Exploring Pry

After replaying Pry, I think I’ve formed a more solid (if not yet complete) understanding of what the work is about. From what I can see, the protagonist is a soldier named James who becomes jealous of his brother because of his relationship with a woman named Jessie. What exactly happens between these three key characters is not all that clear, especially since James is constantly modifying his memories and remixing the events in his head. But that’s part of what makes the story so intriguing. Exploration is a key component in navigating the work, and having all the answers would defeat the purpose of the piece. For instance, I went through chapter 6 four times and found that every traversal was different. This may be because the chapter automatically ends at a certain point and forces the user to move on before they’ve fully explored it. Whatever the case, I was discovering new content every time I visited that section. After this experience, I feel that exploration is a key component that drives the user through the piece and solidifies their understanding of the narrative. 

I would argue that one of the stronger themes in this piece is blindness. As we fight to keep James’ eyes open, we are constantly reminded of his failing sight. Like him, we are sometimes forced to withdraw from the present world and reside in the realm of memories and his subconscious. His innermost thoughts are communicated with us in text, sometimes in full paragraphs or in fast-paced fragments flashing across the screen. Through these, we can theorize the causes for his failing sight (a fire, a disorder inherited from his mother, and Jessie’s violent outburst are only a few of these.) By constantly going back and forth from what James’ sees in the real world versus what he sees in his mind, blindness becomes one of the more prominent themes in the story (though it is certainly not the only one.) 

The form relates to the content by using unique features offered by touchscreen devices to reflect the depth and complexity of the story. By allowing us to “pry” open text and video, we may choose a direction and follow it for as long as it permits us. It presents us with seemingly endless seas of text and layers of video that create a sense of mystery, as well as a desire to investigate further. By presenting the content in this form, we feel a drive to engage with the work as the two components play off of each other in a well-balanced manner. 

One of the sections I found intriguing yet puzzling was when Jessie begins accusing James and tears apart his photo album. Though James said she didn’t find it very flattering to have her picture next to his mother’s, I get the impression that the wound goes much deeper than that. During this scene, she blames him for being deported, possibly because James told on her relationship with his brother (the story makes a point that relationships in the military were not allowed). The fact that this scene was shown numerous times throughout the second half of the story also implies its importance, and I am curious to hear other people’s takes on this particular scene. 

Source: Pry by Tender Claw

Pry – Part 2

The second part of Pry is just as immersive, while revealing more of the actual story. Chapter 5 starts with James taking another job that leads him to a bridge where he eventually falls off into the water after his vision fails him, he then appears in a desert where the text just keeps saying “Go back” with various other phrases. I think this is him trying to go back into his mind to the time he was at a base, since that was also mentioned. If you try to pinch into his mind, it’s just videos of him still sinking into the water from when he fell on the bridge.

Almost like while he’s sinking into the water, his mind is thinking about his past, somewhere else completely. Chapter 6 was pretty cool, as it started off with just two lines of text and every time you pried the text open, more would appear until eventually you could “tear” the text in half to see a video behind it. Eventually, the chapter ends and forces you onto the next one. Chapter 7 then begins with James and Luke sitting in the desert by a fire they built, and as you pry, you can switch between multiple videos while their voices talk in the background.

It was really cool to be able to switch between all kinds of different things happening in the same place while still hearing the story behind it. Chapter 7 also starts to reveal more of the story between James and Jessie. It’s apparent that James blames himself for Jessie’s death, even though she died because of an attack in a building. James says that it was his fault, and that she called to him but he ran away, leaving her to die. However the text, and presumably Luke, say that he wasn’t there at all, and he was in a different building across the street playing poker. It’s revealed through more videos that James and Jessie got into a fight, which caused her not to go to the poker game and end up in the building that was attacked, causing her death. James says that she wasn’t at the game because of him, and if she was there she would have lived, making her death his fault. At the end of chapter 7, James pulls himself out of the water, and the user is unable to pinch or pry into his mind anymore.

Concluding Pry

It is still difficult to discern which memories are true and which memories are in James’ head. He imagined Luke being there when he really was not.

He says one thing where he saw Jessie before they went to play poker, but the story also seems to imply that James and Jessie got into a fight in the janitorial closet at which point he may have accidentally killed her?

In chapter 5, he explains the process of how he ended up on the bridge. His conversation with Luke, the shooting of the airsoft rifle at the statue and braille bible, his vision almost gone, and their fight. He keeps repeating that he needs to prove himself. That he’s getting replaced and he’s dead weight. Up to the point where he falls off the bridge into the water. Chapter 6 begins with the folding and unfolding of text until the reader unfolds it enough to split the screen open and see the video beneath. That video however, after reaching a certain climax forcefully shuts. Continuing to try and pry it open, it will force itself shut a number of times. In this sense, it is almost as though James is trying to block out that memory, shutting it away, while the reader is trying instead to pry it open and uncover it.

Then in chapter 7, there is almost a seemingly unending loop and wormhole of video clips, until the reader reaches an ‘inner’ clip where James and Luke are building a fire together and talking. At this point, it will shift perspectives by featuring either Luke, James, or the two of them together when the screen is pinched or expanded, before continuing further on. In a way, this chapter and chapter 6 both clarify a lot and also add to much of the confusion in what is going on, or at least, what actually happened to Jessie.

Everything is relatively unclear and it is incredibly difficult to know for sure which is the truth between the images that are shown and the text that appears. All that is truly clear in the end is that Jessie died and James, one way or the other, blames himself for her death. Whether it truly was his fault, or he killed her, or it was simply an accident, he blames himself for what happened to her.

Only right at the end of the final chapter does the user not have to pry his eyes open. His vision is clear, and the sun is shining as he pulled himself from the water and back onto the bridge.

Source:
Pry by Tender Claws LLC

Pry, Chapter 5 – Epilogue – April 5, 2019

The second half of Pry continues the themes of the first half with James struggling with poor eyesight, PTSD, and his internal struggle with the mysterious character Jessie. As the second half goes on, however, Jessie becomes less of a mystery and more of a tragedy. By navigating through the three stages, the struggle that James faces both with Luke and Jessie is explained, with James’ eyes open by talking to Luke, his eyes closed by thinking of Jessie, and in his subconscious with the guilt he feels about Jessie’s death.

Chapter 6 marks the point in Pry where everything begins to come together. The expanding wall of text allows the reader to pry through the sentences to reveal that Luke and Jessie developed a relationship, which James reported after his love for Jessie grew into jealousy. Jessie found out and lashed out at James. Still upset, Jessie sat out of the poker game happening later. As a result, Jessie was outside during the game, when their base was attacked. Jessie died in the attack, and James blames himself for her death.

The second half of the story also goes into further detail about James’ deteriorating eyesight, which was likely caused by the attack. He’s afraid to tell Luke that his eyesight is poor, causing even more internal conflict.

Above all, the second half continues to be about PTSD, with James becoming even more distraught internally, his subconscious turning into an obscure collection of words. James’ depiction of PTSD becomes much more personal, however, with the addition of the guilt he feels towards Jessie and betraying his brother, which was hinted at in Chapter 3 with James reading about Jacob and Esau.

Pry is a commentary on a multitude of things: war, PTSD, love and jealousy, coming to terms with blindness, and more. It feels overwhelming, which is the point. James is overwhelmed by everything that is crashing down around his life.

Pry

The traversal method of Pry quickly becomes intuitive. Zooming in and out on a touch screen is already natural enough for a traverser, so zooming out to see the subconscious and zooming in to see what the main character sees is easy to understand and easy to figure out if the traverser misses the instructions. This work is significantly easier to traverse than more complicated or nested pieces of E-lit, and is presumably more palatable to a traverser who has not spent much time with E-lit, while still having controls that will intrigue traversers familiar with more complicated E-lit. The basic structure, zoom out to see subconscious, zoom in to see sight, and the base level being the conscious thoughts, the text that is the thrust of the story, could be a structure that other electronic works could use. The traversal method seems so versatile and something that could be applied in many different stories to create many different effects that build the main character that it could create its own genre if enough authors mimicked this traversal style. The separation of thoughts, sight, and the subconscious are used in Pry to illustrate the experience of PTSD. I could see this traversal method translating to other mental health disorders in interesting ways, such as making the sight and thoughts more difficult to access over time and the subconscious become overpowering or taking control from the traverser and switching between perspectives rapidly.

The three perspectives combine to create a constant montage, that the traverser controls. During my first traversal through the first four chapters, I tried to switch perspectives as thoroughly and regularly as possible, cycling through conscious, subconscious, conscious, sight, repeatedly in the same order. The conscious is between the subconscious and sight and by opening the subconscious or looking at what the character sees you progress the conscious text, so it is presumably impossible to see both the sight and subconscious that corresponds to one conscious thought, unless the visuals and subconscious last longer than a single conscious thought. It was difficult to traverse this way though, and I found myself switching between just the conscious thought and sight during the demolition chapter and switching mostly between the conscious thought and the subconscious during the first chapter, as the main characters sight is of his perspective in bed. The traversal method and the many montage combinations that can be created with it mean this work is best understood by being traversed multiple times.

Cinema- Writing

The prologue for Pry was interesting. I thought this piece of fiction was going to be a feature film. I knew James was going to enlist in the military because of the things he put in his pack. In addition, he took a piece of dog hair with him to keep as a memento. I cannot help but to think that Tarzan has a meaning. I assume the book could be some sort of foreshadowing for events that happens later. Luke and Jessie are important characters in this interactive fiction. It’s unfortunate that we see so little of Jessie in the first for chapters; I really want to know more about her. It’s interesting that we see a vision of her stabbing James. I did not see that part coming. I am also trying to figure out if Luke and Jessie tried to murder James, or if these visions related to James’s PTSD. It’s hinted that James is losing his sight. This is interesting because we do not know what cause the ailment. Ultimately, I think the story is about James dealing with PTSD.

I like the interface and navigation. It was like I was playing a game; I pulled me into the work. Cinema can not achieve such a thing. I initially had to ask a peer how to navigate from segment to another. I missed somethings because my hand covered some of the screen when I had pinch and spread my fingers across the iPad. I did miss some of the kinetic text in some of James’s visions. I can not wait to finish this interactive fiction.

“Prying” into Narrative Space

Pry tells its story through a mixture of medias. Described in the Apple Store as “…a book to watch and film to touch…”,  video and accompanying audio, stand-alone audio clips, as well as text make up the bulk of the user’s experience. The prologue plays as a short video, establishing the protagonist and the narrative space as well as the tone for the rest of the piece. A young man packs for a trip with little explanation given. The prelude is short, but in the way the protagonist lays out all of his objects so meticulously, to shove them all into his bag when his ride arrives, the Tarzan novel mixed in with bare essential objects, the hesitant moment that leads them to stop and collect a lock of hair from the family dog… few words are spoken, but these little details shows the depth of the character and the world that they reside in. It also prepares the reader for a narrative that won’t just be handed to them, but must be sorted out from the small details left unsaid.

The first chapter jumps to another point in time and throws the user into a scenario resembling sleep paralysis as text appears on a black backdrop, providing narration and prompting the user to use the multi-touch feature of the iPad or iPhone’s touchscreen interface. By dragging a thumb and a finger away from each other with a “prying” gesture, the user forces the protagonist’s eyes open, staring at the water stain on their bedroom ceiling as shadows pass by. Releasing their digits from the touch screen causes the eyelids to close once again, and the text narration reflects on the world in the narrative space. Likewise, the user is prompted to use thumb and finger in an opposite “pinching” motion to invert the narrative: rather than taking in the external surroundings of the protagonist, the user gets a visual glimpse into the protagonist’s mind. Again, releasing the gesture causes the scene to return to the narrative text.

The world seen through the eyes of the protagonist

By fluidly switching between these three narratives modes, the internal, external, and the text, with simple gestures the chapter advances in cryptic chunks that the user has to piece together. By giving the user control of which of these three channels are activated, when, and for how long, the user becomes more engaged, and the three narrative streams align in a combinatory fashion. With that control, the experience of the user can vary, as in multi-linear narratives, with some media objects theoretically being missed, which encourages multiple go-throughs.

Pry

Overall, I really enjoyed Pry. It was cinematic, atmospheric, and really drew me into the character and his story. From the beginning, I liked how it seemed to be divided into clear sections of narrative–reality, lucid thoughts, and intrusive thoughts–but that quickly became blurred with the imagined Jessie appearing and looming over his bed, and continued bleeding into each other as the story progressed…until even you, the reader, is uncertain as to what exactly is James’ memories or imagination and what is actually happening (or has happened). The mechanics of opening James’ eyes, or ‘pinching’ them further shut and retreating into memories and intrusive thoughts, was both visually compelling as well as helped to build James as a character.

I also liked the metaphor of his current career. As a construction worker, he is literally trying to build something of his life, but all he is able to do is tear it (buildings, his life) all down in explosions both literally and metaphoric. The braille motif was very interesting as well. I liked the mechanics behind it, running your finger over the images of the dots to see what it means to James, as well as the symbolic nature of the motif. I took it as foreshadowing concerning his vision: as James’ mental health deteriorates, he is unable to ‘see’ what is actually happening in his life and what is his own intrusive thoughts and flashbacks…and so he’s becoming literally unable to see as well, relying on braille and memories to find his way through the world.

Finally, I thought that the overall story was really intriguing. I thought the author did a great job of crafting a realistic world and characters, immersing the reader into James’ state of mind and being. The cinematography helped to portray James’ mental state as well, from the clear, steady camerawork of the prologue, to later scenes with off coloring or tilted cameras as James’ view of the world around him grows more skewed and distorted. I can’t wait to keep reading and find out what happens next.

PRY

Part 1’s five chapters are multimedia dreamscapes that tell the story of James, a demolition consultant six years out from his return from the first Gulf War. He’s slowly going blind, and he’s an unreliable narrator; those factors affect the way the story unfolds. The narrative is fragmented, the visuals atmospheric: Charlie Kaufman by way of an acid trip. Pry is greater than the sum of its parts. Multimedia content isn’t just embedded and integrated. It incorporates the iPad’s haptic gestures: the pinch, the drag and the pry.

Chapter 1 opens with two lines of white text on a black background. Readers can pry — yes, that word again — those open into four lines of still-coherent text. Repeat the gesture above and below any line: Text expands until it reveals video footage, delving deeper into the main character’s psyche.

“The storyline transitions back and forth from the perspective of the main character, James, a veteran from the Gulf War six years later, and the perspective of the reader. With sometimes smooth, and sometimes jolting, disorientating flashbacks between the past and present, interspersed with video clips, rapidly flashing sets of words, and audio make Pry constantly moving, and kinesthetic, stimulating.”

I think that the mechanic of the story is a real unique way to progress throughout the story by having us to swipe or touch or pinch and I thought that was a good change into the storytelling part of the piece. The story itself, to me, was lacking in a way that it didn’t really pull me into the story. I didn’t feel like I wanted to continue reading other than to see how to progress in the story.

Source:

PRY Review – “https://diglit.community.uaf.edu/tag/pry-a-novella/”

Pry

I thoroughly enjoyed this piece. I found the use of text sound and visuals incredibly interesting. The scenes I found the most interesting, were the stabbing scenes. There were two scenes like this in chapters 1-4. One scene contains what I believe to be the main character’s love interest, and the other what I believe to be his brother. I found it incredibly interesting how these scenes were used almost as a climax, and a breaking point that led into the next chapter. I’m not sure what the symbolism and meaning behind these scenes are, but I think that the violence and rushing of images, is a wonderfully striking end to these chapters.

I also found the use of braille interesting in this piece. I think that eyesight will become a very important theme in this piece. I also think the use of braille really pairs well with the mechanic that drives the piece. Sliding your fingers on the screen to “open your eyes” or “close your eyes”, drives the story.

 

I also found the use of dark imagery interesting in this piece. The dark tones really project the darker themes in the piece, and portray the mystery behind the piece.

I can’t wait to continue to delve into the piece, and really unlock the mystery of it.

PRY Post

PRY tells the story of a Gulf War veteran who took a job as a demolition consultant, which he got from Luke who was his squad leader. In the first chapter, James is lying in bed staring up at the ceiling, thinking about the job and the stain up on the ceiling. It becomes apparent that James has vision problems as exhibited by what I assume is intended to be eye floaters. When you peer into his mind, you see flashes of Luke and Jessie, and then when you open his eyes you see a hallucination of Jessie stab him. What follows is an explosion of different parts of the same moment.

The use of different effects, the text, the visuals, really come together. The quick succession of shots in the first chapter tells so much information, especially when you go through the story for a second time; showing how much affection he had for her and how all of it was blown away in an instant. He feels as though it was his fault for what happened as he reported to his superior officer what was going on between Luke and Jessie. In Chapter 4 there was a point where he made reference to Jesus and Judas.

The story shows how war can have lasting effects on an individual. There are moments like in Chapter 2 where as the Hartman Plant was being demolished, if you go into his mind you see images of people being killed from the perspective of an AC-130 Gunship; and how sound of those explosions can trigger those memories.

Chapter 4 also shows the blurring of reality and fiction. Luke is sitting at the table in the hotel room shuffling cards. Chapter 7 explores this more so, with conversations that are clearly happening outside of the war zone being portrayed as if they were happening in that setting. Chapter 7 really shows how James seems to have lost ability to percieve what is real and what isn’t real, at the start it was less extreme but by Chapter 7 what is happening in the present versus what happened in the past becomes muddied

Pry Open Diverse Storytelling and a Beautiful Cinematic Experience

Image result for pry tender claws
A screenshot of Pry by Tender Claws where the reader must trace braille characters to make the story progress similarly to a blind person reading.

Farinsky Blog 10: Cinema Writing

Pry is an incredibly engaging work about a young man returning stateside after serving in the Gulf War. The prologue immediately pulls the reader’s curiosity through it’s setting, and powerful cinematography. Pry’s visuals do not feel like video game cut scenes, the user gets an impression that this novella purposely created a movie to embed throughout each chapter. The quality of production is high and contributes to the feeling the user is “playing a movie” instead of “playing a game”.

My personal favorite part was the braille chapter. I thoroughly appreciated the mechanics of using fingers on the touch screen of an iPad in the same way blind individuals use raised braille characters and fingers to trace each line. I immediately felt like I was learning to read- mirroring the narrative where the main character’s mother is teaching her son to read the braille characters.

The video playing on screen (similar to the image above) behind the braille characters and one’s finger is often the same quality/style of a home-movie or “found footage” which makes the scene incredibly intimate. During my experience I found having part of my hand covering the screen unobtrusive compared to other sections “prying” open the main character’s eyes. Perhaps this is due to my lack of familiarity with iPads since I have never owned one personally, and I was borrowing from WSUV’s collection to view this work. However I specifically recall several moments during the second chapter where I was trying to get a grasp of maneuvering the environment and felt I missed pieces of plot because my hand was covering part of the screen that had a small yet critical detail.

Pry is an impressive work that really captures a perfect synchronous environment of iPad and E-Lit. My only complaint for the beginning half is the gem system which makes little sense to me in context of narrative or function- but is driving my completionist tenancies absolutely bananas.