Media use changes the user. I think it is totally true; there are many aspects that indicate this statement. People create their profile perfectly in social network such as Facebook, Twitter or MySpace. Because there are no regulations that indicate people have to have truly and credible accounts, people can be anybody in the online world. Considering the online world as the second life world, people will change a lot about themselves in the second life world, such as lifestyle, personal images and personal appearance; “In the Second Life world, he appeared cooler than in life” (page 125). Besides, online-game environment is another aspect that proves media changes users. As the same way to create personal profile on social network, users or players can actually be totally different people by merging themselves to their modified characters. By playing these characters, people somehow get influences from their games into their realities. “Computer games, I would suggest, model the interaction logic of self-appraisal in a literal manner. In order to be properly motivated to play through a difficult game, the player needs to know she can meaningfully affect the game environment” (page 136). People have to expand their status in order to adapt new environments and new circumstances (page 137). More than that, communication has been shifting by media because of people’s modified profiles. “In other words, our modes of communication impact our concepts of space, place and time; as we change modalities of representation, we also change our human perspective” (page 140). People tend to find someone who have similar their profile for communicating but in reality, those people are actually not who they are. That’s exactly why media actually changes the users in multiple ways.