Tag Archives: Fiore

Redridinghood

@JaredAbrahamWSU

Red Riding Hood is a classic tale about a girl who visits her grandmother in the woods, but when she arrives at the cabin there is a wolf there instead of her grandmother. In the E- Lit piece by Donna Leishman, Redridinghood, it starts out similar but then about halfway through the story the author gives you the ability to interact with the characters, this is something that is unique to E-Lit. while there are some paper books that let you choose the story you want to read, in Redridinghood, once you choose the story you don’t have to flip forward one hundred pages to continue. Instead, the transition is seamless, the way that E-Lit should be.

This reminds me of the reading when Fiore talks about “multiple Models of exploration.”(68) You could click on Wake Her Up or Shall Red Sleep. Each would give a different view of the story or perhaps a new story altogether. One of the many ways that this could be considered E-Lit would be the use of animation. some could argue that there is also animation in paper books as well, like flip books where there is the illusion of animation, but it is impossible to have a moving character on paper. Another difference that would classify this as E-Lit is the use of Music to help set the mood. This is maybe the most obvious difference, but it is also an important one. With the use of music it is possible to set the tone of the story before anyone even starts the process of advancing through the story.

Blog 8-Red Riding Hood

@starlingpreston

 

In Medium is the Massage, Fiore states that “media, by altering the environment, evoke in us unique ratios of sense perceptions,” (41). Leishman’s interactive games, “Redridinghood”, appeals to multiple sense perceptions, sight, touch, and sound. The game allows its players hear an upbeat and modern tune while playing the game using a computer. Being a classic story, one would not typically associate upbeat tunes and computer games with Red Riding Hood. Previously, Red Riding Hood had been a printed version or orally recited to people. Now, the game appeals to sight because the characters now move by themselves with interactions from the users. One would’ve not been able to previously interact with the characters, and influence their choices.

Furthermore, as Fiore describes, “the method of our time is to use not a single but multiple models for exploration” (68). This means that since the story of Red Riding Hood, is now being told through an interactive game, that the users’ point of view is no longer fixed. Using the computer, one is no able to explore Red Riding Hood’s modern world and create the discoveries and interactions. Previously, the story would be told, and there would only be one pathway to one ending for that story. The computer interaction now allows users to create their own pathways and endings that eliminate the “fixed point of view” and “fragmentary outlook” that print technology created through the public (Fiore 68). Electronic media allows users to use their senses to explore familiar stories.