Hypertext

While the rapid rise of social media does reduce the novelty of hypertext fiction, I believe that this rise, as well as the rise of personal video games (as opposed to games at an arcade), could lead to a resurgence and possible eventual widespread awareness of hypertext fiction and other forms of e-literature. Both social media and video games encourage many of the facets of e-literature: multilinearity (open world games), stories with various concurrent viewpoints (multiple users Tweeting about a breaking event), link structure (moving between pages, sites, accounts, stories, etc from a central social media site)…with these (and more) interactive aspects becoming regular parts of our everyday lives, as well as the growing community of Twine creators and readers, I believe that hypertext fiction could easily grow in public awareness in the coming years.

As far as expressing that which print cannot, I believe that e-literature allows us to experience a story in more dynamic, more personal, and even more lifelike ways. Firstly, a reader is able to more or less choose how they want to navigate through any given e-literature piece, which is a freedom not readily available with traditional printed literature, but is closer to the flexible nature of our own thoughts and memories. The flexible nature of e-literature is also increasingly reminiscent of our own lives: hyperlinks embedded within stories are no longer something strange and startling, but are natural to the modern reader, even lending an air of familiarity or intimacy to the work. I believe this flexible multilinearity also allows a broader kind of story than traditional literature is capable of.

The Babysitter & Hypertext Literature

 

With it’s only-semi-linear nature and multiple perspectives occuring at once, The Babysitter by Robert Coover truly set the stage for hypertext fiction. While the story itself was very disturbing, the techniques used to craft it were impressive, and a clear influence on hypertext fiction. While not hypertext fiction itself, it does include many characteristics of hypertext fiction, such as:

fragmented text, the use of associative logic, alternative narrative structures, […] [and] complications of character development and chronology. (Rettburg, 68)

While it is lacking in interactivity, the multiple perspectives, the blending of what’s really happening and what is only being imagined, as well as the shaky time structure (as I mentioned above, I’d consider it semi-linear: there is a time span, but within hour or half-hour blocks, time seem to move forward then loop back and start again, giving the impression both of many plot points occuring at once as well as some never actually happening at all) makes this a clear precursor to interactive e-literature.

On a personal note, while I didn’t enjoy the plot per se (it was very disturbing) I enjoyed the way that The Babysitter was written. The Babysitter seems to challenge readers to second guess what we often take for granted, particularly in regards to the intentions of others. The unreliable narrators and unclear delineation between imagination and reality forces the reader to read carefully or else get tripped up. While in this case the events were primarily imagined, it is easy to see how this could become a piece of interactive fiction where the choices of the reader lead to one or more of the imagined situations becoming real. I did try and read it out of order (I chose various segments to read in random order, while still staying within the linear progression of the story) but as it is now I think you really need all the perspectives to make it a cohesive story. I think you could switch the order slightly of the story’s fragments, but you would definitely need to read all of them to follow what’s happening (as opposed to a ‘choose your own adventure’ style story, where threads of plot can theoretically be left unread without causing confusion, etc, depending on your choices).