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Redridinghood Analysis


“Redridinghood” of Donna Leishman is the electronic literature base on children store. It is about a little girl, she wears red sweater and brings some food for her grandmother who live in the forest. Unfortunately, there is a wolf that follows her all the way to her grandma’s house to kill her grandma and her for its meal. For Donna Leishman’s work, it contains audio, touch, visual and communication. Continuing the story, the viewers have to click on the chosen items like doors or windows; also, we can pick two options that were created by the end of the story. They are letting her sleep or waking her up and we pick either one of them; it will lead us to different scenarios. That way, it makes people get more involved to the story by their physically activities with new technology environment. Besides, the soundtrack and the music describe very well the story’s situation which is dangerous and high risky. The video has the viewer’s interaction; it keeps the viewers awake.

“Electronic circuitry profoundly involves men with one another” and “We can no longer build serially, block-by-block, step-by-step, because instant communication insures that all factors of the environment and of experience coexist in a state of active interplay”(Page 63). In my opinion, Donna Leishman’s work is great example by turning original story to electronic literature; plus, Donna brings all the viewers together by video’s step-by-step structure. That way, the views will find more interesting in this video than read straight content as the story in children book.


“Redridinghood,” was the perfect example of showing digital media in its different aspects. It included many forms of digital media to tell a story that we all knew as a child. Total classic! The game-like work told a classic tale and gave it a little mixture or like a touch up which symbolized the changes made throughout digital media. It wasn’t more of Little Red going into the woods, it was more like going into the country from the city which could be connected or tied to the changes in generations of the different medium people decide to use. With the generation of technology that we use today, I feel as if the author wanted us to see the differences. He took advantage of the right away thinking so that we would continue to click knowing that we would be curious. This game-like media gave us the intention to get engaged in it all. From clicking on windows to clicking on flowers, just to see what would happen next. The artist uses the different mediums well to express his/her message across the audience. In the book, “The Medium is the Massage,” by McLuhan, it says, “Information pours upon us, instantaneously and continuously. As soon as information is acquired, it is very rapidly replaced by still newer information.” The artist created something different that kept the reader engaged. Leishman did everything mentioned in this quote, from providing information quickly and never left any gaps between messages. I found it really interesting and fairly easy to comprehend.

Bethel Muasau – @_bjeezy94

Redridinghood Analysis

@MyDtcAccount – Jonathan Crabtree


Donna Leishman’s work “Redridinghood” puts a twist on the familiar story of the sweet little girl who goes to Grandma’s, and encounters a wolf along the way. What I found intriguing was a thought that occured to me halfway through. In print literature, there is a set series of events and happenings. You don’t control what happens, nor do you control when it happens. But, when you read a print edition of a book, you’re mind is opened up to a plethora of possibilites in regards to visualization of the characters, creating a certain “voice” in your head of what the characters must sound like, and imagining the setting and all the colors of the environment. When viewing an electronic piece such as Redridinghood, however, it is backwards. Sure, you may have control over several factors like when the story progresses, choosing what the character does in a certain event, or anything else that comes from the increased interactivity that electronic media offers the user. But the author provides the visuals, provides the voices (though there were no words in this specific example), and provides the colors that make up the environment. Personally, I feel like this detracts from the overall sense of satisfaction that I get from reading a book.


One way that the affordances of having a story told in an electronic medium does enhance the work is the ability to play a set type of music for each situation in the story. Music evokes a certain mood, which changes our perception of the story and how we read it. McLuhan touched on this, saying that “media, by altering the environment, evoke in us unique ratios of sense perceptions. The extension of any one sense alters the way we think and act – the way we perceive the world” (41).



When I first went to the website to see the story of  Redridinghood, I was completely surprised. My expectation was to see an animated version of the story, “The Little Red Riding Hood.” I was taken off guard. The story I was used to hearing was about a little girl who was sent to her grandmother’s house. As she  goes there, she encounters a wolf who tries to eat her towards the end of the story. This new version of the old story brings in many new twists to the old classic as we knew it. A soundtrack was added. The music was intriguing, and added a certain dangerous feel to the story. At first, I expected to just sit back and enjoy the story line. Then I realized that I had to put in effort to actually go through the script. The way the story has been reinvented is to have the user interaction. It makes it more engaging and keeps the user awake. As Marshall McLuhan writes, “Electronic circuitry profoundly involves men with one another” and “We can no longer build serially, block-by-block, step-by-step, because instant communication insures that all factors of the environment and of experience co-exist in a state of active interplay.” (p.63) The old classic was remade for a newer generation. Instead of a classic wolf, the author had a boy on a scooter. The option to let the little girl sleep next to the flowers was also an interesting twist. The clickable flowers, and many other objects allowed the author to retell a familiar story as an electronic literature and engage the reader.

Blog Post: Red Riding Hood.


The affordances of the electronic medium in the story of Red Riding Hood presented by Donna Leishman, titled Redridinghood is a piece of electronic literature that must be viewed or read on a computer or another compatible device. This work is an interactive fiction piece that is very immersive as it requires the reader to engage within the work by using pictures, videos and interface connectivity (a term I use that basically means that a person must connect with the interface or the piece of art in order to continue on with the plot or to enjoy the piece as a whole). This interface connectivity allows the user to enjoy the story of Red Riding Hood not through just pictures and words like in a book but rather through the ability to choose what Red Riding Hood does; a common critique to reading books (the inability to choose what you want the character to do,  giving rise to the alternative works known as fan fiction). Tying the idea of fan fiction and the ability to choose, this is what McLuhan was talking about in this quote, “Countersituations made by the artists, provide means to direct attention and enable us to see and understand more clearly” (McLuhan 68). The countersituations that the artist provides to us through this specific medium allows us to clearly understand what awaits Red Riding Hood. The environment created through this new medium enhances the message of the work providing a more in-depth and new way to tell the story.

Redridinghood Blog Post #8


With Donna Leishman’s “Redridinghood” it has definantly been made to be interactive with the reader and changes the way the story is normally told. This new form of the story is like one of those story books where you are at one page and gives you options of where to go next in the story. And each option changes or stays with how the story is being told, good or bad. It does have that same effect but because of the new media that it was created on, more like an electronic piece of literature, then it has changed the way the reader interacts with the story. It also has changed the story a bit as well. Everyone knows the original story of Red Riding Hood, but in this version, it changed certain elements in the story. It’s more modernized and the wolf is actually a guy.

For this new version, the story is not like a picture book or anything other form of a paper book. Yes it’s like the version I stated above, but everything else is different. Redridinghood is a picture story, but has very little texts. It’s been remediated into the digital form and has become interactive. You click on a certain place or image and it may have it do something (like with the flowers moving), or the book becoming a diary when you click on Red Riding Hood’s bag. In doing so, then it allowed the use of affordance to help tell the story.



Redridinghood is a classic fairy tale that everyone knows. The electric medium allows us to interact with the story and tell it in whatever way we wish. Exploring Donna Leishman’s site for redridinghood she explains her theory of how it is possible that the interactivity of point and click destroys the story. In some ways I think that the answer to her theory is yes. For me, I know the story of little redridinghood as one of a young girl and a wolf and a grandmother. Her rendition of this story take an old story and transforms it into a new medium. Marshall McLuhan stated that “Information pours upon us, instantaneously and continuously. As soon as information is acquired, it is very rapidly replaced by still newer information…We can no longer build serially, block-by-block, step-by-step, because instant communication insures that all factors of the environment and of experience coexist in a state of active interplay.” (Pg.63). I think that what McLuhan was getting at was that creativity is not like it use to be. That the interpretations of stories is now becoming more common in the sense that people would rather remake one story into their own then to make up a completely new story. In Leishman’s story there is no specific ending to it and it is also confusing to navigate her electronic literature. I think that it is considered electronic literature but that in order to be a good new medium it should have more options to the user in order to help her prove her theory.

Redridinghood and Electronic Mediums


“Redridinghood” is an electronic literature piece created by Donna Leishman. This piece was created to be read with a specific medium, a computer, which affects the message. The message is affected by this choice of medium because it allows the reader to be interactive with the reader. To continue the story the reader clicks on an item, such as a picture or a window. The reader can also choose between letting Red Riding Hood dream or wake up when she falls asleep in a field of flowers. With an interactive environment, created by the medium, the reader can experience more from the story than reading a book. The environment is important because it also affects the message. “[C]ountersituations made by the artists, provide means to direct attention and enable us to see and understand more clearly” (McLuhan 68). This means that our attention is directed toward a specific idea so we can understand the idea the artists wants us to understand. This is done through the medium used. Throughout the piece, Leishman created everything with dark colors and had eerie music playing to put emphasis on the danger that awaited Red Riding Hood. The author manipulated the reader’s ‘environment’ through the medium, the computer, to allude to the ending of the story. The electronic medium allowed a new way to tell a familiar story by controlling the environment, so the reader focused on a certain aspect the author wanted to emphasize.

Redridinghood’s Medium


The medium in which author of Redridinghood, Donna Leishman, chose to portray her work proves to be a beneficial platform for her message. The author uses a few different aspects of her electronic medium to put a different sin on a classic fairytale.

The Electronic medium is unique in the way that in this particular story, dialogue was not needed to follow the plot. The medium adds aspects such as images of characters, interactive enviorments, and music to portray emotions and an environment’s ambiance. This directly reflect what McLuhan speaks of on page 15 of his book  the Medium is the Massage stating, “the method of our time is to use not a single but multiple models for exploration.” This is directly shown through this work because it’s use of remediating different musical and artistic pieces to create a darker, silent story following Red is intrigal to the message of the piece. A simple story book, where “little red riding hood” got it’s start is a medium which offers only one mode for exploration, the reader’s imagination. However the interaction in this piece is what makes it, as McLahan states, modern media.

The fact that no written word or dialog was used in the work is a testament to the power of visual and audio stimulation. Those who see the piece, experience it because of it’s interactive qualities. This shows just how free the electronic medium is. The chart which can be sufferance states the electronic medium is the least refined and defined by a certain mode of communication, and Redridinghood capitolized on this aspect to create a unique way of looking at an old story.



Red Riding Hood is a classic tale about a girl who visits her grandmother in the woods, but when she arrives at the cabin there is a wolf there instead of her grandmother. In the E- Lit piece by Donna Leishman, Redridinghood, it starts out similar but then about halfway through the story the author gives you the ability to interact with the characters, this is something that is unique to E-Lit. while there are some paper books that let you choose the story you want to read, in Redridinghood, once you choose the story you don’t have to flip forward one hundred pages to continue. Instead, the transition is seamless, the way that E-Lit should be.

This reminds me of the reading when Fiore talks about “multiple Models of exploration.”(68) You could click on Wake Her Up or Shall Red Sleep. Each would give a different view of the story or perhaps a new story altogether. One of the many ways that this could be considered E-Lit would be the use of animation. some could argue that there is also animation in paper books as well, like flip books where there is the illusion of animation, but it is impossible to have a moving character on paper. Another difference that would classify this as E-Lit is the use of Music to help set the mood. This is maybe the most obvious difference, but it is also an important one. With the use of music it is possible to set the tone of the story before anyone even starts the process of advancing through the story.