Pry

The traversal method of Pry quickly becomes intuitive. Zooming in and out on a touch screen is already natural enough for a traverser, so zooming out to see the subconscious and zooming in to see what the main character sees is easy to understand and easy to figure out if the traverser misses the instructions. This work is significantly easier to traverse than more complicated or nested pieces of E-lit, and is presumably more palatable to a traverser who has not spent much time with E-lit, while still having controls that will intrigue traversers familiar with more complicated E-lit. The basic structure, zoom out to see subconscious, zoom in to see sight, and the base level being the conscious thoughts, the text that is the thrust of the story, could be a structure that other electronic works could use. The traversal method seems so versatile and something that could be applied in many different stories to create many different effects that build the main character that it could create its own genre if enough authors mimicked this traversal style. The separation of thoughts, sight, and the subconscious are used in Pry to illustrate the experience of PTSD. I could see this traversal method translating to other mental health disorders in interesting ways, such as making the sight and thoughts more difficult to access over time and the subconscious become overpowering or taking control from the traverser and switching between perspectives rapidly.

The three perspectives combine to create a constant montage, that the traverser controls. During my first traversal through the first four chapters, I tried to switch perspectives as thoroughly and regularly as possible, cycling through conscious, subconscious, conscious, sight, repeatedly in the same order. The conscious is between the subconscious and sight and by opening the subconscious or looking at what the character sees you progress the conscious text, so it is presumably impossible to see both the sight and subconscious that corresponds to one conscious thought, unless the visuals and subconscious last longer than a single conscious thought. It was difficult to traverse this way though, and I found myself switching between just the conscious thought and sight during the demolition chapter and switching mostly between the conscious thought and the subconscious during the first chapter, as the main characters sight is of his perspective in bed. The traversal method and the many montage combinations that can be created with it mean this work is best understood by being traversed multiple times.

Cinema- Writing

The prologue for Pry was interesting. I thought this piece of fiction was going to be a feature film. I knew James was going to enlist in the military because of the things he put in his pack. In addition, he took a piece of dog hair with him to keep as a memento. I cannot help but to think that Tarzan has a meaning. I assume the book could be some sort of foreshadowing for events that happens later. Luke and Jessie are important characters in this interactive fiction. It’s unfortunate that we see so little of Jessie in the first for chapters; I really want to know more about her. It’s interesting that we see a vision of her stabbing James. I did not see that part coming. I am also trying to figure out if Luke and Jessie tried to murder James, or if these visions related to James’s PTSD. It’s hinted that James is losing his sight. This is interesting because we do not know what cause the ailment. Ultimately, I think the story is about James dealing with PTSD.

I like the interface and navigation. It was like I was playing a game; I pulled me into the work. Cinema can not achieve such a thing. I initially had to ask a peer how to navigate from segment to another. I missed somethings because my hand covered some of the screen when I had pinch and spread my fingers across the iPad. I did miss some of the kinetic text in some of James’s visions. I can not wait to finish this interactive fiction.

PRY

Part 1’s five chapters are multimedia dreamscapes that tell the story of James, a demolition consultant six years out from his return from the first Gulf War. He’s slowly going blind, and he’s an unreliable narrator; those factors affect the way the story unfolds. The narrative is fragmented, the visuals atmospheric: Charlie Kaufman by way of an acid trip. Pry is greater than the sum of its parts. Multimedia content isn’t just embedded and integrated. It incorporates the iPad’s haptic gestures: the pinch, the drag and the pry.

Chapter 1 opens with two lines of white text on a black background. Readers can pry — yes, that word again — those open into four lines of still-coherent text. Repeat the gesture above and below any line: Text expands until it reveals video footage, delving deeper into the main character’s psyche.

“The storyline transitions back and forth from the perspective of the main character, James, a veteran from the Gulf War six years later, and the perspective of the reader. With sometimes smooth, and sometimes jolting, disorientating flashbacks between the past and present, interspersed with video clips, rapidly flashing sets of words, and audio make Pry constantly moving, and kinesthetic, stimulating.”

I think that the mechanic of the story is a real unique way to progress throughout the story by having us to swipe or touch or pinch and I thought that was a good change into the storytelling part of the piece. The story itself, to me, was lacking in a way that it didn’t really pull me into the story. I didn’t feel like I wanted to continue reading other than to see how to progress in the story.

Source:

PRY Review – “https://diglit.community.uaf.edu/tag/pry-a-novella/”

Pry

I thoroughly enjoyed this piece. I found the use of text sound and visuals incredibly interesting. The scenes I found the most interesting, were the stabbing scenes. There were two scenes like this in chapters 1-4. One scene contains what I believe to be the main character’s love interest, and the other what I believe to be his brother. I found it incredibly interesting how these scenes were used almost as a climax, and a breaking point that led into the next chapter. I’m not sure what the symbolism and meaning behind these scenes are, but I think that the violence and rushing of images, is a wonderfully striking end to these chapters.

I also found the use of braille interesting in this piece. I think that eyesight will become a very important theme in this piece. I also think the use of braille really pairs well with the mechanic that drives the piece. Sliding your fingers on the screen to “open your eyes” or “close your eyes”, drives the story.

 

I also found the use of dark imagery interesting in this piece. The dark tones really project the darker themes in the piece, and portray the mystery behind the piece.

I can’t wait to continue to delve into the piece, and really unlock the mystery of it.

PRY Post

PRY tells the story of a Gulf War veteran who took a job as a demolition consultant, which he got from Luke who was his squad leader. In the first chapter, James is lying in bed staring up at the ceiling, thinking about the job and the stain up on the ceiling. It becomes apparent that James has vision problems as exhibited by what I assume is intended to be eye floaters. When you peer into his mind, you see flashes of Luke and Jessie, and then when you open his eyes you see a hallucination of Jessie stab him. What follows is an explosion of different parts of the same moment.

The use of different effects, the text, the visuals, really come together. The quick succession of shots in the first chapter tells so much information, especially when you go through the story for a second time; showing how much affection he had for her and how all of it was blown away in an instant. He feels as though it was his fault for what happened as he reported to his superior officer what was going on between Luke and Jessie. In Chapter 4 there was a point where he made reference to Jesus and Judas.

The story shows how war can have lasting effects on an individual. There are moments like in Chapter 2 where as the Hartman Plant was being demolished, if you go into his mind you see images of people being killed from the perspective of an AC-130 Gunship; and how sound of those explosions can trigger those memories.

Chapter 4 also shows the blurring of reality and fiction. Luke is sitting at the table in the hotel room shuffling cards. Chapter 7 explores this more so, with conversations that are clearly happening outside of the war zone being portrayed as if they were happening in that setting. Chapter 7 really shows how James seems to have lost ability to percieve what is real and what isn’t real, at the start it was less extreme but by Chapter 7 what is happening in the present versus what happened in the past becomes muddied

Pry, Prologue – Chapter 4 – March 29, 2019

From the prior research that we have done on Tender Claws’ piece Pry, it is an extremely intense representation of Post-Traumatic Stress Disorder. This concept becomes much more clear by the end of the first chapter, continuing into the second chapter, with surreal imagery of death and war. The protagonist visiting his friend at a construction site, for example, triggers memories of explosions while serving in the military.

Within Pry, the interactor flips through three stages of the protagonist: eyes closed, eyes open, and subconscious. The lines between the three often become blurred, but primarily the eyes closed represents thoughts via text, the eyes open represents reality via video, and the subconscious represents war flashbacks via avant-garde sequences. By constantly flipping through these three stages, Pry gives a feeling of chaos and fear that aims to artistically represent the effects of PTSD on its victims.

The navigation of the piece is extremely simple, only requiring the interactor to advance by “prying” the protagonist’s eyes open and closed by pinching the screen. This allows the protagonist to freely flip between the three stages while moving through the piece, while putting the interactor in a place of physical connection with the events taking place in the protagonist’s mind. By pinching the screen shut, the interactor is taken into the protagonist’s mind, similar to film reel, that is constantly racing with text and war footage.

Pry is a powerful piece of electronic literature that attempts to shine light on mental illness through the advantages of technology and interaction. To say that the piece succeeds in doing so is an understatement.

Pry

I have had the pleasure of viewing this work last semester in another class and I think it is absolutely brilliant. This work is about a guy named James, a former soldier of the Gulf War, who works as a demolition consultant. James is going blind and also likely suffers from PTSD. Understanding these key details about James affects how the story is told and understood. The author’s use of all the different multimedia elements are what I think make this work so intriguing. The way that text montage segments were used to illustrate his subconscious are a perfect way to describe how erratic memories can be triggered. The use of video gives the user a first-hand look of what James sees in both present time as well as events that are parts of his memory or subconscious. There is also a lot of kinetic interaction used in Pry. This helps to tap into the user’s sensory modalities, which helps tell the story and influence the way that the user experiences the work. These kinetic interactions also give the user the feeling of a first-person point of view. The use of sound in Pry helps the story to unfold as well. It aides the user’s feelings of being immersed in the story. Spread and hold, pinch and hold, touch and drag are some of the actions that are required by the user in order to experience this work. The spread and hold action simulates the opening of the eyes. It is almost as if you, the user,  are “prying” the eyes open. The pinch and hold actions initiate memories or flashbacks. I would compare this action similar to when people squint or squeeze their eyes closed when they are trying to remember something or trying to not see something.

One of my favorite parts of chapter two was when the building was being demolished. This moment connects James’ present vision, current thoughts, and memories of his subconscious. It was at this moment for some reason that it really clicked with me how I am meant to understand each of the three spaces (eyes open, closed, and pinched to reveal his subconscious).

At one particular moment, what is seen when his eyes are opened, when they are closed, and when we are peeking into his subconscious all display same type of event, but in different settings.

This is from the scene when his eyes are open and he is viewing the building is being demolished and an explosion occurs.

This is from the scene when his eyes are closed and he is having flashbacks of his time playing video games during his down time while he served in the war. Explosions are occurring in the game.

This is from the scene from his subconscious. Video montage of explosions are occurring in this scene.

 

Pry Chapters 1 and 2

In first watching the prologue we open to shots of an ordinary home. The young man who is first focused on I thought was running away from something with the quick jump cuts and nervous looks. However, as the prologue ends it doesn’t seem that he is running away but leaving for something else.

Chapter one then takes a shift to a soldier, I was unclear if this is supposed to be the same man in the prologue, or if the story was shifting gears. Through rapid video, it seems as though the character is struggling with a war in his mind. Flashbacks of fighting and a romance are seen in rapid succession.

Chapter two is another shift to a plant of some sort that the character is working at. As we look at the inner thoughts of the character we see his thoughts of past, present, and future, and with each a level of uncertainty.

Overall I like this interface used to tell the story. I think its highly effective. I was reading it and a friend next to me was like “that looks really cool, what is that?”. Visually captivating is how I would describe it so far.

Being able to pinch the screen and peer into the characters thoughts is a great way to show the inner struggle of the protagonist.

Cinema Writing – Pry

Pry is an engaging story about a man named James who is a demolition consultant that comes back from the gulf war and experiences vision failure throughout the story. This grants the reader the opportunity to explore not only what James experiences in reality, but his thoughts as well. This creates a story that is linear in the sense that it moves from chapter to chapter, yet can be engaged with and explored in a plethora of ways, as the reader gets to choose whether to explore James’ thoughts or the reality in front of him.

The story’s prologue provides some useful insight that assists in the understanding of the rest of the story. The prologue is not interactive like the remainder of the story; it is simply a video of a young man who goes off to what is apparently the beginning of his military career. We are also introduced with some brief imagery of some individuals from his military past that appear throughout the rest of the story.

Moving into the main part of the story, we can see that James is constantly struggling with both his reality and his perception of reality, both in regards to his thoughts and his hallucinations. In chapter 1, we noticed that as James is attempting to wake up, he is experiencing a hallucination/sleep paralysis of a woman from his past who is appearing to be trying to harm him. Along with this, his thoughts also provide an extra layer of insight which adds to the overall narrative of the story.

As the story progresses, the reader gains further insights as to how his past is affecting his present through his thoughts and reality. The interactive elements of Pry allow the reader to acquire a vast amount of different perspectives on this matter, and the reader can choose how in-depth they want to explore each chapter. Definitely an interesting and engaging work!

Prying into the mind

Joel Cummings 

I will say that I have already traversed pry in an earlier class this year, but it was still interesting to go through it again and find more details that I had missed on my first playthrough. The use of gestures and interaction with this piece work perfectly, I think. As the reader looks at the real world and back to his thoughts it shows that time is moving, and you can either spend your time looking out to the world around you or miss it to see what is going through his mind. This work follows the story of James a demolition consultant after he returns from 1991 Gulf War. With his vision failing you look into his mind and try to understand what is going on as his past collides with his present. With every action you can dive deeper into James’s thoughts or try and ignore the idea that you are losing sight. The gestures that you use also remind you of the situation you are in some of the gestures needed are the simple tap, or swipe. But mostly you will either pinch or pry to look at his thoughts or to open his eyes to the world around him. The creators of this interactive “tender claws” have made a piece that I have seen nothing like and it is amazing to see the creativity and thought put into this piece.     

 

 

Pry – Part 1

The first half of Pry was really enjoyable, and I’m really excited to go through the second half now. In the prologue, I didn’t really understand what was going on and even after going through the first four chapters, I’m still not sure I understand it. However, Pry was so immersive for me I found myself sucked into the story and it really feels like you’re actually there. The way you “open” the characters eyes to see the world around him and “pinch” the screen to go further back into his mind is such a unique way if viewing the story that adds so much to the storytelling. There were also multiple points that just had me mesmerized staring at the screen. I dont remember exactly when it was, but at one point there was just a load of words flashing into the screen changing rapidly. I caught myself just staring at it completely entranced by this and it was insane. I think I can honestly say I’ve never been as invested in a digital story before.


One of the coolest parts, which I’ve already seen a couple people comment on as well was the Braille chapter. The idea that as you scroll your finger across the Braille on the screen it actually reads it to you was absolutely genius. I love the effect that has, not only does it contribute to the story and the characters vision loss, but it helps you relate and further pulls you into the story making you feel like you are the character in the story.


I’m still not completely sure of the whole story, from what I can tell it’s about someone who used to serve and he’s dealing with life after. Some of the things he’s struggling from are his PTSD, and like mentioned before, vision loss. Overall, I think this app does everything right. It’s really just an amazing work of art and I can tell the people who made this put a lot of work and thought into it. I also really want to know who the girl in the beginning was that (I think?) killed him.

Cinema Writing

One of the main sections of Pry that intrigued me would be Chapter 3 with the read-aloud braille. I found this intriguing because in a digital-screen setting, braille seems to be essentially useless. However, I feel that this portion worked well with the main character reading aloud as the user ran their finger across the screen.

Another section that I found intriguing was Chapter 4, where the main character is paranoid that his friend is going to try to kill him. I liked how Pry shows this paranoia by blurring the main characters normal vision, thus encouraging the user to see his subconscious, which ends up being riddled with possible murder weapons and different deaths. I feel like this connected well with the introductory portion of the app, where the main characters girlfriend attempts to kill him in a jump-scare as well.

These two moments in the app both contribute small details to the constantly growing story, hinting at different key factors that the user should take note of. One of these especially being that the main character has a fear of being murdered by those he cares about.

I feel that the combination of text and video in this app works very well, and the exploratory method of “prying” between video and text and a combination of both makes it very intuitive for the user to traverse whichever of the main three narrative structures that they want to, whenever they want to (within the allowance of the narrative).

I think that this work is about a person with PTSD and/or schizophrenia. I believe this because the way the narrative plays out and provides us with both reality and subconscious fears is very similar and accurate how it feels to have real-life anxiety. It becomes hard to distinguish between what’s actually happening and what is a fear, and I think the constant switching between conscious and subconscious helps to blur the separation and make the truth even more indistinguishable. The flashbacks and worst-case-scenario subconscious beliefs definitely hint towards this work focusing on a character that has some sort of mental illness.