Cityfish & How To Rob a Bank


The first piece I looked in-depth at was “How to Rob a Bank” by Alan Bigelow. This piece has actually been my favorite piece of interactive fiction so far. The story takes place on the phone, and throughout the 5 parts switches between Ted and Elizabeth’s phones. Ted is searching “how to rob a bank” and throughout the story also uses google for many other things, such as “how to take a hostage” and “how to steal a car”. Throughout the 5 parts we also see them both playing different games, using the app store, going onto Buzzfeed, and many other things people use smartphones for. Eventually he meets up with Elizabeth, and escapes the police. In part 3 they then begin to rob banks together, and donating some of the money to charities after an article suggests they might be a modern day “Robin Hood” duo. Elizabeth’s sister then tells the police of their identities and gives away their information, and Elizabeth and Ted go into hiding and have a baby girl, who they name Alexandria. Most of part 4 is told through Elizabeth writing posts to her baby girl, which we as the audience get to read. The 5th part is then mostly told by Elizabeth’s sister, who told the police about their identities and is now writing blog posts about them. It is revealed that the couple started taking the baby with them to rob banks, and that they had stolen enough money to live off of for the rest of their lives, so it’s unlikely they will ever be seen again. The sound plays a huge part in this story, such as the background noises of cars driving by, and even at one point, Elizabeth singing to her daughter. The most interesting part of this piece of work to me is that their relationship is based completely off of bank robbing. It’s the reason they get together, and as shown in parts 4 & 5 it is eventually what rekindles their relationship. When they aren’t bank robbing, Ted starts to distance himself from Elizabeth and their relationship. Only by bank robbing again and bringing their young daughter with them, are they able to save their relationship. This work was really immersive to me and I love how well the story was told through the use of the smartphone. Not only were we able to read the character’s story but we also got to see more mundane parts of their lives, such as the apps they play. I think my favorite part was the fact that the time and battery % on the phone was always changing. It was a really nice attention to detail.
(I also liked how they watched Bonnie & Clyde together, that’s a great reference.)

The second piece I looked at was “CityFish” By JR Carpenter. Although not as interesting to me as the first one, I still thoroughly enjoyed this piece. The first thing that caught my eye was the side scrolling layout of the story, which I think was a perfect decision to tell the story in. As you scroll through the story, time passes, almost like a timeline. I was almost at the end of the piece when I discovered that by clicking on the images, a video would pop up. So naturally I had to go back through and watch some of the videos. The videos help move the story along in a way that the text couldn’t do alone, which is part of the reason why I was so surprised I made it almost to the end without noticing. The collage like format is perfect for the story, as it reminds me of someone who travels a lot. Lynne, the narrator of the story is forced to travel to New York to visit her aunt and uncle because her mom “needs a break”. The imagery of the collage background is a perfect reminder that the main point of the story is Lynne’s travelling experiences. Like “How to Rob a Bank” I think this story is more immersive, you’re being brought into Lynne’s story, complete with pictures, sound, video, and the complete storyline.

Multimedia Fiction: Film Text and 88 Constellations

“Film Text” by Mark Amerika immediately grabbed my attention as it popped on the screen. Between the sound and the words floating by, not to mention what the words were actually saying–“We are the ghosts in the literary machine”–as well as the visual elements he incorporates, it is a more immersive work i’d argue. Though some characteristics do happen to pull the reader from the experience of the piece. It isn’t entirely clear what to do to continue on so rather than reading a work and moving from one section to the next with smooth transitions, whether linear or not, with this work the reader has to stop and think about what they need to do next or what they may not have yet tried until the notice appears in the corner stating “Authorized for next level.”

The work itself does appear to be rather ominous in nature as well. I certainly would not describe it as a happy work as he questions what is real, makes mention of his body being a host of biological events, as well as media terrorists and that of the collective consciousness and his succumbing to that ideal, ‘his’ being the speaker of the piece rather than that of the author himself.

He uses the phrase,

I have no choice but to give in. Rip me, mix me, burn me. Burn me into plastic and fuck me in your TV computer mind.

which can easily be related to when someone takes a blank disc and burns their music or their own mix track onto it. But in this context, with terms like “burn” and “vaporize” as he uses a short while later, makes the whole process sound so violent in comparison. As though we’re facing a digital-age apocalypse.

Another work that was keen to grab attention was that of David Clark’s “88 Constellations.” Whether or not there are characters per se would be a matter of opinion. There is a narrator, in a sense. A voice proclaiming “Join the dots!” to create the constellations. I particular enjoyed the animation style right at the start to be frank, and then how it continues through with each constellation you pick as the narrator goes on a little story both related and unrelated to what was selected. It has a bit of an older and yet still elegant appeal to its design that appears almost timeless.

The content itself is certainly informative jumping across history to name events and people, such as 9/11 and the Twin Towers, or Chaplin and his aggravation with Hitler ‘stealing’ his signature mustache. When it comes to immersiveness, this work is certainly easier to navigate and has a relatively clear purpose in comparison to Mark Amerika’s “Film Text.” But also similarly to “Film Text,” the content itself is rather dark.

Sources:
Mark Amerika’s “Film Text”
David Clark’s “88 Constellations”

“88 Constellations” and “How to Rob a Bank”

This week, I explored “88 Constellations” by David Clark and “How to Rob a Bank” by Alan Bigelow. In Clark’s work, a fictional world is generated as the user navigates a constructed space by choosing from two different circles of constellations. They can also follow a stricter path by selecting a star from the next constellation in line. In addition, the work generates fictional worlds by employing multimedia, as it reinforces ideas and major parts of the story through imagery and audio recordings.  

Though the work is nonlinear and presents the narrative in fragments, the work can be understood as fiction because it contains multiple narratives that all form a larger whole—a story detailing Wittgenstein’s interesting life as a philosopher. Throughout the work, snippets of his experiences are shared with the reader, as well as other characters and major events that share a relation with him. But because these snippets are told in a nonlinear fashion, the users must take an active role in determining which direction to explore the story. This makes the work highly immersive, which is deepened with its interesting theme, the user’s freedom of choice (the user chooses how to explore the work) and a captivating story presented in an original and thoughtful way that sparks the user’s thinking. 

Despite being an immersive work, one could argue that “88 Constellations” is also an abstract piece. Each fragment within the story is linked to another based on associations Clark made between them. Though it is sometimes obvious why two fragments are linked together, it is not always clear why the artist connected them (though the user may discover this meaning on their own.) “88 Constellations” can also be seen as abstract because it acts as a metaphor for creating constellations in the sky by connecting dots, making associations with them in the process: 

“Join the dots together. Make pictures in the skyConnect the muddle of our thinking to these drawings in the sky.” -David Clark’s 88 Constellations 

Like Clark’s work, Bigelow’s “How to Rob a Bank” generates a fictional world through interactivity and multimedia. The work is presented through a series of social media platforms and apps on a mobile device, and includes visuals and sounds. Users also interact with the work by swiping left or right, mimicking how mobile devices work. This adds a level of immersion to the story, as users feel the presence of a mobile device and are prompted to interact with the work to progress the narrative. 

The story itself is presented through the dialog of different characters and their interactions with mobile devices, who often project their thoughts and habits onto them. In this way, Bigelow lists a chronological series of events through various character’s uses of social media. These events cover one main plotline (a man who makes a living off of robbing banks), though the side characters also have their own stories to tell (for instance, a jealous sister wanting as much attention from adoring fans as the robber’s wife.)

Blog 7: Multimedia Fiction

For this blog, I started off by reading How to Rob a Bank Part 4 by Alan Bigelow and was surprised by how the story was presented to me. The electronic literature work is presented on Sarah’s (aka Elizabeth) smartphone with a layout that’s a bit odd honestly. The entries and her phone case make it look like we are actually looking at a book instead of her phone. In her phone, she writes about her day to day life with her newborn Alexandria (us) and her husband Robert. There doesn’t seem to be much we, the player, can do in terms of interacting with the piece other than going forward or backward. We know this is Sarah’s phone because of the button layout and the several webpages that we see displayed inside. We play Robert’s button game, we use a meditation app and a baby lullaby app, we also Google how to fix a broken family and what to do when we are bored. These “activities” tie in with our modern day lives where we do everything on our phones. However, although the piece offers me all of this I don’t understand it as a fictional piece. The weird intervals where she shows us a scene from The Simpsons and Archer, and an explosion just seems random and doesn’t seem to tie into anything meaningful. Rather it leaves us in confusion or a state of relaxation

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For my final piece, I decided to give Loss of Grasp by Serge Bouchardon a try. This one is probably one of my favorites. It plays with the text far more than the previous work. Hovering over a line of text changes it into a new line of text. The text is used to reveal pictures such as a pretty woman or present a note in a new and meaningful way. For example, when you receive the note from your lover, moving your mouse up and down adjusts the singer’s tone like a theremin as well as the lines of text. It’s very pleasant and fun to interact with. This same action is used at the beginning with the colorful music balls. The game is telling us a story of how this man met his downfall. We feel his pain when he reads between the lines of his son’s paper and when the opera music is playing as we read the note the wife left him, he starts to feel small and meaningless and is desperate to take hold of something, anything. In the end, we type out a paper with him on a typewriter, in hopes of bettering himself, that is until the typewriter jams and the story ends. In a way, I am a bit unsatisfied that the story ended there. I feel as if the author could have put in a bit more. What happens after we jam the typewriter? Does he continue to type? Whatever happened to his son? What went wrong there?

Dylan Niehaus – Multimedia Fiction

The first work I decided to explore was FilmText by Mark Amerika. I found this work to be interesting and intriguing, I found myself stuck and unable to advance. I also feel that the work lacks any real narrative, although it does have quite a bit of intricate interactivity to it. The sound work in this piece of literature is also quite interesting, its very dissonant and I found myself a bit mesmerized by it. One thing that I have learned from exploring different pieces of electronic literature is that I greatly appreciate atmospheric music that sounds a bit “off” if you will. I also find this works use of symbols to be quite interesting, although I am not sure if the symbols are unique and created by the author just for this work or if they are simply letters of a different language. Despite the interesting elements of FilmText, I would have to say that I do not entirely enjoy it because it lacks meaning to me and I just feel lost while exploring it.

 

Next, I decided to explore How to Rob a Bank by Alan Bigelow. When compared to FilmText, I found How to Rob a Bank to be much more immersive and enjoyable. This is mainly because How to rob a bank is a much more straightforward story told in a rather unique way, rather than an abstract piece of art that is interactive. How to Rob a Bank tells a linear story through a person’s actions on a cellphone, which I found to be captivating and immersive. I found myself looking forward to the next actions performed on the cellphone to reveal new information in the story. I also enjoyed the background noises of cars passing by on the street and birds chirping – very relaxing, in stark contrast to the story being told. 

Multimedia Fiction – March 1, 2019

Multimedia fiction combines key aspects of hypertext fiction, kinetic and interactive poetry, and interactive fiction to combine digital writing into immersive pieces of art. Combining sound, animation, storytelling, interactivity, and more to captivate the reader, multimedia fiction paints a fictional space for its audience. Much like the previously mentioned forms of electronic literature, multimedia fiction is a museum for fanatics of the avant-garde, but it also contains simpler pieces for those who prefer straightforward art.

A simpler example of multimedia fiction is Alan Bigelow’s “How to Rob a Bank – Part 4”, which follows the daily diary of a new mother trying to raise her baby as she realizes she and her husband are growing apart. By using outside environment sounds and the interface of a phone to emulate a person using their phone outside to write up diary entries, the protagonist becomes much more human. By documenting the decline of the mother’s mental state as she becomes more stressed from motherhood and her relationship with her husband within this outline of a phone, the piece is presented as a fictional but immersive story.

A more abstract piece of multimedia fiction is Mark Amerika’s “FilmText”, which puts the reader in a simulated environment, akin to a video game. The reader can click on various cones being emitted from craters to open up different documents that explain the universe of the piece. “FilmText” stands out much more as a piece of fiction with its sci-fi elements arising from Amerika’s creation of ideas like a “Digital Thoughtographer”, but it still manages to be immersive like “How to Rob a Bank – Part 4”.

Multimedia fiction manifests itself in many different forms to allow for its writers to convey their message in any way they choose. Whether it is immersive, simple, abstract, or more, multimedia fiction appeals to fans of writing, technology, avant-garde, and the like.

Multimedia Fiction

For this post, I chose to focus on “Cityfish” by J. R. Carpenter and “Loss of Grasp” by Serge Bouchardon.

I read Cityfish first, and even before I got into the story, I enjoyed the unique page layout. I think it does a lot to show how time passes for the narrator, literally moving the story along as it does so figuratively as well. I also enjoyed the collage-like aesthetic, since it seemed to very accurately portray a young person’s thoughts and memories: fragments of photographs, mental maps, illustrations, snippets of foreign languages and even pieces of poetry and quotes…they all come together to form a cohesive picture of the narrator, Lynne.

Something else I liked in this story was the various pieces of ephemera (such as the Transit Authority buttons) that took you forwards and back. For me, I didn’t realize they were links until partway through the story, and when I clicked on one, it took me backwards in the story. I took this as showing how Lynne feels about her New York summers–repetitious and jarring–and so again, really helped to add to the character.

The videos included also did a lot to build the atmosphere. Rather than showcasing smooth, glamorous shots of the New York skyline, the videos are all rather banal, showing rows upon rows of marketplace goods, blurred grey views from transit windows, shadows of passerby moving over the concrete…again, it helped a lot to place me in the scene with the characters, and fit Lynne’s bored and annoyed mindset very well.

All in all, I felt that Cityfish wasn’t abstract per se, since while it was fragmented, each piece was concrete and vivid, but it was definitely immersive and told an interesting story about family dynamics and feeling like an outsider. It was somewhat interactive in that it invited the reader to explore the world being built, but it was overall pretty linear, as it did have a specific plot with pretty definite forward motion, going from Nova Scotia, through New York, to the Aunt and Uncle’s apartment with the fish being fried at the end.

Loss of Grasp was more abstract, but still had a strong character, as well as an immersive kinetic setting. I liked how the interactive quality of it also told a story. A good example is in chapter 1: when the character is describing feeling in control of his surroundings, the mouse controls a series of glowing, musical orbs. When the narrator begins to have doubts, however, and finally realizes he has little to no control, the orbs explode into random patterns, no longer following your cursor at all.

A great example of interactivity and character/plot work involving kinetic typography is in chapter 4, when the narrator reads a portion of an essay written by his son. In it, the son describes not having a hero, and the narrator is instantly betrayed.

“How can he do this to me?”

 

-Narrator

After the essay is read by the son, you can click on a paragraph and the letters fly aside, revealing what the narrator is actually taking from it: phrases like “I don’t want anything from you” and “You are not a model.”

The other text transitions themselves are also very insightful and do a lot to help portray the mindset of the narrator. Instead of cleanly moving from one thought to the next, they flash through a mess of gibberish symbols and letters. This is pretty much constant throughout the story, and it good continuity as well as character work.

Overall, this piece includes a lot of vivid kinetic typography, interactivity, and intriguing narrative. While it is a little abstract (the narrator and characters aren’t given names, no true setting is given, etc) it does follow the story of this man’s life and mental instability.

3-1

I was introduced to an earlier chapter of How to Rob a Bank in a Digital Storytelling class last semester. In the earlier chapter the focus was not at all on the character as a person, but all the actions he was doing on his phone. What he was doing made it clear that he was a not so bright bank robber. In this fourth chapter, the focus is on a different person’s phone. It looks to be the wife “Sarah” typing things in. She treats it as a blog and reveals much more detail then her husband did. She seems to be acting just like any other enthusiastic mother would about her child, except for the very awkward fact that she bluntly states that she and her husband are still both into bank robbing. Sarah and the husband who looks to be named “Robert” are even using aliases to hide themselves. What makes all these chapters immersive is that they directly simulate through screen-caps the experience of looking at a smart phone. It made a whole world and story just through screen-caps.  In CityFish, the story and characters are mostly fleshed out through text, but its world is built through the various photos and videos spread throughout.

Soot, Sand, and Digital Poetry

Out of the poems here, the ones that interested me the most were “The Ballad of Soot and Harry Sand” by Stephanie Strickland, and “MUDs” by  David Jhave Johnson.

I thought that “The Ballad of Soot and Harry Sand” was engaging because not only does it offer unique characterization, but also has a multilinear quality that reminded me of some of the other pieces of e-literature we read in class. Truth be told, I didn’t really enjoy a lot of the digital poetry until I read this piece.

I believe it is part traditional poem (it does follow a narrative and the words do make sense, unlike some of the Dada and Dada-inspired poems both mentioned by Rettburg and within this module) but also part Lettristic, as a lot of the poem seems to rely on the sound of the words. For example, this section:

1

Tangy Soot. Tang-I-Bull Soot.

 

0
Trua-vir Sand. Liv-a-Tru Sand.
Physics: The Movie. R.I.P.,
crown assays in a bathtub,
or Galileo, trekking to the far side
of the valley to touch that blue
boulder on the ridge.
And would this prove he saw
mountains on the moon in any case,
Sand asks.

Or this section:

  0

Sand panned speed. Languid was she. Oh seeming fast, fine foil for

de…lay, lo, slow. Some slip…age, she…

  1

                                                         He, Harry, hurried, harried host.

“Tang-I-Bull” in the first example made me pause, as I read it first phonetically and then as the word ‘tangible,’ which made me go back and reread ‘Tangy Soot’ with a hard ng, like the actual word tangy, and then a soft g as in the word tangible. There are also a lot of cases where it seems the author used particular word combinations both for the meaning and for the intense alliteration. There are some other words and combinations such as the sentences “Trua-vir Sand. Liv-a-Tru Sand.” where I wasn’t sure if they held a deeper meaning or not. I tried googling the words and some other variations and couldn’t find anything, but thought it might mean “live a true” as in Sand being blunt and true to himself–or else just an interesting combination of sounds. If anyone else read this piece and has feedback or ideas about this I would love to hear them.

The second example I included because it did some character work as well as played more with the sounds of words as well as the meaning.

Another reason I liked this piece because it kept giving me cause to pause and reassess the characters. At times I wondered if Sand was actually a computer or program, because she was continuously associated with binary, light, glass, colors, and other computer related imagery, such as “a screen of violet / silver unscrolled,” while Harry Soot is compared to much more mundane, human scenes, such as grinding his keys in his pockets, defacing his Metrocard.

Sand is also surrounded with both musical and natural metaphors, though, so after reading it through a few times I think that they are both human. All in all, it was a really intriguing poem about two people, and I thought the multilinear nature of it really enhanced the experience by inviting the reader to become involved with the story of it.

To be honest, I’m not sure if I actually like MUDs, or if I’m just intrigued by it. I did really enjoy “Because,” and I believe that the others are very visually appealing, but a lot also made me uncomfortable. I did not like “Fur” for that reason, and I didn’t think it was interesting enough either to make up for that discomfort.

Another one that I liked was “Truth.” I believe that “MUDs” overall is a great example of concrete poetry, as the shape of the title word plays a huge part in shaping the meaning of the poem. In “Truth” in particular, the meaning would be incredibly altered if it was displayed in static text, or even in the same video but with the word ‘TRUTH’ simply hanging unchanging. Similarly, in the poem “Because,” the title word growing increasingly mangled adds a lot of depth to the poem in a way that would be impossible to replicate on paper. Overall, I am not in love with these poems, but I respect the idea behind them.

Kinetic and Interactive Poetry

The first piece of poetry, that I read, that I found to have stood out was Stephanie Strickland’s “The Ballad of Soot and Sand.” I found the poem to be amusing in a way that it shows how different-colored texts can show more meaning to the poem than others. It also shows progression in a way that you feel peeks your interest with how you feel. It can also show us that multilinear can work on a much deeper level and more than just games but you can also read poetry with choices. the multi-color effect also gives people a sort of what is what, like the topics of being discussed in the panel and the corresponding picture that is shown and how they are sort of similar.

Another poem that I found to be very interesting is Brian Kim Stefan’s “The Dreamlife of Letters.” I liked the poem because it did something that I think is a good addition to Kinetic poetry and that is “Visual Poetry” for people who don’t necessarily like to just read with their eyes but see what the action of the words within the poem itself.

“Considering the relation between writing and technology, visual poet Derek Beaulieu writes that he proposes a poetic where the author-function is fulfilled both by the biological ‘author’ of the text and the technology by which it is created” (Beaulieu, 2012, p. 74)

This tells me that authors and poets alike wants to show a different way of telling stories to readers by having them to be shown.

Digital Poetry

“The actual experience of interacting with IF can however sometimes seem more like conversing via telegraph with a precocious chimpanzee who has worked out a compass and the possession of objects than conversing with an adult human.”

(Rettberg,90)

I feel like this quote from the book encompasses how I felt reading it. The ones I was most drawn to were the works that embodied concrete poetry. The visuals helped the meaning come across more clearly. Cruising was visually captivating, although I liked the simplicity of Shy boy.

However, Rain on the Sea, in contrast, is a simple black and white text-based video. Although the words flash so quickly on the screen the viewer must be very focused. I think I understood what the author was trying to say although, I will admit even after viewing it a few times I know I missed some of the words. I think the poem is talking about relationships and a bit of inner turmoil. In the first part, the character is talking to God whom it seems like she is thanking for getting her out of a bad marriage? At least that’s what I thought the story was about. I do think that others could take different interpretations of the poem.

I would be interested in looking more into A is for apple. Most of the links seemed broken, which I guess can happen to any digital piece.

Kinetic Poetry

Rettberg’s chapter on Kinetic and Interactive poetry covers many types of digital poetry. The sections I found myself most interested in were those on visual and sound poetry. I appreciate the kinetic aspects and found that digital poetry that combined sound and text as images held my interest best.

“Rain on the Sea” by Y0UNG-HAE CHANG HEAVY INDUSTRIES was incredible. It took me by surprise (as did most of the works we studied this week) because I didn’t know what to expect. I hadn’t explored their work before. After experiencing “Rain on the Sea” I found more of their work to see what else they’re doing, and found that they have a style. The use of Flash, and pacing their text to upbeat music so that words are presented almost too quickly to comprehend created a juxtaposition. I found myself enjoying the music but trying to follow the story, and feeling oddly conflicted trying to experience the story, visual art, and music all together. I grew a little frustrated with the edges of the text being cut off and flashing by so quickly, but liked the story and the music. At the end I was left feeling both wrung-out and exhilarated.

Tachistoscope was another piece I really enjoyed. The presentation of single words (mostly) atop images that at times enforced and other times contradicted the text was visually interesting, and I enjoyed the story that Poundstone was telling. The addition of sound drew me in more and kind of helped me keep pace with the story. I went through it a few times, trying to focus more on the words in white font and find out how they’re affecting my experience or interpretation. It was difficult but I think I got more of the story that way.

This class module is very interesting and I’m super enjoying exploring it!