Future of Hypertext?


It’s hard for me to say what I think the future of hypertext fiction will be. I don’t think it will die out, as there will always be people and pieces of work that will keep the genre alive. I do however, think that it will dip in and out of popularity as the years go on and as more technology is developed. In the past, hypertext fiction is something that has repeatedly grown popular for a short while, only for it to die down and come back again later. The best example I could come up for this is the company Telltale Games, a gaming company that exclusively creates “Choose Your Own Adventure Games”, or works of hypertext fiction. This company became increasingly popular a couple years ago, to the point of creating stories for big names and other game companies. The Walking Dead, Minecraft, and Batman are a few series’ who got their own Telltale Games. Although all their games got generally favorable reviews, and fans loved playing them, on September 21st, an announcement was made that Telltale Games would be shutting down. The reason? Not enough people were interested in and buying the hypertext fiction genre of video games. Unfortunately, no matter how well something is made, if there isn’t an audience to watch/play/listen to it, then it becomes unprofitable and will come to an end.

I really enjoy hypertext fiction. I like the idea that you decide the outcome of the story, and that your choices truly affect what happens. I do think for a work of this genre to be enjoyable, it needs to be done the right way. If there’s too many or too little options, or the story becomes so meddled and confusing that there doesn’t seem any point in continuing, then it becomes more work than enjoyment. Since a story with multiple storylines can be difficult to properly write out and execute correctly, I feel like this is the image that hypertext fiction often gets. Like I said before, I don’t think hypertext fiction is going to die out (at least anytime in the near future), but I also don’t think it’s going to get extremely popular in the near future. Even newer medias such as Bandersnatch seem to have excitement for a few weeks, and then the whole genre gets lost in the depths of the internet again.

Hypertext definitely goes somewhere that regular print cannot. Print books in the past have been “Choose Your Own Adventure” books. However, the constant flipping of the pages, and navigating through the big piece of text is a lot more frustrating than just being able to click on a particular link in a story and get to the next point. If one were to create a hypertext fiction piece of work, I think most of the time one would lean toward creating it on a digital medium. The evolution of technology and hypertext as one have created this genre of fiction that is compelling, exciting, mysterious, but unfortunately, not very popular.

Hypertext

While the rapid rise of social media does reduce the novelty of hypertext fiction, I believe that this rise, as well as the rise of personal video games (as opposed to games at an arcade), could lead to a resurgence and possible eventual widespread awareness of hypertext fiction and other forms of e-literature. Both social media and video games encourage many of the facets of e-literature: multilinearity (open world games), stories with various concurrent viewpoints (multiple users Tweeting about a breaking event), link structure (moving between pages, sites, accounts, stories, etc from a central social media site)…with these (and more) interactive aspects becoming regular parts of our everyday lives, as well as the growing community of Twine creators and readers, I believe that hypertext fiction could easily grow in public awareness in the coming years.

As far as expressing that which print cannot, I believe that e-literature allows us to experience a story in more dynamic, more personal, and even more lifelike ways. Firstly, a reader is able to more or less choose how they want to navigate through any given e-literature piece, which is a freedom not readily available with traditional printed literature, but is closer to the flexible nature of our own thoughts and memories. The flexible nature of e-literature is also increasingly reminiscent of our own lives: hyperlinks embedded within stories are no longer something strange and startling, but are natural to the modern reader, even lending an air of familiarity or intimacy to the work. I believe this flexible multilinearity also allows a broader kind of story than traditional literature is capable of.

Blog 3-The Future of Hypertext Fiction

It’s hard to say at this point where I think the future for hypertext fiction will be. Hypertext fiction, like anything, can ride the wave of popularity. Hypertext has more options than a physical book that you could pick up at your local store. It gives the reader the ability to choose variety of paths which open up to different sets of dialogue, imagery, and plot. With that in mind here’s what I think would not work in the future. During class last week, as we were reading “Afternoon, a story” (keep in mind that this story was written in 1987) I couldn’t help but feel a bit uncomfortable with how the story was laid out. The way you had to jump from one link to the other by some sort of “tab” was very awkward compared to how you click on something in made in Twine or something similar. Not only that but I, as a reader, didn’t get a sense as to why I should have chosen any of the links listed. It wasn’t because of a lacked interest in the story but rather because I did not feel as if there was enough in the story presented to me to motivate me into making a decision. I could have just read maybe three pages of the story and been contempt with it.

I feel that this style and the style that appeared in “The babysitter” would quickly die off in the world of hypertext fiction. Perhaps back then it would have worked but you have to remember, this is the modern age, and our society is becoming more and more impatient. Everything has to be easy and attention grabbing. A lot of restaurants have some sort of tablet sitting at their tables so that customers no longer have to wait for the server to bring them their menus.

Not a lot of people take the time to read these days. When I say read I don’t mean the type where you are reading simply because your professor and the missing $500 from your wallet is telling you to do so. I mean the kind of reading that you are genuinely interested in like a comic book, Harry Potter, or A Bride’s Tale. Hypertext fiction is not trending these days because it failed to do so when it first debuted. Sure it’s attracting our attention, but that’s because in our case, it has too.

Hypertext also seems to be dying out in video games as well. It’s not that big of a genre anymore, especially Tell Tale games shut down; the makers of games like The Wolf Among Us, Guardians of the Galaxy (game), Game of Thrones (game), Batman (game), Minecraft: Story Mode(game) and the Walking Dead (game). With so many links to connect it takes too long to put out another hypertext fiction into the world. Supply doesn’t meet demand. If you have ever played any of these games you really start to appreciate this type of story telling. You feel in control yet can still be surprised all at once. Almost like some sort of detective. It’s extremely fascinating to make a choice and to see the outcome of your decision. That’s something that you can’t get from a printed book these days.

My Boyfriend Came Back from the War

After (at least partially) reading all three of the net.art fiction pieces, I decided to focus on My Boyfriend Came Back from the War by Olia Lialina. I was struck by the stark and emotive quality of this piece, as well as the literal and figurative fragmenting of the narrative. While it doesn’t have have the randomized quality of combinatory poetics per se (reloading the page or clicking in different orders did not change which piece of text came after which), it does achieve a state of multilinearity and variability by virtue of the aforementioned fragmentation. As the narrative and screens continue to break down, the reader can choose to follow one thread until its end before moving onto the next, to click each panel in an order (say, clockwise), randomly, or a combination thereof. I read through it a few times in different orders and while the overarching story is the same, different reading orders do lend different tones to the narrative.

I think that this piece is particularly different from the hypertext fiction we looked at last class in that it is all contained on one page, and it is impossible to step backwards (except by completely refreshing the page and starting over). In Joyce’s the afternoon, the reader moves from one concrete page to the next, albeit in nonlinear and sometimes indirect ways, and can return to previous pages. In contrast, readers of Lialina’s My Boyfriend Came Back from the War must continue forward on one fluid page. I think this technique places the reader deeper into the mindset of Lialina’s story, as it is close to how we experience real life (unable to go back, and while sometimes fragmented, still part of a solid whole).

Hypertext Fiction 2 – February 1, 2019

Like any approach to art, hypertext fiction has its advantages and disadvantages. As an unconventional form of writing, it provides ways to tell nonlinear stories in a much easier way than physical writing can. And for writers looking to write unconventionally regardless of their platform, hypertext fiction has provided a way to simply lay things out in a much more organized manner. Author Shelley Jackson, writer of hypertext fiction piece “Patchwork Girl”, stated in a 1998 interview with Mark Amerika that “hypertext permits me to write the way I ordinarily would, in related fragments with no overarching design, but then to allow a structure to arise out of the inclinations of the material itself, instead of imposing a linear order onto it…” Jackson’s typical style of writing blended perfectly with what hypertext fiction had to offer for her, allowing her to create an iconic piece of writing. However, she is nowhere near a household name.

Although hypertext fiction is a fascinating form of art that allows for millions of stories to be made from just hundreds or thousands of sources, it failed to take off in the nineties, and it will never be able to take off no matter what attempts are made in present day or will be made in the future. There’s a few reasons for this, but the main reason is that hypertext fiction is a novelty. It was a fad of the nineties that showed off the newest technology, but the evolution of technology soon skyrocketed and left hypertext fiction in the dust. Furthermore, it was a fad that, although was made easier with technology, wasn’t impossible in writing. Physical examples of nonlinear writing are abundant. Whether the goal of a hypertext piece was attempting to emulate the feeling of looking back at memories in a nonlinear way, similar to Joseph Heller’s novel Catch-22, or create a branching path of stories and endings, like Robert Coover’s short story “The Babysitter”, or randomize the events to tell a completely different narrative, like Mark Saporta’s Composition No. 1, it has been done in physical writing.

However, perhaps the failure of hypertext fictions comes not from the folly of machine, but rather the folly of man. As Steven Johnson bluntly points out in his article “Why No One Clicked on the Great Hypertext Story” for Wired, “it turned out that nonlinear reading spaces had a problem: they were incredibly difficult to write.” Although hypertext fiction sounds great on paper as a mainstream form of art, the upkeep, dedication, and sheer amount of material required could never be reached to keep it in the limelight.

Dylan Niehaus – Hypertext Fiction

Hypertext fiction is a genre of electronic literature that I find to be quite interesting, and it seems to be a growing although niche genre of writing that is gaining attention on the web. I visited the website itch.io, which is a website for indie game developers to share their works with others. Within that site, there is a “twine” tag which leads to games that follow the basic frameworks of hypertext fiction. I do think hypertext fiction is present and actually quite popular, but not in the way that many may think.

“It’s not that hypertext went on to become less interesting than its literary advocates imagined in those early days. Rather, a whole different set of new forms arose in its place: blogs, social networks, crowd-edited encyclopedias.” – (Steven Johnson 2013)

Going off of that quote from Steven Johnson, I think there is another, more evolved form of hypertext fiction that is quite popular these days, and those are indie video games which are focused mainly on telling a narrative through the player moving an avatar to different locations. Think about it – instead of simply clicking on a link to read a snippet of text which reveals more about a story, you are interacting with a virtual environment to read that snippet of text, or hear the dialogue from a character. This is hypertext fiction that has been evolved to better engage the reader with a more visual and audible style. Despite this, hypertext fiction in its base form has a following as well. I found many games on the itch.io site that were based in twine and only used text hyperlinks to advance the story. I think that hypertext fiction is much more popular than we know it, mainly because it has evolved into graphic adventure video games in which the user can use an avatar to explore their own narrative path. Hypertext fiction can definitely do things that print cannot. It may be possible for a print story to take a reader on multiple narrative paths, but it would not be a user-friendly experience. Hypertext fiction allows the author to build a world that the user explores at their own pace and order, giving the user a special feeling of their own control, like they are exploring the world in the way in which they want to. With the popularity of user choice in media, I feel that hypertext fiction has a strong future in our world of literature.

 

 

Blog 3 – 2/1/19

                         

During the 1990s I was a teenager in high school when I first learned about this mysterious new thing called hypertext fiction, but it appeared to be around for a while and then seemed to vanish overnight unless you were someone writing it or explicitly seeking it out. So, what happened to hypertext fiction? I had myself forgotten about this type of literature until I started the DTC program at WSU. I remember teachers in high school raving about hypertext, how it was hyped up as the next big thing. Hypertext is a medium that could change storytelling in the post-Gutenberg era, a way in which the invention of movable text gave rise to the novel. Hypertexts were available, first on diskette, then on CD-ROM, and eventually on the Web.  And then, poof, nothing happened. I think that it was put out to fast and people weren’t ready for this type of thing although people raved about the technology.
Numerous reasons might exist as to why hypertext fiction has not taken off in literary communities which might include strict design problems, complications with copyright laws, and problems with stocking e-books. For me, I am a bit old fashioned as I like to feel and turn each page of a book when I am engrossed in a novel, the aesthetics are what I enjoy about reading. With hypertext fiction, I have yet to embrace the new digital media in a way that has enough added value for me to enjoy it which is a reason I chose to take this class. I hope at the end of the semester I will have gained a new interest in hypertext fiction.

Bringing Changes with Hypertext

One of the many beauties behind hypertext and works of electronic literature is that sense of unending possibilities. The nodes and paths of a hypertext, or of the internet as a whole, somewhat mimic that of neurons and the human brain. Connections that may at times seem random, constantly changing and created different paths. There are potentially endless different possibilities to read a single work of hypertext and everything depends on the individual sitting in front of the computer at that given moment. It’s based on the choices they make at the time. Then, if they decided to go through the hypertext again, there is also no guarantee that they would read it the exact same way the second time around, or the third or fourth. As Robert Coover states,

And what of narrative flow? There is still movement, but in hyperspace’s dimensionless infinity, it is more like endless expansion.

Hypertext, though digital and somewhat erratic due to its multi-/non-linearity, is still literature or at the very least has the potential to be considered literature. It all has to do with the content included within the work rather than dependent on being in a print medium.

With the birth of hypertext came the chance to expand one’s thinking beyond the boundaries of linearity. Certainly storytelling did not and has not always been solely confined to a strict linear “beginning-middle-end,” but it provided more artistic opportunity to think even beyond the confinement of telling a story in a single way. It created the chance for the readers to choose where the story would go, and develop or discover their own ways through the work, individualizing the experience for each and every person in a way that a physical print book would be unable to achieve. It creates a new way to examine and think about works, literary or otherwise, and how various parts connect to one another. The opportunities are endless, only limited by the imagination of creator and reader.

 

Source(s):
Robert Coover’s “The End of Books”

Reemerging Hyper(text)

Hypertext is currently rising in popularity. Twine is one of the contributors to its recent comeback, as its intuitiveness and free access has made it a convenient and useful tool for people to tell stories. As Rettberg pointed out, 

“Twine has a user-friendly browser based authoring environment…The platform is also open source.” (Rettberg 2019).  

It seems most popular among the younger generation. My sister is currently teaching high school English students, but when she asked them if they were familiar with hypertext all she received were blank stares. So she and I created a Twine tutorial introducing the concept, and it was met with great excitement. Since then, several students have approached her and enthusiastically shared their current projects.  

While it’s evident that hypertext is a popular concept among this generation, I have my doubts that it will thrive as a literary form (Afternoon: A Story might still be known by this generation if it were.) Instead, I think it will become more prevalent in non-textual forms, placing a heavier focus on visuals and sound. This form of hyper(text) is emerging as a new way to present storytelling even now, with the introduction of multilinearity in games such as Life is Strange, or in shows like Black Mirror. Just as books were more-or-less replaced by cinematic films, I think hypertext will likely be overtaken by interactive, multilinear digital media. 

However, hypertext is powerful in that it can express things about our world that print cannot, one of these being that the world is open for us to explore. (Most of us) are not locked in a single space, which print tends to enforce upon the reader. Rather, we are free (within reasonable constraints) to explore the world as we please, which hypertext demonstrates by linking to other lexias—or “spaces”—for us to roam. Another aspect that print cannot express is that our world is multilinear. We’re offered many pathways and shown different outcomes, as well as more than one person’s point of view or story. Print has a harder time portraying this sense of multilinearity (the closest that comes to mind is Coover’s The Babysitter), yet hypertext does this with ease by presenting various pathways leading to fragmented text, each containing a different aspect of the story. Lastly, our world requires us to participate in some way. Similarly to clicking links in a hypertext, we must make choices and follow through with our actions. Whereas print is a passive experience that only asks one to read (or simply listen to) the narrative being told. In hypertext, the reader is no longer in a familiar, comfortable environment, but is instead present and at the ready (Interview with Shelly Jackson par. 18). At no point in a print story will the reader have to make decisions that alter the course of the narrative (“Choose Your Own Adventure Books” are the exception) like a hypertext would because it does not offer the reader any freedom to do so. 

Blog 2-Coover

The Babysitter was certainly an interesting read. Coover does, perhaps too well a job at taking the narrative for such a spin, writing events so fluidly between reality and what might have happened. I would say Coover’s work is absolutely a great example of hypertext fiction. I can’t say by the end that I had figured out EXACTLY what was going on, with who, but the way he set it up became clearer as I read on. I definitely had to take a break once in a while, resume with a clear mind and it helped sort out all the characters involved, and who was doing (or thinking, or watching) what.

For my third read through though, I decided to try and read each character’s parts as a whole, skipping other characters’ paragraphs in hopes of getting the whole picture. While that aided my understanding, my discomfort at reading some parts (ie, Jack and Mark’s “plan”) was abated by my confusion as to who it was happening to, exactly. There were a couple of parts (that, in retrospect, I think are flashbacks?) That made me think there was more than one babysitter and that really confused me. The format is something I am familiar with, writing different characters paragraph to paragraph. The narrative content itself, however, I struggled to grasp.

It IS a great model to use, however, because it sparks a level of creativity and thinking outside the box that I see even with contemporary authors today.

Babies Babysitter and Hypertext

Robert Coover’s story, The Babysitter is a perfect model for post modern hypertext fiction, because it does not follow linear narrative. I can certainly see how Coover’s style influenced writers in this genre. I can see his use of branching path influencing writers such as, Mez Breeze. In her video game All the Delicate Duplicates, she uses objects to tell part of the narrative; by touching some of these objects, the players can travel to a different timeline. I most admit, I have not read many stories in this genre, the concept of none linear story telling where all possibilities are true is new to me.

As I read the Babysitter, it felt like I was jumping from one universe to another with each passage. The readers are the all-seeing eye looking at each possible time line/ multiverse. The first few paragraphs had a kind of Pulp Fiction vibe. I must admit the story was hard to follow, because of the multiple path. I was confused by the multiple path, especially the pin ball and girdle branching parts of the story. I could not figure out the point of the objects. If I wasn’t aware of hypertext fiction or electronic literature, I probably would have given up on reading the story; the story is not accessible to the average reader. I feel that this kind of story telling is excellent for role play games. It’s common for video games to have branching path where all the possibilities are true.

Hypertext and “The Babysitter”

Robert Coover’s short story “The Babysitter” is a fragmented set of stories about the same set of characters that plays out in pieces where each story line and outcome, as there are several, are equally as likely to have happened. The story is meant to be read from page one to the end, and it follows a set timeline of a few hours over the course of one evening, but the text is broken up into chunks and separated with characters that signify a break in the story line. Perspectives shift, character focus shifts, but the timeline of 7:40 to 10:00 pm remains constant. The reader progresses through the evening, visiting each of the main characters in several different “alternate realities.” The reader does not know which narrative is the “actual” and which are “alternates,” or perhaps none are real and all are just possibilities.

“The Babysitter” was published in 1969, and while it wasn’t the first work intended to be read in a multi-linear manner, it had a heavy influence on writers who came later, especially those creating hypertext stories that explored the same story from multiple points of view. The structure of “The Babysitter” is like a branching tree, each possibility stemming from the same set of events. This type of branching text creates a very meta experience for the reader, who is aware of how the stories keep changing, and how this one piece of writing is really multiple pieces. Rettberg calls this type of text “reflexive” and ties it to works that came later that also explore fragmentation as a structure that helps to guide, or disrupt, the reader’s experience.