Pry, Prologue – Chapter 4 – March 29, 2019

From the prior research that we have done on Tender Claws’ piece Pry, it is an extremely intense representation of Post-Traumatic Stress Disorder. This concept becomes much more clear by the end of the first chapter, continuing into the second chapter, with surreal imagery of death and war. The protagonist visiting his friend at a construction site, for example, triggers memories of explosions while serving in the military.

Within Pry, the interactor flips through three stages of the protagonist: eyes closed, eyes open, and subconscious. The lines between the three often become blurred, but primarily the eyes closed represents thoughts via text, the eyes open represents reality via video, and the subconscious represents war flashbacks via avant-garde sequences. By constantly flipping through these three stages, Pry gives a feeling of chaos and fear that aims to artistically represent the effects of PTSD on its victims.

The navigation of the piece is extremely simple, only requiring the interactor to advance by “prying” the protagonist’s eyes open and closed by pinching the screen. This allows the protagonist to freely flip between the three stages while moving through the piece, while putting the interactor in a place of physical connection with the events taking place in the protagonist’s mind. By pinching the screen shut, the interactor is taken into the protagonist’s mind, similar to film reel, that is constantly racing with text and war footage.

Pry is a powerful piece of electronic literature that attempts to shine light on mental illness through the advantages of technology and interaction. To say that the piece succeeds in doing so is an understatement.

Blog 10: Pry

I believe this occurred during the first chapter (?). Pry likes to drop hints very quickly on the readers. This one included. In the beginning, Pry rapidly tells us something about “symptoms”, “common”, and “violence” when we close the protagonists’ eyes. This led me to believe that he is probably suffering from PTSD. If that’s true what is this image doing in Pry? I believe it is hinting at not only is the main character suffering from PTSD (which also tells us he was a soldier at one point which is supported by flashbacks and the prologue) but also that he is starting to go blind. We see this when Josh, in the second chapter, to gets blurry and closing his eyes simply doesn’t cut it anymore.

Here is an image of Josh, our protagonist’s friend, when his blindness was at it’s worst. Looking at this is almost trippy. It made me want to look away and blink my eyes several times to try and clear away the fog.

I find these images to be the most interesting because it tells me that the main character has more than one subconscious. If you adjust the pinch of your fingers on the screen, you get different levels of his subconscious. He has one that is on the surface level and is meant to distract his mind from not remembering the horrific things that he has seen. The other levels are hallucinations and memories of his subconscious. Jessie killing him, the coffee stain messing around on the ceiling. Those are all hallucinations that never actually happen. The memories are the GameBoy, hanging with Jessie, and possibly even the night vision video of a missile launch. This tells me that by the next chapter he might actually go blind and may even go crazy. In the second chapter, he spoke about how he depends on his job and Josh. With his sight gone it may be impossible for him to keep going. We will most likely see more of his memories and illusions of his memories as well while the real world might only be represented with sound and inner monologue.

Pry

I have had the pleasure of viewing this work last semester in another class and I think it is absolutely brilliant. This work is about a guy named James, a former soldier of the Gulf War, who works as a demolition consultant. James is going blind and also likely suffers from PTSD. Understanding these key details about James affects how the story is told and understood. The author’s use of all the different multimedia elements are what I think make this work so intriguing. The way that text montage segments were used to illustrate his subconscious are a perfect way to describe how erratic memories can be triggered. The use of video gives the user a first-hand look of what James sees in both present time as well as events that are parts of his memory or subconscious. There is also a lot of kinetic interaction used in Pry. This helps to tap into the user’s sensory modalities, which helps tell the story and influence the way that the user experiences the work. These kinetic interactions also give the user the feeling of a first-person point of view. The use of sound in Pry helps the story to unfold as well. It aides the user’s feelings of being immersed in the story. Spread and hold, pinch and hold, touch and drag are some of the actions that are required by the user in order to experience this work. The spread and hold action simulates the opening of the eyes. It is almost as if you, the user,  are “prying” the eyes open. The pinch and hold actions initiate memories or flashbacks. I would compare this action similar to when people squint or squeeze their eyes closed when they are trying to remember something or trying to not see something.

One of my favorite parts of chapter two was when the building was being demolished. This moment connects James’ present vision, current thoughts, and memories of his subconscious. It was at this moment for some reason that it really clicked with me how I am meant to understand each of the three spaces (eyes open, closed, and pinched to reveal his subconscious).

At one particular moment, what is seen when his eyes are opened, when they are closed, and when we are peeking into his subconscious all display same type of event, but in different settings.

This is from the scene when his eyes are open and he is viewing the building is being demolished and an explosion occurs.

This is from the scene when his eyes are closed and he is having flashbacks of his time playing video games during his down time while he served in the war. Explosions are occurring in the game.

This is from the scene from his subconscious. Video montage of explosions are occurring in this scene.

 

Pry Chapters 1 and 2

In first watching the prologue we open to shots of an ordinary home. The young man who is first focused on I thought was running away from something with the quick jump cuts and nervous looks. However, as the prologue ends it doesn’t seem that he is running away but leaving for something else.

Chapter one then takes a shift to a soldier, I was unclear if this is supposed to be the same man in the prologue, or if the story was shifting gears. Through rapid video, it seems as though the character is struggling with a war in his mind. Flashbacks of fighting and a romance are seen in rapid succession.

Chapter two is another shift to a plant of some sort that the character is working at. As we look at the inner thoughts of the character we see his thoughts of past, present, and future, and with each a level of uncertainty.

Overall I like this interface used to tell the story. I think its highly effective. I was reading it and a friend next to me was like “that looks really cool, what is that?”. Visually captivating is how I would describe it so far.

Being able to pinch the screen and peer into the characters thoughts is a great way to show the inner struggle of the protagonist.

Cinema Writing – Pry

Pry is an engaging story about a man named James who is a demolition consultant that comes back from the gulf war and experiences vision failure throughout the story. This grants the reader the opportunity to explore not only what James experiences in reality, but his thoughts as well. This creates a story that is linear in the sense that it moves from chapter to chapter, yet can be engaged with and explored in a plethora of ways, as the reader gets to choose whether to explore James’ thoughts or the reality in front of him.

The story’s prologue provides some useful insight that assists in the understanding of the rest of the story. The prologue is not interactive like the remainder of the story; it is simply a video of a young man who goes off to what is apparently the beginning of his military career. We are also introduced with some brief imagery of some individuals from his military past that appear throughout the rest of the story.

Moving into the main part of the story, we can see that James is constantly struggling with both his reality and his perception of reality, both in regards to his thoughts and his hallucinations. In chapter 1, we noticed that as James is attempting to wake up, he is experiencing a hallucination/sleep paralysis of a woman from his past who is appearing to be trying to harm him. Along with this, his thoughts also provide an extra layer of insight which adds to the overall narrative of the story.

As the story progresses, the reader gains further insights as to how his past is affecting his present through his thoughts and reality. The interactive elements of Pry allow the reader to acquire a vast amount of different perspectives on this matter, and the reader can choose how in-depth they want to explore each chapter. Definitely an interesting and engaging work!

Pry’s Immersion

Pry is unlike any work I’ve ever seen. It utilizes the affordances of a touchscreen device to tell a story through tearing, pulling, pinching, and spreading out. It also reflects the nonlinearity of digital information (as many of the works we’ve previously examined have) by telling the story in seemingly random fragments. By combining video and text, Pry reflects the differences between memory, imagination, and present reality, which are the three things that James is trying to come to terms with. 

One of the moments that intrigued me was the moment that James falls off of the bridge and into the water below. For a moment, I had tricked myself into thinking that I was actually falling off the bridge. I think that after playing the story for a long period of time, I began to feel like I was the main character. I could relate to the protagonist’s struggle by having to trudge through the work: to progress the story, I had to physically pull text apart, fight to keep the character’s eyes open, and try to mentally piece the story together. These three factors created this sense of immersion that I have yet to experience in games that aren’t VR, and I found it rather enjoyable to play.

I found the text to be just as intriguing as the video montage. I usually find books to be immersive because it engages with the imagination, but having to physically manipulate the text took it to a whole other level. It added another layer of conversation about the narrative itself by reinforcing my understandings of the text. It also helped maintain my interest because I could choose which topics to more deeply explore (one of my personal favorite ways of doing this was by tearing open the text). 

Overall, I found Pry to be an incredibly immersive work and intriguing to explore. I look forward to seeing the direction we’ll take literature from this point. 

Pry

Pry is an app that tells a story in a unique way. It is all within the first-person perspective starting with chapter 1 however, there are three perspectives within the main character. There is what he sees in the real world. These are usually shown through video. There are his immediate thoughts which are usually shown as white text in front of a black background. Then there is his deep consciousness. Here the viewer sees all sorts of abstract things that tend to loosely connect to what he is looking at or thinking about. These three perspectives can be looked at anytime by using two fingers to simulate prying open or closing his eyes. Most of the experience is this process of prying eyes, but in one chapter, the user holds their device horizontally and simulates the experience of reading braille as they slide their finger over the screen. The braille is even read out loud in real time. The story isn’t super clear, but from what I understand it starts with the protagonist leaving to join the military. The story jumps past all of that and his experience in the military is told through flashbacks. They are flashbacks because you see them in his head. These flashbacks were so vivid that I was sometimes caught off guard in which of the three perspectives I was looking at. What drives the story forward is the user checking in on all three perspectives. You can’t move on if you only look at one.

Prying into the mind

Joel Cummings 

I will say that I have already traversed pry in an earlier class this year, but it was still interesting to go through it again and find more details that I had missed on my first playthrough. The use of gestures and interaction with this piece work perfectly, I think. As the reader looks at the real world and back to his thoughts it shows that time is moving, and you can either spend your time looking out to the world around you or miss it to see what is going through his mind. This work follows the story of James a demolition consultant after he returns from 1991 Gulf War. With his vision failing you look into his mind and try to understand what is going on as his past collides with his present. With every action you can dive deeper into James’s thoughts or try and ignore the idea that you are losing sight. The gestures that you use also remind you of the situation you are in some of the gestures needed are the simple tap, or swipe. But mostly you will either pinch or pry to look at his thoughts or to open his eyes to the world around him. The creators of this interactive “tender claws” have made a piece that I have seen nothing like and it is amazing to see the creativity and thought put into this piece.     

 

 

Introducing Pry

Pry creates and tells a story in a way hardly seen in other forms of storytelling. It uses the touch-screen environment to its fullest, having the reader both pinch and expand in order to experience the work in a variety of ways.

While the content itself may not appear linearly, it seems that there is only one path through in which the reader can experience. The story is separated into clearly defined chapters as though to emphasize that point, while also mimicking the format of a book despite being composed of both text and video.

The story itself does carry through at a relatively quick pace. When it begins, it brings forth questions of what’s going on, quickly followed by questions of time–what is past or present in these sequence of events? The reader is given the task of unraveling that, while also determining what is true and what is not. There seem to be these sort of ‘false memories’ incorporated where he imagines his own murder by both a female character by the name of Jessie, as well as the protagonist’s brother.

The protagonist whom the reader seems to peer through the eyes of, and often times Pry open, is introduced as James. He appears to be suffering from PTSD due to his time in the military, as is indicated both by flashbacks to when he was in uniform, as well as his difficult focusing. There will be times when his vision will blur and his ears will ring, or when he sees the face of a girl even when his eyes are closed. If the reader pinches the screen together, words or images will flash by, expressing the hurriedness and chaos of his inner thoughts, perhaps.

He has moments, increasingly frequent the further into the story the reader travels, where he overlaps memories. His past and present collide as though he’s struggling to tell the difference. He also takes some time to delve into his past which is when we learn of his brother.

The screen itself forces the reader into a landscape reading mode for chapter 3, horizontal instead of vertical. Braille begins to populate the screen, and as the reader runs their finger over it, the protagonist speaks and images appear like old home videos. Depending on the speed the reader goes over the braille, they may see one quick clip or a different clip of video for each word or key term in the sentence. The braille is an interesting feature, and certainly the most notable in my opinion, that again takes full advantage of touch screen’s built-in features.

Source:
Pry by Tender Claws LLC

Pry – Part 1

The first half of Pry was really enjoyable, and I’m really excited to go through the second half now. In the prologue, I didn’t really understand what was going on and even after going through the first four chapters, I’m still not sure I understand it. However, Pry was so immersive for me I found myself sucked into the story and it really feels like you’re actually there. The way you “open” the characters eyes to see the world around him and “pinch” the screen to go further back into his mind is such a unique way if viewing the story that adds so much to the storytelling. There were also multiple points that just had me mesmerized staring at the screen. I dont remember exactly when it was, but at one point there was just a load of words flashing into the screen changing rapidly. I caught myself just staring at it completely entranced by this and it was insane. I think I can honestly say I’ve never been as invested in a digital story before.


One of the coolest parts, which I’ve already seen a couple people comment on as well was the Braille chapter. The idea that as you scroll your finger across the Braille on the screen it actually reads it to you was absolutely genius. I love the effect that has, not only does it contribute to the story and the characters vision loss, but it helps you relate and further pulls you into the story making you feel like you are the character in the story.


I’m still not completely sure of the whole story, from what I can tell it’s about someone who used to serve and he’s dealing with life after. Some of the things he’s struggling from are his PTSD, and like mentioned before, vision loss. Overall, I think this app does everything right. It’s really just an amazing work of art and I can tell the people who made this put a lot of work and thought into it. I also really want to know who the girl in the beginning was that (I think?) killed him.

Cinema Writing

One of the main sections of Pry that intrigued me would be Chapter 3 with the read-aloud braille. I found this intriguing because in a digital-screen setting, braille seems to be essentially useless. However, I feel that this portion worked well with the main character reading aloud as the user ran their finger across the screen.

Another section that I found intriguing was Chapter 4, where the main character is paranoid that his friend is going to try to kill him. I liked how Pry shows this paranoia by blurring the main characters normal vision, thus encouraging the user to see his subconscious, which ends up being riddled with possible murder weapons and different deaths. I feel like this connected well with the introductory portion of the app, where the main characters girlfriend attempts to kill him in a jump-scare as well.

These two moments in the app both contribute small details to the constantly growing story, hinting at different key factors that the user should take note of. One of these especially being that the main character has a fear of being murdered by those he cares about.

I feel that the combination of text and video in this app works very well, and the exploratory method of “prying” between video and text and a combination of both makes it very intuitive for the user to traverse whichever of the main three narrative structures that they want to, whenever they want to (within the allowance of the narrative).

I think that this work is about a person with PTSD and/or schizophrenia. I believe this because the way the narrative plays out and provides us with both reality and subconscious fears is very similar and accurate how it feels to have real-life anxiety. It becomes hard to distinguish between what’s actually happening and what is a fear, and I think the constant switching between conscious and subconscious helps to blur the separation and make the truth even more indistinguishable. The flashbacks and worst-case-scenario subconscious beliefs definitely hint towards this work focusing on a character that has some sort of mental illness.

Blog 10 – 3/29/19

Pry is a story about a war veteran struggling with PTSD, on the iOS App store that rethinks the way an eBook is created. The story was created mainly for use on a tablet but also works on the iPhone.  Pry is fantastic as it uses haptics, expanded cinema, and interaction design from which methods and functions are intensely intertwined. Pry gives us a relationship of touchscreen clickables and text that uncovers reading as a unity of haptic and thinking processes. Pry provides the reader with the feelings of the main character’s thoughts through literally pinching the screen as if you are opening your eyes from a dream and haptics that give you a sense of being in the story.

 

The goal of the piece I think is to give the reader through, and touchscreen gestures a new way to feel the story’s content instead of just reading and imagining. Touching and tilting the screen gives us the feeling that we are the main character. Readers can decide how long to focus on the character’s thoughts. The period of focus changes the parameters of the next available scenes. The thing that makes this story great is that we get to feel the inner world of the main character through floating text, animations, and video flashbacks as well as experiencing the and the outer world of video that details the main character’s day-to-day experiences. This story is incredible for all readers young and old that would like a new way of immersion in storytelling.