in the work. The sentences all would say very similar things. It when I went through this piece of work I noticed how this one sentence would say “encompassing objective dim-“, “encompassing cool-“, “encompassing sinuous straight dim”, and “stamp the straight objective dim-“. This was only one sentence pattern that I noticed as I noticed as the sentences kept coming, it would cause more words to be in different and similar patterns. I remember learning about Dadaist when I took 101 and out of all the digital artist Dadaist and surrealist stood out to me the most. I find Dada real interesting and when I took a look at this work after I read the chapters it reminded me of it. Gorge, like all other Dadaists, have created something that I would have never before thought existed. Its so interesting to me seeing the types of things bots can create. 

Hypertext Fiction 2

I see the future of hypertext fiction evolving as a literary form that will become much more accessible for people. I think that it’s a given that everyone has the ability to write hypertext, but not everyone is aware of hypertext, thus creating a genre that is somewhat rare. Since Twine is such a streamlined software, that I can see it’s popularity growing even more throughout the years, as us and technology evolves. The link-based structure and nonlinearity of hypertext allows artists to express their ideas in a way that comes as close to entering their individual thought process as possible. Nonlinearity has been around since the Soviet Montage Theory of the 1920s and has only evolved since then, and will continue to do so. Nonlinearity has been expressed through literature, film, etc. and I believe it has a place in every art form.

The Future of Hypertext

As one who is coming late to the genre of electronic literature, and thus to the form of hypertext fiction, the genre and form are still exciting to me. I may have less than a dozen Twine stories under my belt and my stories are utterly simplistic compared to what others have done, but I still feel curious and inspired when it comes to hypertext fiction. I like to imagine that others feel the same. Truthfully, I don’t have to imagine. Electronic literature as a field of study is still fairly new, and Rettberg’s book is one of the first real academic works on the subject. It was highly anticipated, and that’s because people are still very much interested in it; its forms, function, origin, and future.

The form of hypertext, using the word “form” loosely here, is almost neurological in nature. Just as neurons in the brain form bridges between like items based on association, hypertext fictions jump around with the author’s thoughts. Shelley Jackson described her writing style as “related fragments with no overarching design” (1998) and likened her creative process to stitching a quilt “where each patch is itself a patchwork.” In this way, I feel very like Marshal McLuhan’s “the medium is the message” is validated. The form is part of the story, and it’s intentional. The fragmentation in hypertext very much echoes the way we think in the digital age, clicking links to move between thoughts and gain more information, while our brain struggles to categorize and sort the date into a big picture that makes sense. In this way, hypertext accomplishes what print cannot, and it forces us to grow as readers. If this cycle continues, with writers and readers growing and adapting to ever-changing forms of writing (and I don’t see how it couldn’t) I think the future of hypertext could be even more interesting than its history.