Dylan Niehaus – Network Writing

The first work I decided to take a look at was I Love Alaska by Lernert Engelberts and Sander Plug. This work intrigued me initially because the genre listed next to it on the DTC webpage was flarf. When I read Scott Rettberg’s definition of flarf I found it to be intriguing, but I  did not find myself fully grasping what the genre meant.

“Flarf poetry celebrates the profusion of language unleashed into our lives with search engine technologies and the ever-expansive flood of algorithmically curated human discourse continually available to anyone with a web browser and an open search window.” – Scott Rettberg

At first, I imagined that flarf focused more on the auto-generated “suggested” search options that pop up when a user begins to type their search term. But after viewing I Love Alaska, I have a much better understanding of what the Flarf genre can entail. I found I Love Alaska to be an outstanding, strange, and thought-provoking video. All the video does is present the leaked search history of a particular user in the year of 2006. This offers us a glimpse into that user’s life in an incredibly unique way. We get to see and hear what they search for on the internet, nothing more. It is up to the viewer to fill in the possible gaps and reasons that the user made these searches. I found this work to be quite emotional at times and maybe oddly funny. I found it interesting how many of the users search terms were asking questions to the search engine as if it was a human that could answer their questions. It brings on the idea that this user was battling with depression or some form of loneliness. This work made the previous quote from Rettberg much more clear. One possibility of the flarf genre is a focus on the unique language that people utilize to perform searches on the web, and how it can serve as a unique window into their lives.

Another work that I found to be incredibly engaging was The Fall of the Site of Marsha by Rob Wittig. This work is described as webpage fiction because it tells a story through the use of a webpage created by a fictional character. The story focuses on a webpage made by a seemingly innocent woman. Her webpage is poorly made but endearing because it has a positive atmosphere and focuses on angels. However, the website is slowly taken over by the angels that she loves so much, who accuse of her of killing her father through neglect, eventually leading to her website being completely taken over by the angels. This work shows the true dark side of the internet in an incredibly unique and immersive fashion. It makes the user feel as if they are watching a website be taken over first hand, instead of just reading about it in a story.

 

Overall, Network Writing is engaging because it makes the user reconsider how they use networks in their daily lives. Works such as I Love Alaska show that networks can record private moments in a person’s life for strangers to examine and gawk at. These works can be quite emotionally engaging, especially I Love Alaska and The Fall of the Site of Marsha.

Multimedia Fiction

Out of the works that we were presented with this week, I chose to explore Mark Amerika’s FilmText as well as J.R. Carpenter’s CityFish. The most prominent comparison that I’ve made between these two particular works of multimedia fiction is that they both contain a plethora of different kinds of multimedia all at once. In the case of CityFish, you are immediately presented with a series of text, images and links that will either take you to other parts of the webpage or will present embedded videos. In regards to FilmText, you are presented with a series of animations that are accompanied by background images and links that present a series of texts and/or.

Mark Amerika’s FilmText shares commonalities with interactive games. When exploring the work, you are tasked with navigating through what is described as an empty desert landscape by moving through a series of eight levels. Throughout these levels, you may click on a series of items that present various imagery and text and on each level, there is a text box that appears and will present a message in the form of code; an interesting and creative way to present a message.

J.R. Carpenter’s CityFish on the other hand is far more story-like in the sense that the reader is tasked with moving across the page from left to right, circumventing through a set of text, images and videos. The story describes a girl from Novia Scotia named Lynne, who visits and experiences New York. All of the media components on the page help provide perspective for the reader in an interesting and engaging fashion.

Multimedia Fiction

Multimedia Fiction is one of my favorite genres of Electronic Literature so I was looking forward to exploring these works this week. I feel like the use of multimedia elements can add so much to the overall experience of a piece. One of the works that I chose to really delve into was Loss of Grasp by Serge Bouchardon. What I liked most about this piece was the amount of user interactivity. In the first scene, the user has to mouse over the text on the screen which would reveal the next set of text. I really enjoyed the connections between the text and the user interactivity. For example, once the sentence saying “Everything escapes me” appeared, the visible mouse pointer actually disappears. I also thought it was really meaningful when the words on the screen read “I feel I’ve lost control” and the colored orbs that once followed the movement of the user, all of a sudden disperse and the user no longer has control over where they move to.

I felt like all of the scenes in this work illustrated the message of the character in a meaningful way. One of the other points of the story that I found a strong connection between text and user activity was the part of the story where the narrator is talking about how he is discovering a woman that he’s just met by asking her questions. As the user moves the cursor over the screen, a figure of a woman begins to appear underneath the various text.

Another work that I took a deeper look into was How to Rob a Bank by Alan Bigelow. I had been exposed to this work in a previous class, but only to Part 1, so it was interesting to experience other sections of the story. Truthfully, I am glad that I had some understanding of the backstory, because it helped the narrative make more sense.

I thought that the way the work is revealed through the main characters’ use of their iPhones and all the different searches, texts, apps,  and other functions that appear on their screens is an interesting way for the user to experience some immersion while reading the story. I found it even more immersive while viewing this story from my iPhone. As the user, using the swiping motion to progress the story made me feel like I was actually viewing the different apps and such. The use of multimedia elements in this story definitely make it have a more immersive quality than some of the other multimedia fiction we have looked at.  

Multimedia Fiction

Farinsky Blog 7: Multimedia Fiction

Multimedia fiction is a genre of work where textual and other methods combine to create interactive experiences for a viewer. In Loss of Grasp by Serge Bouchardon (top) and How to Rob a Bank by Alan Bigelow (bottom) the reader’s understanding of the literary landscape is heavily influenced by kinetic aspects within the browser window. The top shot is a moment where the mouse creates a series of colorful, musically choreographed, orbs that increase with every click. The bottom is a screen shot of one screen presented to the reader corresponding to the narrative’s main character feeling disconnected from her husband. Both utilize plain text in the center of the screen to convey a blunt message about the narrative spinning away from a controlled state and into the more abstract or absurd. The combination of sensory input immerses the reader in an environment that can otherwise seem straightforward and rather expose the subtext that is gleaned from these complex narratives. Readers can reflect on the grasp they may or may not feel in personal affairs and the connection strength to family. Both works tell an intriguing story worth exploring deeply.

Loss of Grasp on FilmText

For this blog post I explored, “Loss of Grasp”, by Serge Bouchardon, and “FilmText”, by Mark Amerika. Both of these pieces told a story, but with a fair amount of abstraction. “Loss of Grasp”, seems to explore the progression of the main character through a downward spiral. The story begins with the character having things put together, but then quickly falling apart. As colorful glowing orbs start following the mouse movements, and exploding on screen, the reader is able to experience the “out of control” feeling of the main character. The reader is then given a choice to follow the character ten or so years down the line, a few days later, or in the present. When I read through this piece, I chose the ten-year option. After choosing this, I was brought to a picture of a woman that was revealed with the scrolling over of my mouse. The story then progresses, to the woman leaving the main character. The story continues to fall apart, as the main character is dealing with disappointment through the eyes of their son.

“FilmText” had quite a bit more abstraction, and I struggled to understand the meaning behind this piece. Most of the piece took place over an image of a sandy, barren and crater filled landscape. There were many futuristic technology images that overlaid this landscape. These futuristic technology pieces could be interacted with by the reader. I believe that this piece could be a commentary on the future of civilization, and the clash of organic and inorganic. The piece employed quite a few interactions for the reader. With the movement and clicking of the mouse, images, audio, and text could be displayed.  I was impressed with the use of different forms of media in both of these pieces, and I really enjoyed exploring them and their meanings. I was able to really experience the emotions of the piece, and the images, audio, and interactivity, really drove the story.

Multi-media fiction. How to Rob a bank with 88 constellations

While reading these works, I was both engaged and confused. All of the pieces are vastly different and each have there own story to tell but also all of them use the same mediums available. I have gone through “how to rob a bank” in other classes and that backstory helped fill in details. But it is still interesting to see how both images, text, sound and video are all used to move the narritive along. While I enjoy this piece, it isn’t immersive for me, this is well because no one in reality would try to rob a bank in such a manner. So, the sense of realism an immersive is lost because of the absurdity of it. This doesn’t mean that the characters are not interesting and the story fun but that I always know where I am while interacting with this literature. The tools used to create this world are very different then you tools and methods used for other E-lit pieces and I like that about “How to Rob a Bank” in this series you interact and see the story unfold through seeing post on social media, or through journal entries, in gifs or other abstract sounds.
88 constellations, this art/literature piece grabbed my attention more than I was expecting. When I first looked at this piece, I was a little put-off/ confused by its layout. But after I highlighted the first constellation (hyperlink) and the video started I was hooked. The way that they are all interconnected as well as the utilization of video and sound had me jumping form one star to the next learning about Beethoven’s 5th, to then learn about Charlie Chaplin. How each star in a constellation has a little bit of information and they all play a part in describing the whole constellation.

Blog 7 – 3/1/19

 

After I watched and played around with A is for apple last week, I knew 88 Constellations for Wittgenstein was my first choice for this week. Another piece done in Flash, demonstrates constellations in which you click on each and it opens displays with animated pictures and narration that creatively relates certain things from Wittgenstein’s life and philosophy. For example, the piece plays on numerous meanings of “88”, from its ban on German soccer jerseys to a deeper idea that “88” implies “Heil Hitler” because the letter H is the 8th letter. The piece is not an effective story being that it is very nonlinear rather it is an assembly of clicks that make connections in multiple ways, yet works very well to keep your attention.

The next piece I chose was Mark Amerika’s “Film Text”. As I watched the introduction and After no changes on the screen, thinking this was a video only, I started to interact with the text. I really enjoyed the audio and visuals used in the piece that connected the use of technology and living in inner-city communities with many people. again, I felt the piece was a critique of modern society with its large urban centers, technology, and media. I found It interesting that Amerika intended for this piece to have a more particular narrative with specific characters, places, and events. The only continuity in this piece was the shadow man with a hat who appeared throughout the piece. Very nice pieces this week, I feel sometimes I have little to no understanding of why or what these artworks are all about and then some just click with me.

Multimedia Fiction

In this weeks Blog we dive into a few contents that focuses on multimedia fiction as well as multilinear storytelling. We have to choose 2 – 3 of them and go in depth with what they represent. The 2 pieces of content that I choose to write about was “Lost of Grasp” and “Film Text”. I choose those 2 stories specifically because I felt like they are the ones that really stood out from the rest in terms of design and overall content.

The first story that I choose, “Lost of Grasp”, was very interesting. The story starts us off with a flash animated introduction then cuts us to a desert landscape where we are free to then choose how we want to progress with the story. I really felt immersed in this piece of content because I felt it was really well put together and it doesn’t demand to much with how fast we want to know with the story.

The second story that I choose which was “Film Text” was a little weird but in a way that really made you focus on the story to really get an understanding of what it all means. Like for example, the son talking about how he doesn’t have a hero because he doesn’t really favor a life more than the previous life but then we where able to mess with the wording a little bit by clicking on a specific part of the paragraph and hearing him say things like, “I don’t love you”, “You’re not a modal for me” and I believe that this is what the father is hearing because, I believe, that all he wanted is for someone to look up to him but sense his son really doesn’t look up to anyone the father believes that the son doesn’t really love him.

Multimedia Fiction

This week, I chose to take an in-depth look at the works “Loss of Grasp” and “How to Rob a Bank.” Loss of Grasp generates words through mouse clicking and every once in awhile it seemed as though the words showed up based on a timer. If I clicked sometimes a word would show up, but other times it would take awhile to actually show up, hence my suspicion that it also used a timer to precisely decide how long the user must interact with certain words and phrases. This timed text combined with the ability to click around on the screen creating expanding circles of color and different sounds creates a world that to me felt like a representation of what it’s like to think to yourself. Seeing those circles of color reminded me of the times as a kid where I would close my eyes and rub them hard and see all of the colors that would show up. I don’t know if this was the artists intention, but it’s definitely what the work made me think about, and I found it very immersive because it felt as though I was in my own thoughts. This work is a fiction based on the fact that it is not based on or referencing anything in particular. I believe if there is any character in this work, then it must be the user.

In How to Rob a Bank, the world is generated based on a fake iPhone screen, by clicking through it switches between various “scenes” within the phone, such as two characters texting each other about several things throughout the course of the story, news articles, images, social media, etc. Since this is the kind of world we see every day on our own devices, it was especially easy to become immersive, since I am so used to being able to become immersed in the sole technology in my hands on a daily basis. This work comes across as more of an obvious work of fiction than Loss of Grasp, mainly because it is much easier to tell what’s going on and gain a clear understanding of the plot and characters. There is a clear beginning, middle, and end.

Blog 7 – Multimedia Fiction

Of these week’s assignments, Cityfish and How to Rob a Bank were my favorite. I enjoyed Cityfish because of how the story read and the pictures that were included and used to illustrate what was happening in the story. Every once in a while there is a temperature converter, or a quote from a poem, or various video footage. The photos and interactions with the various hidden links in them made me feel like I was reading a picture book again. The storyline is clear and the images and interactions just add to the experience.

How to Rob a Bank was great. The creative use of the cell phone as a setting was fun to read and explore. This was interacted with, via keyboard keys, the arrows. Every click to change the text became something new. It becomes clear from the start (apart from the title) who these people are and what they do, all by mentioning the type of bank they have already scoped out in this town. I enjoyed how the piece was written primarily in diary entries of the mother of the child. Even the pages that are just calendar views, tell a story in the life of this criminal couple and their child. The mother is of course, enamored with her child, and even enjoys changing her diaper. There is a shift though, somewhere in the middle of the work where the mother is becoming tired, and exasperated, but she continues to write to her daughter about how thieving is the only life for them.

Bank Robber and Cityfish

Cityfish uses text, maps, and stock photographs to tell a story. It was kind of hard to follow the story. I had to read it a few times to get the gist of it. I clicked on some of the stars that read, “You are here” and was taken to another part of the story. When I did this, I ended up in the section where the fish was speaking to a lemon in the bag. This kind of confused me because it from fiction to magical realism. Lynne is the main character in the story, which tells of her vacation in New York. This work of fiction is abstract and immersive. This is not a critique on the work; I actually like it.

How to Rob a Bank, uses diaries, calendars, pictures and Google search engine to tell the narrative. This work of fiction uses common tools (Google search engine text messages) to produce the fictional world. Several characters in the story uses aliases after going into hiding after a bank robbery. The character’s newborn daughter (Alexandria) is central to the story. This fictional story is immersive because it uses the common tools I mention earlier to tell the story. I think the use of the web is what make this story work. I never imagine one could tell a story by using a search engine. I like this story, because it’s easy to follow. I didn’t understand the clips of
the Simpsons and baby instruction. What was these clips trying to imply?

Multimedia fiction

The first one of the readings I explored was “88 constellations”. Within the framework of box images, video, and audio combine to make this multi-linear story. The constellation lets you pick the sequence of the story. It deals with the digital world, history, and the present. I also liked how it used fictional stories from movies to “teach” through this story.

I liked the multilinear stories on “how to rob a bank” best. I felt it did a better job of connecting the characters to one unified thing. It reminded me of the movie “searching”, where the whole story was told through the use of different digital platforms. The story told is that of a couple who rob banks. But it is not just told through their viewpoint.

The part that captivated me the most was the part with the woman and the baby. It’s able to tell a story through the vehicle of a phone. She documents her experience with a new baby. It captures the joys of motherhood with the heartaches as well. The reader can see her scrambling through a baby help book for answers to stop the child’s crying. Also, the icons or apps that show the degradation of the family unit, as the husband and wife grow further apart. It seems they are both bored with each other or maybe what life has become, compared to their careers robbing banks. It seems at the end of this entry that the mother asks for forgiveness from the child, assumedly for leaving it so she and her husband could pursue their “career”.