Tag Archives: Media

Blog Post 13: Locative Media/Transmedia


So I dunno which one we’re  supposed to do it on so I chose week 12 since it was posted first I guess.

Locative Media is defined as the media of communication based on location (Merriam Webster Dictionary Locative + Media). Locative media is an example of convergent and distributed media. But first, what is convergent and distributed media. Convergence is generally defined by Harry Jenkins, a media scholar, “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences” (Jenkins 2). This means that as media intersects, it begins to shift. This shift begins to push consumers to interact with others and use different media options to grow and learn more. Locative media is an example of this because of the fact that locative media pushes information based on where you are currently.  If for example you are on Facebook and you post your location. Suddenly an ad pops up and says, “Liked this place? Here are some other suggestions for you”. This is an example of locative media acting as convergent media. It allows your phone to attract you to this new location that you have not been to before. Distributive media is most likely media that can be distributed among various amounts of people. Without distributed media, locative media cannot move. It would stay in one location and not be able to be distributed to various different locations to grow and integrate more people. This being said, distributive media itself would then be locative media because as it is distributed it integrates itself location-wise linking the two locations together.

Discussion Post 9


Social Media, have it be Facebook, Twitter, Instagram or another undoubtedly plays a role in the majority of people’s lives today. While not every person uses these websites and some may use them far more than others, the numbers have been and are increasing and people are spending more time than ever keeping up their online identity and reputation. Personally I’ve seen social media change people in a good and bad ways. Some who were naturally shy I’ve seen be able to open up and make more friends by utilizing Facebook, while others seem to have retreated towards the contrary, where you only see them online and never in person. Also, it’s given way to a new form of popularity. I’ve heard even such ridiculous claims from friends about people they see in person who they’ve never met calling them Twitter or Facebook “famous” because of the amount of likes, favorites, or retweets they get on such medias. As described in “Hello Avatar”, “an avatar is computer-generated figured controlled by a person via a computer”. Beth Coleman argues to expand the definition to include more than just characters generated in games like second life, but to also mean the user behind an IM or SMS. I would say this ‘avi’ that we choose on such social networks, even if it is a real picture of yourself, is often chosen so specifically or edited and filtered to portray who we would like to be, rather than who we naturally are. Fact is, many enjoy a virtual world just as much or more than the real world, and that will continue to change and shape our society as these technologies progress.

Media Changes the User


Media use changes the user. I think it is totally true; there are many aspects that indicate this statement. People create their profile perfectly in social network such as Facebook, Twitter or MySpace. Because there are no regulations that indicate people have to have truly and credible accounts, people can be anybody in the online world. Considering the online world as the second life world, people will change a lot about themselves in the second life world, such as lifestyle, personal images and personal appearance; “In the Second Life world, he appeared cooler than in life” (page 125). Besides, online-game environment is another aspect that proves media changes users. As the same way to create personal profile on social network, users or players can actually be totally different people by merging themselves to their modified characters. By playing these characters, people somehow get influences from their games into their realities. “Computer games, I would suggest, model the interaction logic of self-appraisal in a literal manner. In order to be properly motivated to play through a difficult game, the player needs to know she can meaningfully affect the game environment” (page 136). People have to expand their status in order to adapt new environments and new circumstances (page 137). More than that, communication has been shifting by media because of people’s modified profiles. “In other words, our modes of communication impact our concepts of space, place and time; as we change modalities of representation, we also change our human perspective” (page 140). People tend to find someone who have similar their profile for communicating but in reality, those people are actually not who they are. That’s exactly why media actually changes the users in multiple ways.

Blog 9:Media and people


Media can drastically change how a person is viewed. It is said by Coleman that “Media use changes the user. With each shift in automation, simulation, and transmission, we discover not only new technologies but also new facets of ourselves.” (140)  Media devices and social networking have created barriers that users can hide behind and produce a completely different personality. Think about when you are texting someone. Do you always say things that you would normally say to a person face to face? The sad reality is most people would answer “no” to this question. You could come off as a completely different person through a text message than through face to face communication. Many don’t think before they send text messages. They feel there is no risk in sending a message because you can’t feel the recipient’s full emotion in response to your words. In many circumstances, this is the only way people feel comfortable communicating with one another and I feel this where we as a society are failing. We are living in a media dependent world and face to face communication is becoming scarce. Another example of how media can change the user is through sites like facebook. You can essentially be anyone you want to be on facebook. Your personal information and pictures you post may not even be yours yet people will still believe it because there is no physical communication. Without the use of media like facebook and texting, communication for many would be much more difficult. Media can truly change a person.




Coleman says that “…media use changes the user. With each shift in automation, simulation, and transmission, we discover not only new technologies but also new facets of ourselves” (140). In the example of Facebook, we discover that people act differently on Facebook than they do in person. For example, a person can be a comic on Facebook when in real life the person is very shy. We discover that people have many faces using Facebook. If there was no Facebook, we wouldn’t know that that person could be capable of being a comic. I find this with everyone, including me. Its as though we have a virtual representation of ourselves online. The virtual me is always better than the real me. On Facebook, you can be anyone. You can post pictures of all the fancy places that you’ve been at. For all we know, those pictures were photoshopped. Coleman refers to this as an “online identity” (135). Coleman goes on to talk about the theory of an agency. It is the idea that we understand that we ourselves are actors in our own environments. The problem with being an actor on Facebook is that we do not continue developing those much needed social skills to interact with other individuals. Its easy to message someone on Facebook, I know. Coleman said that media changes the user. Its necessarily not a bad thing. Its just something to consider while being on Facebook.

Blog Post #9


Media use that changes the user can be seen throughout society just by the way people change over the medium in which they use. For example, on page 19 Coleman talks about the X-reality which is essentially a reality that mixes (and relies on) both the virtual and the physical world together. In my opinion, the X-reality is experienced but does not necessarily itself immerse the user but rather the user can still experience the difference between the physical and the virtual world. Personally, this medium (such as a computer) would change the way I interact between the people I know over the internet and the people I know in real life. I am usually unsocial and would not openly talk to people; however, during my time using said medium, I am much more social and open to talking to people. This is just an interpretation of the X-reality. Another interpretation would talk about how the use of media (or medium) would change the person in such a way that they would integrate the medium into their own daily life. This is very apparent in modern society as the many college courses are starting to rely heavily on the use of the internet, laptops as well as the growing need for communication using cell phones and other portable communication devices. The choice is intention; however, it requires participation. If no one participates then there would be no growth in the adoption of media use; thus, there would be little to no change in the people who do use it as the community that does use this media is relatively small and so the reliance on it is relatively small.


“Redridinghood,” was the perfect example of showing digital media in its different aspects. It included many forms of digital media to tell a story that we all knew as a child. Total classic! The game-like work told a classic tale and gave it a little mixture or like a touch up which symbolized the changes made throughout digital media. It wasn’t more of Little Red going into the woods, it was more like going into the country from the city which could be connected or tied to the changes in generations of the different medium people decide to use. With the generation of technology that we use today, I feel as if the author wanted us to see the differences. He took advantage of the right away thinking so that we would continue to click knowing that we would be curious. This game-like media gave us the intention to get engaged in it all. From clicking on windows to clicking on flowers, just to see what would happen next. The artist uses the different mediums well to express his/her message across the audience. In the book, “The Medium is the Massage,” by McLuhan, it says, “Information pours upon us, instantaneously and continuously. As soon as information is acquired, it is very rapidly replaced by still newer information.” The artist created something different that kept the reader engaged. Leishman did everything mentioned in this quote, from providing information quickly and never left any gaps between messages. I found it really interesting and fairly easy to comprehend.

Bethel Muasau – @_bjeezy94

News and Remediation

When I reviewed the news broadcast 1990 and the news broadcast 2008, I realized there are definitely some noticeable changes. For instant, in the news broadcast 1990, the screen was only for the reporter. After his talk, they could show the view the video or the current event scenes. “Its raw ingredients are images, sound, text, animation and video, which can be brought together in any combination”(Remediation 31). It was pretty straight and solid orientations for the news broadcast 1990; one single thing happened at the time. That way, they combined to become the news broadcast at that time.

In the news broadcast 2008, there could be many reporters at the same screen and they all could talk about one subject. More than that, they could be minimized and moved to the left or right of the screen for showing the related video while the reporters were talking. Besides, the reporter could move anywhere that makes the news more interesting. “These devices, characterized by multiple images, moving images, or sometimes moving observers, seem to have operated under both these logics at the same time, as they incorporated transparent immediacy within hypermediacy”(Remediation 37). The news broadcast 2008 applied these logics very well and efficiently.

“The computer always intervenes and make its presence felt in some way, perhaps because the viewer must click on a button or slide a bar to view a whole picture or perhaps because the digital image appears grainy of with untrue colors. Transparency, however, remains the goal”(Remediation 46). However, the news broadcast 1990 and 2008 still had the same main goal; it was proving and updating accuracy information for the viewers. The technology has changes but the news was remaining the same.


New Media Objects: Lev Manovich – What is New Media?

There are various different examples of new media within the world today. These examples range from a variety of items found on the internet as well as in everyday life. For example, an item such as an alarm clock can be interpreted to be “new media” following the terms given out by Lev Manovich. This is because the terms used do not all have to be included in this one digital item. If it fulfills any few categories of “new media” then it can be considered to be new media (49). This follow me as problematic; however, irrelevant to the topic in question. Primarily, these terms are just guidelines in an attempt to define new media as he stated (49). What then is something that can be considered to be “new media”? A cell phone, a tablet, a desktop monitor, anything that seems to involve automation and numerical representation is adequate to be considered “new media”. A cell phone for example would fall under the terms, numerical representation, modularity, automation, variability, and perhaps transcoding. Simple things such as numerical representation and modularity can be seen immediately. Any cell phone is coded with a numerical system that follows algorithms in order to act or function. Modularity means that it includes multiple different objects or created from such objects (51). “Apps” and other parts of the cell phone is more than enough to fulfill this category. Furthermore, automation and variability are also very basic additions to cellular phones (even though Manovich calls them more middle ground (63)). Automation within cellular phones through the use of voice mails, alarms, etc. Variability can be seen through the various amounts of cell phones out there that serve the same purpose. It seems that variability is a must now in society not because of the need for it to be new media but rather for the necessity of being different. As for transcoding which has a broader definition involving culture (63) it can be seen throughout different cultures the need or lack of need for a cellular phone. Many cultures still use verbal communication passed on through other people as well as letters. In more modernized and less egalitarian cultures one can see the use of cellular phones more often not just serving as a method of communication but a way of organizing his/her own thoughts, reading emails, reading the news and also browsing the web. Although cellular phones are not as modern as they seem to be, they can still be considered new media as it’s technology develops. However, it seems that perhaps anything technological can be considered to be new media for as long as it fulfills one of the 5 or infinite requirements.